Fix texture crimes (#12900)

This commit is contained in:
metalgearsloth
2022-12-06 14:35:44 +11:00
committed by GitHub
parent 16111b0668
commit d9a26c76e0
5 changed files with 38 additions and 23 deletions

View File

@@ -28,7 +28,6 @@ public sealed partial class MeleeWeaponSystem : SharedMeleeWeaponSystem
[Dependency] private readonly IOverlayManager _overlayManager = default!;
[Dependency] private readonly IPlayerManager _player = default!;
[Dependency] private readonly IPrototypeManager _protoManager = default!;
[Dependency] private readonly IResourceCache _cache = default!;
[Dependency] private readonly IStateManager _stateManager = default!;
[Dependency] private readonly AnimationPlayerSystem _animation = default!;
[Dependency] private readonly InputSystem _inputSystem = default!;
@@ -39,7 +38,7 @@ public sealed partial class MeleeWeaponSystem : SharedMeleeWeaponSystem
{
base.Initialize();
InitializeEffect();
_overlayManager.AddOverlay(new MeleeWindupOverlay(EntityManager, _timing, _player, _protoManager, _cache));
_overlayManager.AddOverlay(new MeleeWindupOverlay(EntityManager, _timing, _player, _protoManager));
SubscribeAllEvent<DamageEffectEvent>(OnDamageEffect);
SubscribeNetworkEvent<MeleeLungeEvent>(OnMeleeLunge);
}