NukeOps game rule tweaks (#10005)

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
This commit is contained in:
TekuNut
2022-09-01 03:36:27 +01:00
committed by GitHub
parent 195cf7a429
commit d946ed5009
8 changed files with 436 additions and 119 deletions

View File

@@ -304,19 +304,6 @@ namespace Content.Shared.CCVar
public static readonly CVarDef<int> TraitorDeathMatchStartingBalance =
CVarDef.Create("traitordm.starting_balance", 20);
/*
* Nukeops
*/
public static readonly CVarDef<int> NukeopsMinPlayers =
CVarDef.Create("nukeops.min_players", 15);
public static readonly CVarDef<int> NukeopsMaxOps =
CVarDef.Create("nukeops.max_ops", 5);
public static readonly CVarDef<int> NukeopsPlayersPerOp =
CVarDef.Create("nukeops.players_per_op", 5);
/*
* Zombie
*/