NukeOps game rule tweaks (#10005)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
This commit is contained in:
@@ -49,3 +49,21 @@
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- state: green
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- texture: Mobs/Pets/corgi.rsi/narsian.png
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- type: entity
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noSpawn: true
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id: SpawnPointGhostNukeOperative
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name: ghost role spawn point
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suffix: nukeops
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parent: MarkerBase
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components:
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- type: GhostRoleMobSpawner
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prototype: MobHumanNukeOp
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rules: You are a syndicate operative tasked with the destruction of the station. As an antagonist, do whatever is required to complete this task.
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- type: NukeOperativeSpawner
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- type: Sprite
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sprite: Markers/jobs.rsi
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layers:
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- state: green
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- texture: Structures/Wallmounts/signs.rsi/radiation.png
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@@ -189,7 +189,6 @@
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- type: Loadout
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prototype: ERTJanitorGearEVA
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#Syndie
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- type: entity
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parent: MobHuman
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@@ -200,3 +199,13 @@
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prototype: SyndicateOperativeGearExtremelyBasic
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- type: RandomMetadata
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nameSet: names_death_commando
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# Nuclear Operative
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- type: entity
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noSpawn: true
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name: Nuclear Operative
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parent: MobHuman
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id: MobHumanNukeOp
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components:
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- type: NukeOperative
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- type: RandomHumanoidAppearance
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@@ -21,7 +21,7 @@
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- type: gameRule
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id: Nukeops
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config:
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!type:GenericGameRuleConfiguration
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!type:NukeopsRuleConfiguration
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id: Nukeops
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- type: gameRule
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