Chem injectors ECS (#6366)
This commit is contained in:
@@ -34,10 +34,8 @@ namespace Content.Server.Chemistry.Components
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/// containers, and can directly inject into a mobs bloodstream.
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/// containers, and can directly inject into a mobs bloodstream.
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/// </summary>
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/// </summary>
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[RegisterComponent]
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[RegisterComponent]
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public class InjectorComponent : SharedInjectorComponent, IAfterInteract, IUse
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public class InjectorComponent : SharedInjectorComponent
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{
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{
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[Dependency] private readonly IEntityManager _entities = default!;
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public const string SolutionName = "injector";
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public const string SolutionName = "injector";
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/// <summary>
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/// <summary>
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@@ -46,7 +44,7 @@ namespace Content.Server.Chemistry.Components
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/// </summary>
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/// </summary>
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[ViewVariables]
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[ViewVariables]
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[DataField("injectOnly")]
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[DataField("injectOnly")]
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private bool _injectOnly;
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public bool InjectOnly;
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/// <summary>
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/// <summary>
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/// Amount to inject or draw on each usage. If the injector is inject only, it will
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/// Amount to inject or draw on each usage. If the injector is inject only, it will
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@@ -54,7 +52,7 @@ namespace Content.Server.Chemistry.Components
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/// </summary>
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("transferAmount")]
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[DataField("transferAmount")]
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private FixedPoint2 _transferAmount = FixedPoint2.New(5);
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public FixedPoint2 TransferAmount = FixedPoint2.New(5);
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/// <summary>
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/// <summary>
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/// Injection delay (seconds) when the target is a mob.
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/// Injection delay (seconds) when the target is a mob.
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@@ -90,331 +88,5 @@ namespace Content.Server.Chemistry.Components
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Dirty();
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Dirty();
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}
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}
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}
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}
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protected override void Startup()
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{
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base.Startup();
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Dirty();
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}
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/// <summary>
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/// Toggle between draw/inject state if applicable
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/// </summary>
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private void Toggle(EntityUid user)
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{
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if (_injectOnly)
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{
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return;
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}
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string msg;
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switch (ToggleState)
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{
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case InjectorToggleMode.Inject:
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ToggleState = InjectorToggleMode.Draw;
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msg = "injector-component-drawing-text";
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break;
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case InjectorToggleMode.Draw:
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ToggleState = InjectorToggleMode.Inject;
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msg = "injector-component-injecting-text";
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break;
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default:
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throw new ArgumentOutOfRangeException();
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}
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Owner.PopupMessage(user, Loc.GetString(msg));
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}
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/// <summary>
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/// Called when clicking on entities while holding in active hand
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/// </summary>
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/// <param name="eventArgs"></param>
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async Task<bool> IAfterInteract.AfterInteract(AfterInteractEventArgs eventArgs)
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{
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if (CancelToken != null)
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{
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CancelToken.Cancel();
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return true;
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}
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if (!eventArgs.CanReach)
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return false;
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var solutionsSys = EntitySystem.Get<SolutionContainerSystem>();
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//Make sure we have the attacking entity
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if (eventArgs.Target is not {Valid: true} target ||
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!_entities.HasComponent<SolutionContainerManagerComponent>(Owner))
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{
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return false;
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}
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// Is the target a mob? If yes, use a do-after to give them time to respond.
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if (_entities.HasComponent<MobStateComponent>(target) ||
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_entities.HasComponent<BloodstreamComponent>(target))
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{
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if (!await TryInjectDoAfter(eventArgs.User, target))
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return true;
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}
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// Handle injecting/drawing for solutions
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if (ToggleState == InjectorToggleMode.Inject)
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{
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if (solutionsSys.TryGetInjectableSolution(target, out var injectableSolution))
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{
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TryInject(target, injectableSolution, eventArgs.User, false);
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}
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else if (solutionsSys.TryGetRefillableSolution(target, out var refillableSolution))
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{
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TryInject(target, refillableSolution, eventArgs.User, true);
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}
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else if (_entities.TryGetComponent(target, out BloodstreamComponent? bloodstream))
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{
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TryInjectIntoBloodstream(bloodstream, eventArgs.User);
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}
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else
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{
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eventArgs.User.PopupMessage(eventArgs.User,
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Loc.GetString("injector-component-cannot-transfer-message",
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("target", target)));
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}
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}
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else if (ToggleState == InjectorToggleMode.Draw)
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{
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if (solutionsSys.TryGetDrawableSolution(target, out var drawableSolution))
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{
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TryDraw(target, drawableSolution, eventArgs.User);
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}
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else
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{
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eventArgs.User.PopupMessage(eventArgs.User,
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Loc.GetString("injector-component-cannot-draw-message",
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("target", target)));
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}
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}
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return true;
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}
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/// <summary>
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/// Send informative pop-up messages and wait for a do-after to complete.
