CVar for explosive depressurization tile ripping.
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@@ -64,7 +64,7 @@ namespace Content.Server.Atmos.EntitySystems
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excitedGroup.DismantleCooldown = 0;
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}
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private void ExcitedGroupSelfBreakdown(GridAtmosphereComponent gridAtmosphere, ExcitedGroup excitedGroup, bool spaceIsAllConsuming = false)
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private void ExcitedGroupSelfBreakdown(GridAtmosphereComponent gridAtmosphere, ExcitedGroup excitedGroup)
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{
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DebugTools.Assert(!excitedGroup.Disposed, "Excited group is disposed!");
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DebugTools.Assert(gridAtmosphere.ExcitedGroups.Contains(excitedGroup), "Grid Atmosphere does not contain Excited Group!");
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@@ -87,7 +87,7 @@ namespace Content.Server.Atmos.EntitySystems
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Merge(combined, tile.Air);
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if (!spaceIsAllConsuming || !tile.Air.Immutable)
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if (!ExcitedGroupsSpaceIsAllConsuming || !tile.Air.Immutable)
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continue;
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combined.Clear();
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