Make InteractUsing async, make tools use DoAfter. (#1772)
* Make IInteractUsing async, make tools use DoAfter. * Disable warning 1998 in Content.Server * Update Content.Server/GameObjects/Components/AnchorableComponent.cs
This commit is contained in:
committed by
GitHub
parent
bbdfe44224
commit
d9ae942759
@@ -1,4 +1,5 @@
|
||||
using Content.Server.GameObjects.Components.GUI;
|
||||
using System.Threading.Tasks;
|
||||
using Content.Server.GameObjects.Components.GUI;
|
||||
using Content.Server.GameObjects.Components.Items.Clothing;
|
||||
using Content.Server.GameObjects.Components.Items.Storage;
|
||||
using Content.Server.GameObjects.Components.Power;
|
||||
@@ -57,7 +58,7 @@ namespace Content.Server.GameObjects.Components.Interactable
|
||||
[ViewVariables]
|
||||
public bool Activated { get; private set; }
|
||||
|
||||
bool IInteractUsing.InteractUsing(InteractUsingEventArgs eventArgs)
|
||||
async Task<bool> IInteractUsing.InteractUsing(InteractUsingEventArgs eventArgs)
|
||||
{
|
||||
if (!eventArgs.Using.HasComponent<BatteryComponent>()) return false;
|
||||
|
||||
|
||||
@@ -34,7 +34,7 @@ namespace Content.Server.GameObjects.Components.Interactable
|
||||
serializer.DataField(ref _toolComponentNeeded, "toolComponentNeeded", true);
|
||||
}
|
||||
|
||||
public void TryPryTile(IEntity user, GridCoordinates clickLocation)
|
||||
public async void TryPryTile(IEntity user, GridCoordinates clickLocation)
|
||||
{
|
||||
if (!Owner.TryGetComponent<ToolComponent>(out var tool) && _toolComponentNeeded)
|
||||
return;
|
||||
@@ -51,7 +51,7 @@ namespace Content.Server.GameObjects.Components.Interactable
|
||||
|
||||
if (!tileDef.CanCrowbar) return;
|
||||
|
||||
if (_toolComponentNeeded && !tool.UseTool(user, null, ToolQuality.Prying))
|
||||
if (_toolComponentNeeded && !await tool!.UseTool(user, null, 0f, ToolQuality.Prying))
|
||||
return;
|
||||
|
||||
var underplating = _tileDefinitionManager["underplating"];
|
||||
|
||||
@@ -1,5 +1,7 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Threading.Tasks;
|
||||
using Content.Server.GameObjects.EntitySystems.DoAfter;
|
||||
using Content.Shared.Audio;
|
||||
using Content.Shared.GameObjects.Components.Interactable;
|
||||
using Content.Shared.GameObjects.EntitySystems;
|
||||
@@ -89,11 +91,31 @@ namespace Content.Server.GameObjects.Components.Interactable
|
||||
serializer.DataField(this, collection => UseSoundCollection, "useSoundCollection", string.Empty);
|
||||
}
|
||||
|
||||
public virtual bool UseTool(IEntity user, IEntity target, ToolQuality toolQualityNeeded)
|
||||
public virtual async Task<bool> UseTool(IEntity user, IEntity target, float doAfterDelay, ToolQuality toolQualityNeeded, Func<bool> doAfterCheck = null)
|
||||
{
|
||||
if (!HasQuality(toolQualityNeeded) || !ActionBlockerSystem.CanInteract(user))
|
||||
return false;
|
||||
|
||||
if (doAfterDelay > 0f)
|
||||
{
|
||||
var doAfterSystem = EntitySystem.Get<DoAfterSystem>();
|
||||
|
||||
var doAfterArgs = new DoAfterEventArgs(user, doAfterDelay / SpeedModifier, default, target)
|
||||
{
|
||||
ExtraCheck = doAfterCheck,
|
||||
BreakOnDamage = false, // TODO: Change this to true once breathing is fixed.
|
||||
BreakOnStun = true,
|
||||
BreakOnTargetMove = true,
|
||||
BreakOnUserMove = true,
|
||||
NeedHand = true,
|
||||
};
|
||||
|
||||
var result = await doAfterSystem.DoAfter(doAfterArgs);
|
||||
|
||||
if (result == DoAfterStatus.Cancelled)
|
||||
return false;
|
||||
}
|
||||
|
||||
PlayUseSound();
|
||||
|
||||
return true;
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
#nullable enable
|
||||
using System;
|
||||
using System.Threading.Tasks;
|
||||
using Content.Server.Atmos;
|
||||
using Content.Server.GameObjects.Components.Chemistry;
|
||||
using Content.Server.GameObjects.Components.Items.Storage;
|
||||
@@ -97,16 +98,37 @@ namespace Content.Server.GameObjects.Components.Interactable
|
||||
return new WelderComponentState(FuelCapacity, Fuel, WelderLit);
|
||||
}
|
||||
|
||||
public override bool UseTool(IEntity user, IEntity target, ToolQuality toolQualityNeeded)
|
||||
public override async Task<bool> UseTool(IEntity user, IEntity target, float doAfterDelay, ToolQuality toolQualityNeeded, Func<bool>? doAfterCheck = null)
|
||||
{
|
||||
var canUse = base.UseTool(user, target, toolQualityNeeded);
|
||||
bool ExtraCheck()
|
||||
{
|
||||
var extraCheck = doAfterCheck?.Invoke() ?? true;
|
||||
|
||||
if (!CanWeld(DefaultFuelCost))
|
||||
{
|
||||
_notifyManager.PopupMessage(target, user, "Can't weld!");
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
return extraCheck;
|
||||
}
|
||||
|
||||
var canUse = await base.UseTool(user, target, doAfterDelay, toolQualityNeeded, ExtraCheck);
|
||||
|
||||
return toolQualityNeeded.HasFlag(ToolQuality.Welding) ? canUse && TryWeld(DefaultFuelCost, user) : canUse;
|
||||
}
|
||||
|
||||
public bool UseTool(IEntity user, IEntity target, ToolQuality toolQualityNeeded, float fuelConsumed)
|
||||
public async Task<bool> UseTool(IEntity user, IEntity target, float doAfterDelay, ToolQuality toolQualityNeeded, float fuelConsumed, Func<bool>? doAfterCheck = null)
|
||||
{
|
||||
return base.UseTool(user, target, toolQualityNeeded) && TryWeld(fuelConsumed, user);
|
||||
bool ExtraCheck()
|
||||
{
|
||||
var extraCheck = doAfterCheck?.Invoke() ?? true;
|
||||
|
||||
return extraCheck && CanWeld(fuelConsumed);
|
||||
}
|
||||
|
||||
return await base.UseTool(user, target, doAfterDelay, toolQualityNeeded, ExtraCheck) && TryWeld(fuelConsumed, user);
|
||||
}
|
||||
|
||||
private bool TryWeld(float value, IEntity? user = null, bool silent = false)
|
||||
@@ -236,7 +258,7 @@ namespace Content.Server.GameObjects.Components.Interactable
|
||||
if (TryWeld(5, victim, silent: true))
|
||||
{
|
||||
PlaySoundCollection(WeldSoundCollection);
|
||||
chat.EntityMe(victim, Loc.GetString("welds {0:their} every orifice closed! It looks like {0:theyre} trying to commit suicide!", victim)); //TODO: theyre macro
|
||||
chat.EntityMe(victim, Loc.GetString("welds {0:their} every orifice closed! It looks like {0:theyre} trying to commit suicide!", victim));
|
||||
return SuicideKind.Heat;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user