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/// </summary>
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public async Task<bool> TryInjectDoAfter(EntityUid user, EntityUid target)
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{
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var popupSys = EntitySystem.Get<SharedPopupSystem>();
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// Create a pop-up for the user
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popupSys.PopupEntity(Loc.GetString("injector-component-injecting-user"), target, Filter.Entities(user));
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if (!EntitySystem.Get<SolutionContainerSystem>().TryGetSolution(Owner, SolutionName, out var solution))
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return false;
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// Get entity for logging. Log with EntityUids when?
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var logSys = EntitySystem.Get<AdminLogSystem>();
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var actualDelay = MathF.Max(Delay, 1f);
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if (user != target)
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{
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// Create a pop-up for the target
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var userName = _entities.GetComponent<MetaDataComponent>(user).EntityName;
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popupSys.PopupEntity(Loc.GetString("injector-component-injecting-target",
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("user", userName)), user, Filter.Entities(target));
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// Check if the target is incapacitated or in combat mode and modify time accordingly.
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if (_entities.TryGetComponent<MobStateComponent>(target, out var mobState) &&
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mobState.IsIncapacitated())
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{
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actualDelay /= 2;
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}
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else if (_entities.TryGetComponent<CombatModeComponent>(target, out var combat) &&
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combat.IsInCombatMode)
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{
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// Slightly increase the delay when the target is in combat mode. Helps prevents cheese injections in
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// combat with fast syringes & lag.
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actualDelay += 1;
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}
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// Add an admin log, using the "force feed" log type. It's not quite feeding, but the effect is the same.
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if (ToggleState == InjectorToggleMode.Inject)
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{
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logSys.Add(LogType.ForceFeed,
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$"{_entities.ToPrettyString(user):user} is attempting to inject {_entities.ToPrettyString(target):target} with a solution {SolutionContainerSystem.ToPrettyString(solution):solution}");
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// TODO solution pretty string.
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}
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}
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else
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{
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// Self-injections take half as long.
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actualDelay /= 2;
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if (ToggleState == InjectorToggleMode.Inject)
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logSys.Add(LogType.Ingestion,
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$"{_entities.ToPrettyString(user):user} is attempting to inject themselves with a solution {SolutionContainerSystem.ToPrettyString(solution):solution}.");
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//TODO solution pretty string.
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}
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CancelToken = new();
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var status = await EntitySystem.Get<DoAfterSystem>().WaitDoAfter(
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new DoAfterEventArgs(user, actualDelay, CancelToken.Token, target)
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{
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BreakOnUserMove = true,
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BreakOnDamage = true,
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BreakOnStun = true,
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BreakOnTargetMove = true,
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MovementThreshold = 1.0f
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});
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CancelToken = null;
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return status == DoAfterStatus.Finished;
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}
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/// <summary>
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/// Called when use key is pressed when held in active hand
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/// </summary>
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/// <param name="eventArgs"></param>
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/// <returns></returns>
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bool IUse.UseEntity(UseEntityEventArgs eventArgs)
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{
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Toggle(eventArgs.User);
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return true;
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}
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private void TryInjectIntoBloodstream(BloodstreamComponent targetBloodstream, EntityUid user)
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{
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// Get transfer amount. May be smaller than _transferAmount if not enough room
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var realTransferAmount = FixedPoint2.Min(_transferAmount, targetBloodstream.Solution.AvailableVolume);
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if (realTransferAmount <= 0)
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{
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Owner.PopupMessage(user,
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Loc.GetString("injector-component-cannot-inject-message", ("target", targetBloodstream.Owner)));
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return;
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}
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// Move units from attackSolution to targetSolution
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var removedSolution =
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EntitySystem.Get<SolutionContainerSystem>().SplitSolution(user, targetBloodstream.Solution, realTransferAmount);
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var bloodstreamSys = EntitySystem.Get<BloodstreamSystem>();
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bloodstreamSys.TryAddToBloodstream((targetBloodstream).Owner, removedSolution, targetBloodstream);
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removedSolution.DoEntityReaction(targetBloodstream.Owner, ReactionMethod.Injection);
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Owner.PopupMessage(user,
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Loc.GetString("injector-component-inject-success-message",
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("amount", removedSolution.TotalVolume),
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("target", targetBloodstream.Owner)));
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Dirty();
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AfterInject();
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}
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private void TryInject(EntityUid targetEntity, Solution targetSolution, EntityUid user, bool asRefill)
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{
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if (!EntitySystem.Get<SolutionContainerSystem>().TryGetSolution(Owner, SolutionName, out var solution)
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|| solution.CurrentVolume == 0)
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{
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return;
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}
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// Get transfer amount. May be smaller than _transferAmount if not enough room
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var realTransferAmount = FixedPoint2.Min(_transferAmount, targetSolution.AvailableVolume);
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if (realTransferAmount <= 0)
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{
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Owner.PopupMessage(user,
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Loc.GetString("injector-component-target-already-full-message", ("target", targetEntity)));
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return;
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}
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// Move units from attackSolution to targetSolution
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var removedSolution = EntitySystem.Get<SolutionContainerSystem>().SplitSolution(Owner, solution, realTransferAmount);
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removedSolution.DoEntityReaction(targetEntity, ReactionMethod.Injection);
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if (!asRefill)
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{
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EntitySystem.Get<SolutionContainerSystem>()
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.Inject(targetEntity, targetSolution, removedSolution);
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}
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else
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{
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EntitySystem.Get<SolutionContainerSystem>()
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.Refill(targetEntity, targetSolution, removedSolution);
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}
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Owner.PopupMessage(user,
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Loc.GetString("injector-component-transfer-success-message",
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("amount", removedSolution.TotalVolume),
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("target", targetEntity)));
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Dirty();
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AfterInject();
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}
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private void AfterInject()
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{
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// Automatically set syringe to draw after completely draining it.
