Фиксы и фичи еще раз (#426)
* fix: constructs are cultists now * rename: announcementPrototype -> arrivalNotificationPrototype * fix: fix naming * fix: hop became head * resprite: cult bola looks like cult stuff now * add: repsrite files * translation: translation for cult bola * tweak: now bola fits in belt * refactor: refactor KnockDownOnCollideSystem * tweak: bolas knockdown on hit * add: energy bola * cleanup: less components
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@@ -380,7 +380,7 @@ namespace Content.Server.Ghost
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return;
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}
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var response = new GhostWarpsResponseEvent(GetPlayerWarps(), GetLocationWarps(), GetAntagonistWarps());
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var response = new GhostWarpsResponseEvent(GetPlayerWarps(), GetLocationWarps(), GetAntagonistWarps()); // WD edit
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RaiseNetworkEvent(response, args.SenderSession.Channel);
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}
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@@ -432,7 +432,7 @@ namespace Content.Server.Ghost
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}
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private List<GhostWarpPlace> GetLocationWarps()
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private List<GhostWarpPlace> GetLocationWarps() // WD added
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{
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var warps = new List<GhostWarpPlace> { };
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var allQuery = AllEntityQuery<WarpPointComponent>();
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@@ -448,7 +448,7 @@ namespace Content.Server.Ghost
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return warps;
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}
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private List<GhostWarpPlayer> GetPlayerWarps()
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private List<GhostWarpPlayer> GetPlayerWarps() // WD added
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{
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var warps = new List<GhostWarpPlayer> { };
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@@ -499,7 +499,7 @@ namespace Content.Server.Ghost
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return warps;
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}
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private List<GhostWarpGlobalAntagonist> GetAntagonistWarps()
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private List<GhostWarpGlobalAntagonist> GetAntagonistWarps() // WD added
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{
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var warps = new List<GhostWarpGlobalAntagonist> { };
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