Nukes Iconcomponent (#2102)
* pfew * preview_state * ship it * weird stuff * fucked up rebasing * Update submodule Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
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@@ -50,7 +50,7 @@ namespace Content.Client.VendingMachines
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Texture icon = null;
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if(_prototypeManager.TryIndex(entry.ID, out EntityPrototype prototype))
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{
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icon = IconComponent.GetPrototypeIcon(prototype, _resourceCache).TextureFor(Direction.South);
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icon = SpriteComponent.GetPrototypeIcon(prototype, _resourceCache);
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}
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_items.AddItem($"{itemName} ({entry.Amount} left)", icon);
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}
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