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if (EntitySystem.Get<SolutionContainerSystem>().TryGetSolution(Owner, SolutionName, out var solution)
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&& solution.CurrentVolume == 0)
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{
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ToggleState = InjectorToggleMode.Draw;
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}
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}
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private void AfterDraw()
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{
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// Automatically set syringe to inject after completely filling it.
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if (EntitySystem.Get<SolutionContainerSystem>().TryGetSolution(Owner, SolutionName, out var solution)
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&& solution.AvailableVolume == 0)
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{
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ToggleState = InjectorToggleMode.Inject;
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}
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}
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private void TryDraw(EntityUid targetEntity, Solution targetSolution, EntityUid user)
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{
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if (!EntitySystem.Get<SolutionContainerSystem>().TryGetSolution(Owner, SolutionName, out var solution)
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|| solution.AvailableVolume == 0)
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{
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return;
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}
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// Get transfer amount. May be smaller than _transferAmount if not enough room
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var realTransferAmount = FixedPoint2.Min(_transferAmount, targetSolution.DrawAvailable);
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if (realTransferAmount <= 0)
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{
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Owner.PopupMessage(user,
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Loc.GetString("injector-component-target-is-empty-message", ("target", targetEntity)));
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return;
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}
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// Move units from attackSolution to targetSolution
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var removedSolution = EntitySystem.Get<SolutionContainerSystem>()
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.Draw(targetEntity, targetSolution, realTransferAmount);
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if (!EntitySystem.Get<SolutionContainerSystem>().TryAddSolution(targetEntity, solution, removedSolution))
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{
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return;
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}
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Owner.PopupMessage(user,
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Loc.GetString("injector-component-draw-success-message",
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("amount", removedSolution.TotalVolume),
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("target", targetEntity)));
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Dirty();
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AfterDraw();
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}
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public override ComponentState GetComponentState()
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{
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_entities.EntitySysManager.GetEntitySystem<SolutionContainerSystem>()
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.TryGetSolution(Owner, SolutionName, out var solution);
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var currentVolume = solution?.CurrentVolume ?? FixedPoint2.Zero;
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var maxVolume = solution?.MaxVolume ?? FixedPoint2.Zero;
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return new InjectorComponentState(currentVolume, maxVolume, ToggleState);
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}
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}
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}
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}
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}
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@@ -0,0 +1,385 @@
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using System;
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using System.Threading;
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using Content.Server.Body.Components;
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using Content.Server.Chemistry.Components;
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using Content.Server.Chemistry.Components.SolutionManager;
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using Content.Server.CombatMode;
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using Content.Server.DoAfter;
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using Content.Shared.Chemistry.Components;
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using Content.Shared.Chemistry.Reagent;
