Merge branch 'master' into #4219-emit-sound-system-add-single-sound-support
This commit is contained in:
@@ -27,7 +27,6 @@ namespace Content.Client.AME.UI
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||||
_window.ToggleInjection.OnPressed += _ => ButtonPressed(UiButton.ToggleInjection);
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_window.IncreaseFuelButton.OnPressed += _ => ButtonPressed(UiButton.IncreaseFuel);
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_window.DecreaseFuelButton.OnPressed += _ => ButtonPressed(UiButton.DecreaseFuel);
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_window.RefreshPartsButton.OnPressed += _ => ButtonPressed(UiButton.RefreshParts);
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}
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/// <summary>
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@@ -16,7 +16,6 @@ namespace Content.Client.AME.UI
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||||
public Button ToggleInjection { get; set; }
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public Button IncreaseFuelButton { get; set; }
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public Button DecreaseFuelButton { get; set; }
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public Button RefreshPartsButton { get; set; }
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public ProgressBar? FuelMeter { get; set; }
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public Label FuelAmount { get; set; }
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public Label InjectionAmount { get; set; }
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@@ -85,7 +84,6 @@ namespace Content.Client.AME.UI
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{
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Children =
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{
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(RefreshPartsButton = new Button {Text = Loc.GetString("ame-window-refresh-parts-button"), StyleClasses = {StyleBase.ButtonOpenBoth }, Disabled = true }),
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new Label { Text = Loc.GetString("ame-window-core-count-label")},
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(CoreCount = new Label { Text = "0"}),
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}
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@@ -159,8 +157,6 @@ namespace Content.Client.AME.UI
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||||
InjectionStatus.Text = Loc.GetString("ame-window-engine-injection-status-injecting-label");
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}
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RefreshPartsButton.Disabled = castState.Injecting;
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CoreCount.Text = $"{castState.CoreCount}";
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InjectionAmount.Text = $"{castState.InjectionAmount}";
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}
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@@ -13,7 +13,7 @@ using Robust.Shared.Maths;
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namespace Content.Client.Atmos.EntitySystems
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{
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[UsedImplicitly]
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internal sealed class AtmosDebugOverlaySystem : SharedAtmosDebugOverlaySystem, IResettingEntitySystem
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internal sealed class AtmosDebugOverlaySystem : SharedAtmosDebugOverlaySystem
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{
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[Dependency] private readonly IMapManager _mapManager = default!;
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@@ -37,6 +37,7 @@ namespace Content.Client.Atmos.EntitySystems
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{
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base.Initialize();
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SubscribeNetworkEvent<RoundRestartCleanupEvent>(Reset);
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SubscribeNetworkEvent<AtmosDebugOverlayMessage>(HandleAtmosDebugOverlayMessage);
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SubscribeNetworkEvent<AtmosDebugOverlayDisableMessage>(HandleAtmosDebugOverlayDisableMessage);
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@@ -66,7 +67,7 @@ namespace Content.Client.Atmos.EntitySystems
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overlayManager.RemoveOverlay<GasTileOverlay>();
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}
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public void Reset()
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public void Reset(RoundRestartCleanupEvent ev)
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{
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_tileData.Clear();
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}
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@@ -585,6 +585,10 @@ namespace Content.Client.Chat.Managers
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private void EnqueueSpeechBubble(IEntity entity, string contents, SpeechBubble.SpeechType speechType)
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{
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// Don't enqueue speech bubbles for other maps. TODO: Support multiple viewports/maps?
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if (entity.Transform.MapID != _eyeManager.CurrentMap)
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return;
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if (!_queuedSpeechBubbles.TryGetValue(entity.Uid, out var queueData))
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{
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queueData = new SpeechBubbleQueueData();
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@@ -600,8 +604,7 @@ namespace Content.Client.Chat.Managers
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private void CreateSpeechBubble(IEntity entity, SpeechBubbleData speechData)
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{
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var bubble =
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SpeechBubble.CreateSpeechBubble(speechData.Type, speechData.Message, entity, _eyeManager, this);
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var bubble = SpeechBubble.CreateSpeechBubble(speechData.Type, speechData.Message, entity, _eyeManager, this);
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if (_activeSpeechBubbles.TryGetValue(entity.Uid, out var existing))
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{
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@@ -185,10 +185,10 @@ namespace Content.Client.Chat.UI
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{
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Children =
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{
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new Control{MinSize = (10,0)},
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new Control{MinSize = (4,0)},
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(_filterVBox = new VBoxContainer
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||||
{
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||||
SeparationOverride = 10
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SeparationOverride = 4
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})
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||||
}
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||||
}
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@@ -203,7 +203,7 @@ namespace Content.Client.Chat.UI
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{
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(_channelSelectorHBox = new HBoxContainer
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{
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SeparationOverride = 4
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SeparationOverride = 1
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||||
})
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||||
}
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||||
};
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||||
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2
Content.Client/Content.Client.csproj.DotSettings
Normal file
2
Content.Client/Content.Client.csproj.DotSettings
