Fix texture crimes (#12900)
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@@ -1,9 +1,9 @@
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using Content.Client.Resources;
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using Robust.Client.GameObjects;
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using Robust.Client.Graphics;
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using Robust.Client.ResourceManagement;
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using Robust.Shared.Enums;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Utility;
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namespace Content.Client.DoAfter;
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@@ -17,11 +17,12 @@ public sealed class DoAfterOverlay : Overlay
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public override OverlaySpace Space => OverlaySpace.WorldSpaceBelowFOV;
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public DoAfterOverlay(IEntityManager entManager, IPrototypeManager protoManager, IResourceCache cache)
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public DoAfterOverlay(IEntityManager entManager, IPrototypeManager protoManager)
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{
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_entManager = entManager;
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_transform = _entManager.EntitySysManager.GetEntitySystem<SharedTransformSystem>();
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_barTexture = cache.GetTexture("/Textures/Interface/Misc/progress_bar.rsi/icon.png");
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var sprite = new SpriteSpecifier.Rsi(new ResourcePath("/Textures/Interface/Misc/progress_bar.rsi"), "icon");
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_barTexture = _entManager.EntitySysManager.GetEntitySystem<SpriteSystem>().Frame0(sprite);
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_shader = protoManager.Index<ShaderPrototype>("unshaded").Instance();
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}
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