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using Content.Shared.Database;
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using Content.Shared.FixedPoint;
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using Content.Shared.Hands;
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using Content.Shared.Interaction;
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using Content.Shared.Interaction.Helpers;
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using Content.Shared.MobState.Components;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameStates;
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using Robust.Shared.Localization;
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using Robust.Shared.Player;
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namespace Content.Server.Chemistry.EntitySystems;
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public sealed partial class ChemistrySystem
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{
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private void InitializeInjector()
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{
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SubscribeLocalEvent<InjectorComponent, SolutionChangedEvent>(OnSolutionChange);
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SubscribeLocalEvent<InjectorComponent, HandDeselectedEvent>(OnInjectorDeselected);
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SubscribeLocalEvent<InjectorComponent, ComponentStartup>(OnInjectorStartup);
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SubscribeLocalEvent<InjectorComponent, UseInHandEvent>(OnInjectorUse);
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SubscribeLocalEvent<InjectorComponent, AfterInteractEvent>(OnInjectorAfterInteract);
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SubscribeLocalEvent<InjectorComponent, ComponentGetState>(OnInjectorGetState);
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|
|
||||||
|
SubscribeLocalEvent<InjectionCompleteEvent>(OnInjectionComplete);
|
||||||
|
SubscribeLocalEvent<InjectionCancelledEvent>(OnInjectionCancelled);
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void OnInjectionCancelled(InjectionCancelledEvent ev)
|
||||||
|
{
|
||||||
|
ev.Component.CancelToken = null;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnInjectionComplete(InjectionCompleteEvent ev)
|
||||||
|
{
|
||||||
|
var component = ev.Component;
|
||||||
|
var user = ev.User;
|
||||||
|
var target = ev.Target;
|
||||||
|
|
||||||
|
component.CancelToken = null;
|
||||||
|
|
||||||
|
// Handle injecting/drawing for solutions
|
||||||
|
if (component.ToggleState == SharedInjectorComponent.InjectorToggleMode.Inject)
|
||||||
|
{
|
||||||
|
if (_solutions.TryGetInjectableSolution(target, out var injectableSolution))
|
||||||
|
{
|
||||||
|
TryInject(component, target, injectableSolution, user, false);
|
||||||
|
}
|
||||||
|
else if (_solutions.TryGetRefillableSolution(target, out var refillableSolution))
|
||||||
|
{
|
||||||
|
TryInject(component, target, refillableSolution, user, true);
|
||||||
|
}
|
||||||
|
else if (TryComp<BloodstreamComponent>(target, out var bloodstream))
|
||||||
|
{
|
||||||
|
TryInjectIntoBloodstream(component, bloodstream, user);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
_popup.PopupEntity(Loc.GetString("injector-component-cannot-transfer-message",
|
||||||
|
("target", target)), component.Owner, Filter.Entities(user));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if (component.ToggleState == SharedInjectorComponent.InjectorToggleMode.Draw)
|
||||||
|
{
|
||||||
|
if (_solutions.TryGetDrawableSolution(target, out var drawableSolution))
|
||||||
|
{
|
||||||
|
TryDraw(component, target, drawableSolution, user);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
_popup.PopupEntity(Loc.GetString("injector-component-cannot-draw-message",
|
||||||
|
("target", target)), component.Owner, Filter.Entities(user));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void OnInjectorDeselected(EntityUid uid, InjectorComponent component, HandDeselectedEvent args)
|
||||||
|
{
|
||||||
|
component.CancelToken?.Cancel();
|
||||||
|
component.CancelToken = null;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnSolutionChange(EntityUid uid, InjectorComponent component, SolutionChangedEvent args)
|
||||||
|
{
|
||||||
|
Dirty(component);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnInjectorGetState(EntityUid uid, InjectorComponent component, ref ComponentGetState args)
|
||||||
|
{
|
||||||
|
_solutions.TryGetSolution(uid, InjectorComponent.SolutionName, out var solution);
|
||||||
|
|
||||||
|
var currentVolume = solution?.CurrentVolume ?? FixedPoint2.Zero;
|
||||||
|
var maxVolume = solution?.MaxVolume ?? FixedPoint2.Zero;
|
||||||
|
|
||||||
|
args.State = new SharedInjectorComponent.InjectorComponentState(currentVolume, maxVolume, component.ToggleState);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnInjectorAfterInteract(EntityUid uid, InjectorComponent component, AfterInteractEvent args)
|
||||||
|
{
|
||||||
|
if (args.Handled || !args.CanReach) return;
|
||||||
|
|
||||||
|
if (component.CancelToken != null)
|
||||||
|
{
|
||||||
|
component.CancelToken.Cancel();
|
||||||
|
component.CancelToken = null;
|
||||||
|
args.Handled = true;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!_blocker.CanInteract(args.User))
|
||||||
|
return;
|
||||||
|
|
||||||
|
//Make sure we have the attacking entity
|
||||||
|
if (args.Target is not { Valid: true } target ||
|
||||||
|
!HasComp<SolutionContainerManagerComponent>(uid))
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Is the target a mob? If yes, use a do-after to give them time to respond.
