Remove white maps temporarily
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@@ -202,7 +202,7 @@ namespace Content.Shared.CCVar
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/// Prototype to use for map pool.
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/// </summary>
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public static readonly CVarDef<string>
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GameMapPool = CVarDef.Create("game.map_pool", "WhiteMapPool", CVar.SERVERONLY);
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GameMapPool = CVarDef.Create("game.map_pool", "DefaultMapPool", CVar.SERVERONLY);
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/// <summary>
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/// The depth of the queue used to calculate which map is next in rotation.
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