Fix texture crimes (#12900)

This commit is contained in:
metalgearsloth
2022-12-06 14:35:44 +11:00
committed by GitHub
parent 16111b0668
commit d9a26c76e0
5 changed files with 38 additions and 23 deletions

View File

@@ -2,7 +2,6 @@ using Content.Shared.DoAfter;
using JetBrains.Annotations;
using Robust.Client.Graphics;
using Robust.Client.Player;
using Robust.Client.ResourceManagement;
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
using Robust.Shared.Timing;
@@ -18,7 +17,9 @@ namespace Content.Client.DoAfter
public sealed class DoAfterSystem : EntitySystem
{
[Dependency] private readonly IGameTiming _gameTiming = default!;
[Dependency] private readonly IOverlayManager _overlay = default!;
[Dependency] private readonly IPlayerManager _player = default!;
[Dependency] private readonly IPrototypeManager _prototype = default!;
/// <summary>
/// We'll use an excess time so stuff like finishing effects can show.
@@ -31,17 +32,16 @@ namespace Content.Client.DoAfter
UpdatesOutsidePrediction = true;
SubscribeNetworkEvent<CancelledDoAfterMessage>(OnCancelledDoAfter);
SubscribeLocalEvent<DoAfterComponent, ComponentHandleState>(OnDoAfterHandleState);
IoCManager.Resolve<IOverlayManager>().AddOverlay(
_overlay.AddOverlay(
new DoAfterOverlay(
EntityManager,
IoCManager.Resolve<IPrototypeManager>(),
IoCManager.Resolve<IResourceCache>()));
_prototype));
}
public override void Shutdown()
{
base.Shutdown();
IoCManager.Resolve<IOverlayManager>().RemoveOverlay<DoAfterOverlay>();
_overlay.RemoveOverlay<DoAfterOverlay>();
}
private void OnDoAfterHandleState(EntityUid uid, DoAfterComponent component, ref ComponentHandleState args)