|
||||||
|
if (HasComp<MobStateComponent>(target) ||
|
||||||
|
HasComp<BloodstreamComponent>(target))
|
||||||
|
{
|
||||||
|
InjectDoAfter(component, args.User, target);
|
||||||
|
args.Handled = true;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnInjectorStartup(EntityUid uid, InjectorComponent component, ComponentStartup args)
|
||||||
|
{
|
||||||
|
Dirty(component);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnInjectorUse(EntityUid uid, InjectorComponent component, UseInHandEvent args)
|
||||||
|
{
|
||||||
|
if (args.Handled) return;
|
||||||
|
|
||||||
|
Toggle(component, args.User);
|
||||||
|
args.Handled = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Toggle between draw/inject state if applicable
|
||||||
|
/// </summary>
|
||||||
|
private void Toggle(InjectorComponent component, EntityUid user)
|
||||||
|
{
|
||||||
|
if (component.InjectOnly)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
string msg;
|
||||||
|
switch (component.ToggleState)
|
||||||
|
{
|
||||||
|
case SharedInjectorComponent.InjectorToggleMode.Inject:
|
||||||
|
component.ToggleState = SharedInjectorComponent.InjectorToggleMode.Draw;
|
||||||
|
msg = "injector-component-drawing-text";
|
||||||
|
break;
|
||||||
|
case SharedInjectorComponent.InjectorToggleMode.Draw:
|
||||||
|
component.ToggleState = SharedInjectorComponent.InjectorToggleMode.Inject;
|
||||||
|
msg = "injector-component-injecting-text";
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
throw new ArgumentOutOfRangeException();
|
||||||
|
}
|
||||||
|
|
||||||
|
_popup.PopupEntity(Loc.GetString(msg), component.Owner, Filter.Entities(user));
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Send informative pop-up messages and wait for a do-after to complete.
|
||||||
|
/// </summary>
|
||||||
|
private void InjectDoAfter(InjectorComponent component, EntityUid user, EntityUid target)
|
||||||
|
{
|
||||||
|
// Create a pop-up for the user
|
||||||
|
_popup.PopupEntity(Loc.GetString("injector-component-injecting-user"), target, Filter.Entities(user));
|
||||||
|
|
||||||
|
if (!_solutions.TryGetSolution(component.Owner, InjectorComponent.SolutionName, out var solution))
|
||||||
|
return;
|
||||||
|
|
||||||
|
// Get entity for logging. Log with EntityUids when?
|
||||||
|
var actualDelay = MathF.Max(component.Delay, 1f);
|
||||||
|
if (user != target)
|
||||||
|
{
|
||||||
|
// Create a pop-up for the target
|
||||||
|
var userName = MetaData(user).EntityName;
|
||||||
|
_popup.PopupEntity(Loc.GetString("injector-component-injecting-target",
|
||||||
|
("user", userName)), user, Filter.Entities(target));
|
||||||
|
|
||||||
|
// Check if the target is incapacitated or in combat mode and modify time accordingly.
|
||||||
|
if (TryComp<MobStateComponent>(target, out var mobState) && mobState.IsIncapacitated())
|
||||||
|
{
|
||||||
|
actualDelay /= 2;
|
||||||
|
}
|
||||||
|
else if (TryComp<CombatModeComponent>(target, out var combat) && combat.IsInCombatMode)
|
||||||
|
{
|
||||||
|
// Slightly increase the delay when the target is in combat mode. Helps prevents cheese injections in
|
||||||
|
// combat with fast syringes & lag.
|
||||||
|
actualDelay += 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Add an admin log, using the "force feed" log type. It's not quite feeding, but the effect is the same.
|
||||||
|
if (component.ToggleState == SharedInjectorComponent.InjectorToggleMode.Inject)
|
||||||
|
{
|
||||||
|
_logs.Add(LogType.ForceFeed,
|
||||||
|
$"{EntityManager.ToPrettyString(user):user} is attempting to inject {EntityManager.ToPrettyString(target):target} with a solution {SolutionContainerSystem.ToPrettyString(solution):solution}");
|
||||||
|
// TODO solution pretty string.
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// Self-injections take half as long.
|
||||||
|
actualDelay /= 2;
|
||||||
|
|
||||||
|
if (component.ToggleState == SharedInjectorComponent.InjectorToggleMode.Inject)
|
||||||
|
_logs.Add(LogType.Ingestion,
|
||||||
|
$"{EntityManager.ToPrettyString(user):user} is attempting to inject themselves with a solution {SolutionContainerSystem.ToPrettyString(solution):solution}.");
|
||||||
|
//TODO solution pretty string.
