NukeOps game rule tweaks (#10005)

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
This commit is contained in:
TekuNut
2022-09-01 03:36:27 +01:00
committed by GitHub
parent 195cf7a429
commit d946ed5009
8 changed files with 436 additions and 119 deletions

View File

@@ -49,3 +49,21 @@
- state: green
- texture: Mobs/Pets/corgi.rsi/narsian.png
- type: entity
noSpawn: true
id: SpawnPointGhostNukeOperative
name: ghost role spawn point
suffix: nukeops
parent: MarkerBase
components:
- type: GhostRoleMobSpawner
prototype: MobHumanNukeOp
rules: You are a syndicate operative tasked with the destruction of the station. As an antagonist, do whatever is required to complete this task.
- type: NukeOperativeSpawner
- type: Sprite
sprite: Markers/jobs.rsi
layers:
- state: green
- texture: Structures/Wallmounts/signs.rsi/radiation.png

View File

@@ -189,7 +189,6 @@
- type: Loadout
prototype: ERTJanitorGearEVA
#Syndie
- type: entity
parent: MobHuman
@@ -200,3 +199,13 @@
prototype: SyndicateOperativeGearExtremelyBasic
- type: RandomMetadata
nameSet: names_death_commando
# Nuclear Operative
- type: entity
noSpawn: true
name: Nuclear Operative
parent: MobHuman
id: MobHumanNukeOp
components:
- type: NukeOperative
- type: RandomHumanoidAppearance

View File

@@ -21,7 +21,7 @@
- type: gameRule
id: Nukeops
config:
!type:GenericGameRuleConfiguration
!type:NukeopsRuleConfiguration
id: Nukeops
- type: gameRule