Stop pAIs from being able to wipe each other/do other odd things, pAIs name themselves after their owners (#5160)
* Stop pAIs from being able to wipe each other/do other odd things they shouldn't * pAI: device changes name to indicate owner * Make PAIComponent networked (just in case) It'll be needed in future anyway
This commit is contained in:
@@ -1,21 +0,0 @@
|
||||
using Robust.Shared.GameObjects;
|
||||
|
||||
namespace Content.Server.PAI
|
||||
{
|
||||
/// <summary>
|
||||
/// pAIs, or Personal AIs, are essentially portable ghost role generators.
|
||||
/// In their current implementation in SS14, they create a ghost role anyone can access,
|
||||
/// and that a player can also "wipe" (reset/kick out player).
|
||||
/// Theoretically speaking pAIs are supposed to use a dedicated "offer and select" system,
|
||||
/// with the player holding the pAI being able to choose one of the ghosts in the round.
|
||||
/// This seems too complicated for an initial implementation, though,
|
||||
/// and there's not always enough players and ghost roles to justify it.
|
||||
/// All logic in PAISystem.
|
||||
/// </summary>
|
||||
[RegisterComponent]
|
||||
public class PAIComponent : Component
|
||||
{
|
||||
public override string Name => "PAI";
|
||||
}
|
||||
}
|
||||
|
||||
@@ -14,16 +14,7 @@ using Robust.Shared.Player;
|
||||
|
||||
namespace Content.Server.PAI
|
||||
{
|
||||
/// <summary>
|
||||
/// pAIs, or Personal AIs, are essentially portable ghost role generators.
|
||||
/// In their current implementation, they create a ghost role anyone can access,
|
||||
/// and that a player can also "wipe" (reset/kick out player).
|
||||
/// Theoretically speaking pAIs are supposed to use a dedicated "offer and select" system,
|
||||
/// with the player holding the pAI being able to choose one of the ghosts in the round.
|
||||
/// This seems too complicated for an initial implementation, though,
|
||||
/// and there's not always enough players and ghost roles to justify it.
|
||||
/// </summary>
|
||||
public class PAISystem : EntitySystem
|
||||
public class PAISystem : SharedPAISystem
|
||||
{
|
||||
[Dependency] private readonly PopupSystem _popupSystem = default!;
|
||||
|
||||
@@ -78,6 +69,9 @@ namespace Content.Server.PAI
|
||||
return;
|
||||
}
|
||||
|
||||
// Ownership tag
|
||||
component.Owner.Name = Loc.GetString("pai-system-pai-name", ("owner", args.User));
|
||||
|
||||
var ghostFinder = EntityManager.EnsureComponent<GhostTakeoverAvailableComponent>(uid);
|
||||
|
||||
ghostFinder.RoleName = Loc.GetString("pai-system-role-name");
|
||||
@@ -90,7 +84,7 @@ namespace Content.Server.PAI
|
||||
private void OnMindRemoved(EntityUid uid, PAIComponent component, MindRemovedMessage args)
|
||||
{
|
||||
// Mind was removed, shutdown the PAI.
|
||||
UpdatePAIAppearance(uid, PAIStatus.Off);
|
||||
PAITurningOff(uid);
|
||||
}
|
||||
|
||||
private void OnMindAdded(EntityUid uid, PAIComponent pai, MindAddedMessage args)
|
||||
@@ -101,6 +95,17 @@ namespace Content.Server.PAI
|
||||
UpdatePAIAppearance(uid, PAIStatus.On);
|
||||
}
|
||||
|
||||
private void PAITurningOff(EntityUid uid)
|
||||
{
|
||||
UpdatePAIAppearance(uid, PAIStatus.Off);
|
||||
if (EntityManager.TryGetComponent<MetaDataComponent>(uid, out var metadata))
|
||||
{
|
||||
var proto = metadata.EntityPrototype;
|
||||
if (proto != null)
|
||||
metadata.EntityName = proto.Name;
|
||||
}
|
||||
}
|
||||
|
||||
private void UpdatePAIAppearance(EntityUid uid, PAIStatus status)
|
||||
{
|
||||
if (EntityManager.TryGetComponent<AppearanceComponent>(uid, out var appearance))
|
||||
@@ -128,7 +133,7 @@ namespace Content.Server.PAI
|
||||
{
|
||||
EntityManager.RemoveComponent<MindComponent>(uid);
|
||||
_popupSystem.PopupEntity(Loc.GetString("pai-system-wiped-device"), uid, Filter.Entities(args.User.Uid));
|
||||
UpdatePAIAppearance(uid, PAIStatus.Off);
|
||||
PAITurningOff(uid);
|
||||
}
|
||||
};
|
||||
args.Verbs.Add(verb);
|
||||
@@ -144,7 +149,7 @@ namespace Content.Server.PAI
|
||||
{
|
||||
EntityManager.RemoveComponent<GhostTakeoverAvailableComponent>(uid);
|
||||
_popupSystem.PopupEntity(Loc.GetString("pai-system-stopped-searching"), uid, Filter.Entities(args.User.Uid));
|
||||
UpdatePAIAppearance(uid, PAIStatus.Off);
|
||||
PAITurningOff(uid);
|
||||
}
|
||||
};
|
||||
args.Verbs.Add(verb);
|
||||
|
||||
Reference in New Issue
Block a user