|
||||||
|
}
|
||||||
|
|
||||||
|
component.CancelToken = new CancellationTokenSource();
|
||||||
|
|
||||||
|
_doAfter.DoAfter(new DoAfterEventArgs(user, actualDelay, component.CancelToken.Token, target)
|
||||||
|
{
|
||||||
|
BreakOnUserMove = true,
|
||||||
|
BreakOnDamage = true,
|
||||||
|
BreakOnStun = true,
|
||||||
|
BreakOnTargetMove = true,
|
||||||
|
MovementThreshold = 0.1f,
|
||||||
|
BroadcastFinishedEvent = new InjectionCompleteEvent()
|
||||||
|
{
|
||||||
|
Component = component,
|
||||||
|
User = user,
|
||||||
|
Target = target,
|
||||||
|
},
|
||||||
|
BroadcastCancelledEvent = new InjectionCancelledEvent()
|
||||||
|
{
|
||||||
|
Component = component,
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
private void TryInjectIntoBloodstream(InjectorComponent component, BloodstreamComponent targetBloodstream, EntityUid user)
|
||||||
|
{
|
||||||
|
// Get transfer amount. May be smaller than _transferAmount if not enough room
|
||||||
|
var realTransferAmount = FixedPoint2.Min(component.TransferAmount, targetBloodstream.Solution.AvailableVolume);
|
||||||
|
|
||||||
|
if (realTransferAmount <= 0)
|
||||||
|
{
|
||||||
|
_popup.PopupEntity(Loc.GetString("injector-component-cannot-inject-message", ("target", targetBloodstream.Owner)),
|
||||||
|
component.Owner, Filter.Entities(user));
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Move units from attackSolution to targetSolution
|
||||||
|
var removedSolution = _solutions.SplitSolution(user, targetBloodstream.Solution, realTransferAmount);
|
||||||
|
|
||||||
|
_blood.TryAddToBloodstream((targetBloodstream).Owner, removedSolution, targetBloodstream);
|
||||||
|
|
||||||
|
removedSolution.DoEntityReaction(targetBloodstream.Owner, ReactionMethod.Injection);
|
||||||
|
|
||||||
|
_popup.PopupEntity(Loc.GetString("injector-component-inject-success-message",
|
||||||
|
("amount", removedSolution.TotalVolume),
|
||||||
|
("target", targetBloodstream.Owner)), component.Owner, Filter.Entities(user));
|
||||||
|
|
||||||
|
Dirty(component);
|
||||||
|
AfterInject(component);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void TryInject(InjectorComponent component, EntityUid targetEntity, Solution targetSolution, EntityUid user, bool asRefill)
|
||||||
|
{
|
||||||
|
if (!_solutions.TryGetSolution(component.Owner, InjectorComponent.SolutionName, out var solution)
|
||||||
|
|| solution.CurrentVolume == 0)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Get transfer amount. May be smaller than _transferAmount if not enough room
|
||||||
|
var realTransferAmount = FixedPoint2.Min(component.TransferAmount, targetSolution.AvailableVolume);
|
||||||
|
|
||||||
|
if (realTransferAmount <= 0)
|
||||||
|
{
|
||||||
|
_popup.PopupEntity(Loc.GetString("injector-component-target-already-full-message", ("target", targetEntity)),
|
||||||
|
component.Owner, Filter.Entities(user));
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Move units from attackSolution to targetSolution
|
||||||
|
var removedSolution = _solutions.SplitSolution(component.Owner, solution, realTransferAmount);
|
||||||
|
|
||||||
|
removedSolution.DoEntityReaction(targetEntity, ReactionMethod.Injection);
|
||||||
|
|
||||||
|
if (!asRefill)
|
||||||
|
{
|
||||||
|
_solutions.Inject(targetEntity, targetSolution, removedSolution);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
_solutions.Refill(targetEntity, targetSolution, removedSolution);
|
||||||
|
}
|
||||||
|
|
||||||
|
_popup.PopupEntity(Loc.GetString("injector-component-transfer-success-message",
|
||||||
|
("amount", removedSolution.TotalVolume),
|
||||||
|
("target", targetEntity)), component.Owner, Filter.Entities(user));
|
||||||
|
|
||||||
|
Dirty(component);
|
||||||
|
AfterInject(component);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void AfterInject(InjectorComponent component)
|
||||||
|
{
|
||||||
|
// Automatically set syringe to draw after completely draining it.
|
||||||
|
if (_solutions.TryGetSolution(component.Owner, InjectorComponent.SolutionName, out var solution)
|
||||||
|
&& solution.CurrentVolume == 0)
|
||||||
|
{
|
||||||
|
component.ToggleState = SharedInjectorComponent.InjectorToggleMode.Draw;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void AfterDraw(InjectorComponent component)
|
||||||
|
{
|
||||||
|
// Automatically set syringe to inject after completely filling it.
