Standardized colors between DoAfter and Cooldown progress (red > yellow > green). (#2291)

This commit is contained in:
Rich
2020-10-18 10:11:44 -06:00
committed by GitHub
parent 699f4f912f
commit da0b6f333c
2 changed files with 18 additions and 11 deletions

View File

@@ -1,4 +1,4 @@
#nullable enable
#nullable enable
using System;
using Robust.Client.Graphics.Drawing;
using Robust.Client.Graphics.Shaders;
@@ -70,8 +70,9 @@ namespace Content.Client.GameObjects.EntitySystems.DoAfter
private const int XPixelDiff = 20 * DoAfterBarScale;
public const byte DoAfterBarScale = 2;
private static readonly Color StartColor = new Color(0.8f, 0.0f, 0.2f);
private static readonly Color EndColor = new Color(0.2f, 0.4f, 1.0f);
private static readonly Color StartColor = new Color(0.8f, 0.0f, 0.2f); // red
private static readonly Color EndColor = new Color(0.92f, 0.77f, 0.34f); // yellow
private static readonly Color CompletedColor = new Color(0.0f, 0.8f, 0.27f); // green
public DoAfterBar()
{
@@ -110,15 +111,15 @@ namespace Content.Client.GameObjects.EntitySystems.DoAfter
}
else if (Ratio >= 1.0f)
{
color = new Color(0.92f, 0.77f, 0.34f);
color = CompletedColor;
}
else
{
// lerp
color = new Color(
StartColor.R + (EndColor.R - StartColor.R) * Ratio,
StartColor.G + (EndColor.G - StartColor.G) * Ratio,
StartColor.B + (EndColor.B - StartColor.B) * Ratio,
StartColor.R + (EndColor.R - StartColor.R) * Ratio,
StartColor.G + (EndColor.G - StartColor.G) * Ratio,
StartColor.B + (EndColor.B - StartColor.B) * Ratio,
StartColor.A);
}
@@ -133,4 +134,4 @@ namespace Content.Client.GameObjects.EntitySystems.DoAfter
handle.DrawRect(box, color);
}
}
}
}