Stop pAIs from being able to wipe each other/do other odd things, pAIs name themselves after their owners (#5160)

* Stop pAIs from being able to wipe each other/do other odd things they shouldn't

* pAI: device changes name to indicate owner

* Make PAIComponent networked (just in case)

It'll be needed in future anyway
This commit is contained in:
20kdc
2021-11-04 22:29:16 +00:00
committed by GitHub
parent c0954ce08d
commit d9cc7ef7d4
7 changed files with 106 additions and 39 deletions

View File

@@ -0,0 +1,23 @@
using Robust.Shared.GameObjects;
using Robust.Shared.GameStates;
using Robust.Shared.Serialization;
namespace Content.Shared.PAI
{
/// <summary>
/// pAIs, or Personal AIs, are essentially portable ghost role generators.
/// In their current implementation in SS14, they create a ghost role anyone can access,
/// and that a player can also "wipe" (reset/kick out player).
/// Theoretically speaking pAIs are supposed to use a dedicated "offer and select" system,
/// with the player holding the pAI being able to choose one of the ghosts in the round.
/// This seems too complicated for an initial implementation, though,
/// and there's not always enough players and ghost roles to justify it.
/// All logic in PAISystem.
/// </summary>
[RegisterComponent, NetworkedComponent]
public class PAIComponent : Component
{
public override string Name => "PAI";
}
}