|
||||||
|
if (_solutions.TryGetSolution(component.Owner, InjectorComponent.SolutionName, out var solution)
|
||||||
|
&& solution.AvailableVolume == 0)
|
||||||
|
{
|
||||||
|
component.ToggleState = SharedInjectorComponent.InjectorToggleMode.Inject;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void TryDraw(InjectorComponent component, EntityUid targetEntity, Solution targetSolution, EntityUid user)
|
||||||
|
{
|
||||||
|
if (!_solutions.TryGetSolution(component.Owner, InjectorComponent.SolutionName, out var solution)
|
||||||
|
|| solution.AvailableVolume == 0)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Get transfer amount. May be smaller than _transferAmount if not enough room
|
||||||
|
var realTransferAmount = FixedPoint2.Min(component.TransferAmount, targetSolution.DrawAvailable);
|
||||||
|
|
||||||
|
if (realTransferAmount <= 0)
|
||||||
|
{
|
||||||
|
_popup.PopupEntity(Loc.GetString("injector-component-target-is-empty-message", ("target", targetEntity)),
|
||||||
|
component.Owner, Filter.Entities(user));
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Move units from attackSolution to targetSolution
|
||||||
|
var removedSolution = _solutions.Draw(targetEntity, targetSolution, realTransferAmount);
|
||||||
|
|
||||||
|
if (!_solutions.TryAddSolution(targetEntity, solution, removedSolution))
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
_popup.PopupEntity(Loc.GetString("injector-component-draw-success-message",
|
||||||
|
("amount", removedSolution.TotalVolume),
|
||||||
|
("target", targetEntity)), component.Owner, Filter.Entities(user));
|
||||||
|
|
||||||
|
Dirty(component);
|
||||||
|
AfterDraw(component);
|
||||||
|
}
|
||||||
|
|
||||||
|
private sealed class InjectionCompleteEvent : EntityEventArgs
|
||||||
|
{
|
||||||
|
public InjectorComponent Component { get; init; } = default!;
|
||||||
|
public EntityUid User { get; init; }
|
||||||
|
public EntityUid Target { get; init; }
|
||||||
|
}
|
||||||
|
|
||||||
|
private sealed class InjectionCancelledEvent : EntityEventArgs
|
||||||
|
{
|
||||||
|
public InjectorComponent Component { get; init; } = default!;
|
||||||
|
}
|
||||||
|
}
|
||||||
25
Content.Server/Chemistry/EntitySystems/ChemistrySystem.cs
Normal file
25
Content.Server/Chemistry/EntitySystems/ChemistrySystem.cs
Normal file
@@ -0,0 +1,25 @@
|
|||||||
|
using Content.Server.Administration.Logs;
|
||||||
|
using Content.Server.Body.Systems;
|
||||||
|
using Content.Server.DoAfter;
|
||||||
|
using Content.Server.Popups;
|
||||||
|
using Content.Shared.ActionBlocker;
|
||||||
|
using Robust.Shared.GameObjects;
|
||||||
|
using Robust.Shared.IoC;
|
||||||
|
|
||||||
|
namespace Content.Server.Chemistry.EntitySystems;
|
||||||
|
|
||||||
|
public sealed partial class ChemistrySystem : EntitySystem
|
||||||
|
{
|
||||||
|
[Dependency] private readonly ActionBlockerSystem _blocker = default!;
|
||||||
|
[Dependency] private readonly AdminLogSystem _logs = default!;
|
||||||
|
[Dependency] private readonly BloodstreamSystem _blood = default!;
|
||||||
|
[Dependency] private readonly DoAfterSystem _doAfter = default!;
|
||||||
|
[Dependency] private readonly PopupSystem _popup = default!;
|
||||||
|
[Dependency] private readonly SolutionContainerSystem _solutions = default!;
|
||||||
|
|
||||||
|
public override void Initialize()
|
||||||
|
{
|
||||||
|
InitializeHypospray();
|
||||||
|
InitializeInjector();
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -6,13 +6,10 @@ using Robust.Shared.GameObjects;
|
|||||||
|
|
||||||
namespace Content.Server.Chemistry.EntitySystems
|
namespace Content.Server.Chemistry.EntitySystems
|
||||||
{
|
{
|
||||||
[UsedImplicitly]
|
public sealed partial class ChemistrySystem
|
||||||
public class HypospraySystem : EntitySystem
|
|
||||||
{
|
{
|
||||||
public override void Initialize()
|
private void InitializeHypospray()
|
||||||
{
|
{
|
||||||
base.Initialize();
|
|
||||||
|
|
||||||
SubscribeLocalEvent<HyposprayComponent, AfterInteractEvent>(OnAfterInteract);
|
SubscribeLocalEvent<HyposprayComponent, AfterInteractEvent>(OnAfterInteract);
|
||||||
