Make InteractUsing async, make tools use DoAfter. (#1772)

* Make IInteractUsing async, make tools use DoAfter.

* Disable warning 1998 in Content.Server

* Update Content.Server/GameObjects/Components/AnchorableComponent.cs
This commit is contained in:
Víctor Aguilera Puerto
2020-08-18 14:39:08 +02:00
committed by GitHub
parent bbdfe44224
commit d9ae942759
45 changed files with 195 additions and 100 deletions

View File

@@ -1,4 +1,5 @@
using System.Collections.Generic;
using System.Threading.Tasks;
using Content.Server.GameObjects.Components.GUI;
using Content.Server.GameObjects.Components.Items.Storage;
using Content.Server.GameObjects.Components.Mobs;
@@ -192,7 +193,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Melee
return true;
}
public bool InteractUsing(InteractUsingEventArgs eventArgs)
public async Task<bool> InteractUsing(InteractUsingEventArgs eventArgs)
{
if (!eventArgs.Using.HasComponent<BatteryComponent>()) return false;

View File

@@ -1,5 +1,6 @@
using System;
using System.Collections.Generic;
using System.Threading.Tasks;
using Content.Server.GameObjects.Components.GUI;
using Content.Server.GameObjects.Components.Items.Storage;
using Content.Server.GameObjects.Components.Weapon.Ranged.Barrels;
@@ -119,7 +120,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Ammunition
return true;
}
bool IInteractUsing.InteractUsing(InteractUsingEventArgs eventArgs)
async Task<bool> IInteractUsing.InteractUsing(InteractUsingEventArgs eventArgs)
{
if (eventArgs.Using.HasComponent<AmmoComponent>())
{

View File

@@ -1,5 +1,6 @@
using System;
using System.Collections.Generic;
using System.Threading.Tasks;
using Content.Server.GameObjects.Components.GUI;
using Content.Server.GameObjects.Components.Items.Storage;
using Content.Server.GameObjects.Components.Weapon.Ranged.Barrels;
@@ -136,7 +137,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Ammunition
return ammo;
}
bool IInteractUsing.InteractUsing(InteractUsingEventArgs eventArgs)
async Task<bool> IInteractUsing.InteractUsing(InteractUsingEventArgs eventArgs)
{
return TryInsertAmmo(eventArgs.User, eventArgs.Using);
}

View File

@@ -1,4 +1,5 @@
using System.Collections.Generic;
using System.Threading.Tasks;
using Content.Server.GameObjects.Components.GUI;
using Content.Server.GameObjects.Components.Items.Storage;
using Content.Server.GameObjects.Components.Weapon.Ranged.Barrels;
@@ -204,7 +205,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Ammunition
}
}
bool IInteractUsing.InteractUsing(InteractUsingEventArgs eventArgs)
async Task<bool> IInteractUsing.InteractUsing(InteractUsingEventArgs eventArgs)
{
return TryInsertAmmo(eventArgs.User, eventArgs.Using);
}

View File

@@ -1,4 +1,5 @@
using System.Collections.Generic;
using System.Threading.Tasks;
using Content.Server.GameObjects.Components.Weapon.Ranged.Ammunition;
using Content.Shared.GameObjects.Components.Weapons.Ranged.Barrels;
using Content.Shared.GameObjects.EntitySystems;
@@ -291,7 +292,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
return true;
}
public override bool InteractUsing(InteractUsingEventArgs eventArgs)
public override async Task<bool> InteractUsing(InteractUsingEventArgs eventArgs)
{
return TryInsertBullet(eventArgs.User, eventArgs.Using);
}

View File

@@ -1,4 +1,5 @@
using System.Collections.Generic;
using System.Threading.Tasks;
using Content.Server.GameObjects.Components.Weapon.Ranged.Ammunition;
using Content.Shared.GameObjects.Components.Weapons.Ranged.Barrels;
using Content.Shared.Interfaces;
@@ -206,7 +207,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
return true;
}
public override bool InteractUsing(InteractUsingEventArgs eventArgs)
public override async Task<bool> InteractUsing(InteractUsingEventArgs eventArgs)
{
return TryInsertBullet(eventArgs);
}

View File

@@ -1,4 +1,5 @@
using System;
using System.Threading.Tasks;
using Content.Server.GameObjects.Components.Weapon.Ranged.Ammunition;
using Content.Shared.GameObjects.Components.Weapons.Ranged.Barrels;
using Content.Shared.GameObjects.EntitySystems;
@@ -231,7 +232,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
return true;
}
public override bool InteractUsing(InteractUsingEventArgs eventArgs)
public override async Task<bool> InteractUsing(InteractUsingEventArgs eventArgs)
{
return TryInsertBullet(eventArgs.User, eventArgs.Using);
}

View File

@@ -1,5 +1,6 @@
using System;
using System.Collections.Generic;
using System.Threading.Tasks;
using Content.Server.GameObjects.Components.GUI;
using Content.Server.GameObjects.Components.Items.Storage;
using Content.Server.GameObjects.Components.Power;
@@ -260,7 +261,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
return true;
}
public override bool InteractUsing(InteractUsingEventArgs eventArgs)
public override async Task<bool> InteractUsing(InteractUsingEventArgs eventArgs)
{
if (!eventArgs.Using.HasComponent<BatteryComponent>())
{

View File

@@ -1,5 +1,6 @@
using System;
using System.Collections.Generic;
using System.Threading.Tasks;
using Content.Server.GameObjects.Components.GUI;
using Content.Server.GameObjects.Components.Items.Storage;
using Content.Server.GameObjects.Components.Weapon.Ranged.Ammunition;
@@ -344,7 +345,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
UpdateAppearance();
}
public override bool InteractUsing(InteractUsingEventArgs eventArgs)
public override async Task<bool> InteractUsing(InteractUsingEventArgs eventArgs)
{
// Insert magazine
if (eventArgs.Using.TryGetComponent(out RangedMagazineComponent magazineComponent))

View File

@@ -1,6 +1,7 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Content.Server.GameObjects.Components.Mobs;
using Content.Server.GameObjects.Components.Projectiles;
using Content.Server.GameObjects.Components.Weapon.Ranged.Ammunition;
@@ -186,7 +187,8 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
}
public abstract bool UseEntity(UseEntityEventArgs eventArgs);
public abstract bool InteractUsing(InteractUsingEventArgs eventArgs);
public abstract Task<bool> InteractUsing(InteractUsingEventArgs eventArgs);
public void ChangeFireSelector(FireRateSelector rateSelector)
{