Stop pAIs from being able to wipe each other/do other odd things, pAIs name themselves after their owners (#5160)
* Stop pAIs from being able to wipe each other/do other odd things they shouldn't * pAI: device changes name to indicate owner * Make PAIComponent networked (just in case) It'll be needed in future anyway
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Content.Client/PAI/PAISystem.cs
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Content.Client/PAI/PAISystem.cs
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using Content.Shared.PAI;
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namespace Content.Client.PAI
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{
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public class PAISystem : SharedPAISystem
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{
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}
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}
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