SubscribeLocalEvent<HyposprayComponent, ClickAttackEvent>(OnClickAttack);
|
SubscribeLocalEvent<HyposprayComponent, ClickAttackEvent>(OnClickAttack);
|
||||||
SubscribeLocalEvent<HyposprayComponent, SolutionChangedEvent>(OnSolutionChange);
|
SubscribeLocalEvent<HyposprayComponent, SolutionChangedEvent>(OnSolutionChange);
|
||||||
@@ -27,6 +24,7 @@ namespace Content.Server.Chemistry.EntitySystems
|
|||||||
{
|
{
|
||||||
if (!args.CanReach)
|
if (!args.CanReach)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
var target = args.Target;
|
var target = args.Target;
|
||||||
var user = args.User;
|
var user = args.User;
|
||||||
|
|
||||||
@@ -1,34 +0,0 @@
|
|||||||
using Content.Server.Chemistry.Components;
|
|
||||||
using Content.Shared.Hands;
|
|
||||||
using JetBrains.Annotations;
|
|
||||||
using Robust.Shared.GameObjects;
|
|
||||||
using System;
|
|
||||||
|
|
||||||
namespace Content.Server.Chemistry.EntitySystems
|
|
||||||
{
|
|
||||||
[UsedImplicitly]
|
|
||||||
public class InjectorSystem : EntitySystem
|
|
||||||
{
|
|
||||||
public override void Initialize()
|
|
||||||
{
|
|
||||||
base.Initialize();
|
|
||||||
|
|
||||||
SubscribeLocalEvent<InjectorComponent, SolutionChangedEvent>(OnSolutionChange);
|
|
||||||
SubscribeLocalEvent<InjectorComponent, HandDeselectedEvent>(OnInjectorDeselected);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void OnInjectorDeselected(EntityUid uid, InjectorComponent component, HandDeselectedEvent args)
|
|
||||||
{
|
|
||||||
if (component.CancelToken != null)
|
|
||||||
{
|
|
||||||
component.CancelToken.Cancel();
|
|
||||||
component.CancelToken = null;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void OnSolutionChange(EntityUid uid, InjectorComponent component, SolutionChangedEvent args)
|
|
||||||
{
|
|
||||||
Dirty(component);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,5 +1,4 @@
|
|||||||
using System;
|
using System;
|
||||||
using Content.Shared.Chemistry.Reagent;
|
|
||||||
using Content.Shared.FixedPoint;
|
using Content.Shared.FixedPoint;
|
||||||
using Robust.Shared.GameObjects;
|
using Robust.Shared.GameObjects;
|
||||||
using Robust.Shared.GameStates;
|
using Robust.Shared.GameStates;
|
||||||
@@ -10,20 +9,20 @@ namespace Content.Shared.Chemistry.Components
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// Shared class for injectors & syringes
|
/// Shared class for injectors & syringes
|
||||||
/// </summary>
|
/// </summary>
|
||||||
[NetworkedComponent()]
|
[NetworkedComponent, ComponentProtoName("Injector")]
|
||||||
public class SharedInjectorComponent : Component
|
public abstract class SharedInjectorComponent : Component
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Component data used for net updates. Used by client for item status ui
|
/// Component data used for net updates. Used by client for item status ui
|
||||||
/// </summary>
|
/// </summary>
|
||||||
[Serializable, NetSerializable]
|
[Serializable, NetSerializable]
|
||||||
protected sealed class InjectorComponentState : ComponentState
|
public sealed class InjectorComponentState : ComponentState
|
||||||
{
|
{
|
||||||
public FixedPoint2 CurrentVolume { get; }
|
public FixedPoint2 CurrentVolume { get; }
|
||||||
public FixedPoint2 TotalVolume { get; }
|
public FixedPoint2 TotalVolume { get; }
|
||||||
public InjectorToggleMode CurrentMode { get; }
|
public InjectorToggleMode CurrentMode { get; }
|
||||||
|
|
||||||
public InjectorComponentState(FixedPoint2 currentVolume, FixedPoint2 totalVolume, InjectorToggleMode currentMode)
|
public InjectorComponentState(FixedPoint2 currentVolume, FixedPoint2 totalVolume, SharedInjectorComponent.InjectorToggleMode currentMode)
|
||||||
{
|
{
|
||||||
CurrentVolume = currentVolume;
|
CurrentVolume = currentVolume;
|
||||||
TotalVolume = totalVolume;
|
TotalVolume = totalVolume;
|
||||||
@@ -31,7 +30,7 @@ namespace Content.Shared.Chemistry.Components
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public enum InjectorToggleMode
|
public enum InjectorToggleMode : byte
|
||||||
{
|
{
|
||||||
Inject,
|
Inject,
|
||||||
Draw
|
Draw
|
||||||
|
|||||||
Reference in New Issue
Block a user