Normal file
@@ -0,0 +1,2 @@
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||||
<wpf:ResourceDictionary xml:space="preserve" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:s="clr-namespace:System;assembly=mscorlib" xmlns:ss="urn:shemas-jetbrains-com:settings-storage-xaml" xmlns:wpf="http://schemas.microsoft.com/winfx/2006/xaml/presentation">
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||||
<s:Boolean x:Key="/Default/CodeInspection/NamespaceProvider/NamespaceFoldersToSkip/=power_005Cvisualizers/@EntryIndexedValue">True</s:Boolean></wpf:ResourceDictionary>
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@@ -1,5 +1,6 @@
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using System;
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||||
using Content.Client.Wires;
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using Content.Client.Wires.Visualizers;
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using Content.Shared.Audio;
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using Content.Shared.Doors;
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using JetBrains.Annotations;
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||||
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@@ -55,7 +55,7 @@ namespace Content.Client.Entry
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"AccessReader",
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||||
"IdCardConsole",
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"Airlock",
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"WirePlacer",
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"CablePlacer",
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"Drink",
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"Food",
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"FoodContainer",
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@@ -73,6 +73,7 @@ namespace Content.Client.Entry
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"StorageFill",
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"Mop",
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"Bucket",
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"CableVis",
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"Puddle",
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"CanSpill",
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||||
"SpeedLoader",
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@@ -105,12 +106,11 @@ namespace Content.Client.Entry
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||||
"PowerSupplier",
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"PowerConsumer",
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"Battery",
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"BatteryStorage",
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"BatteryDischarger",
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"Apc",
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"PowerProvider",
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"PowerReceiver",
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"Wire",
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"ApcPowerReceiver",
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"Cable",
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"StressTestMovement",
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"Toys",
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"SurgeryTool",
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@@ -273,6 +273,8 @@ namespace Content.Client.Entry
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||||
"ExplosionLaunched",
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||||
"BeingCloned",
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||||
"Advertise",
|
||||
"PowerNetworkBattery",
|
||||
"BatteryCharger",
|
||||
};
|
||||
}
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||||
}
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||||
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||||
@@ -13,7 +13,7 @@ using Robust.Shared.IoC;
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||||
namespace Content.Client.HealthOverlay
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||||
{
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||||
[UsedImplicitly]
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||||
public class HealthOverlaySystem : EntitySystem, IResettingEntitySystem
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||||
public class HealthOverlaySystem : EntitySystem
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||||
{
|
||||
[Dependency] private readonly IEyeManager _eyeManager = default!;
|
||||
|
||||
@@ -44,10 +44,11 @@ namespace Content.Client.HealthOverlay
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||||
{
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||||
base.Initialize();
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||||
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||||
SubscribeNetworkEvent<RoundRestartCleanupEvent>(Reset);
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SubscribeLocalEvent<PlayerAttachSysMessage>(HandlePlayerAttached);
|
||||
}
|
||||
|
||||
public void Reset()
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||||
public void Reset(RoundRestartCleanupEvent ev)
|
||||
{
|
||||
foreach (var gui in _guis.Values)
|
||||
{
|
||||
|
||||
23
Content.Client/Light/Visualizers/EmergencyLightVisualizer.cs
Normal file
23
Content.Client/Light/Visualizers/EmergencyLightVisualizer.cs
Normal file
@@ -0,0 +1,23 @@
|
||||
using Content.Shared.Light.Component;
|
||||
using Robust.Client.GameObjects;
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||||
using Robust.Shared.Serialization.Manager.Attributes;
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||||
|
||||
namespace Content.Client.Light.Visualizers
|
||||
{
|
||||
[DataDefinition]
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||||
public sealed class EmergencyLightVisualizer : AppearanceVisualizer
|
||||
{
|
||||
public override void OnChangeData(AppearanceComponent component)
|
||||
{
|
||||
base.OnChangeData(component);
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||||
|
||||
if (!component.Owner.TryGetComponent(out SpriteComponent? sprite))
|
||||
return;
|
||||
|
||||
if (!component.TryGetData(EmergencyLightVisuals.On, out bool on))
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||||
on = false;
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||||
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||||
sprite.LayerSetState(0, on ? "emergency_light_on" : "emergency_light_off");
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||||
}
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||||
}
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||||
}
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@@ -1,4 +1,5 @@
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||||
using Content.Shared.MobState;
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||||
using Content.Shared.MobState.Components;
|
||||
using Content.Shared.MobState.State;
|
||||
using Robust.Shared.GameObjects;
|
||||
|
||||
|
||||
99
Content.Client/NodeContainer/NodeGroupSystem.cs
Normal file
99
Content.Client/NodeContainer/NodeGroupSystem.cs
Normal file
@@ -0,0 +1,99 @@
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||||
using System.Collections.Generic;
|
||||
using System.Linq;
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||||
using Content.Shared.NodeContainer;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Client.Input;
|
||||
using Robust.Client.ResourceManagement;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Map;
|
||||
|
||||
namespace Content.Client.NodeContainer
|
||||
{
|
||||
[UsedImplicitly]
|
||||
public sealed class NodeGroupSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly IOverlayManager _overlayManager = default!;
|
||||
[Dependency] private readonly IEntityLookup _entityLookup = default!;
|
||||
[Dependency] private readonly IMapManager _mapManager = default!;
|
||||
[Dependency] private readonly IInputManager _inputManager = default!;
|
||||
[Dependency] private readonly IEyeManager _eyeManager = default!;
|
||||
[Dependency] private readonly IResourceCache _resourceCache = default!;
|
||||
|
||||
public bool VisEnabled { get; private set; }
|
||||
|
||||
public Dictionary<int, NodeVis.GroupData> Groups { get; } = new();
|
||||
public HashSet<string> Filtered { get; } = new();
|
||||
|
||||
public Dictionary<EntityUid, (NodeVis.GroupData group, NodeVis.NodeDatum node)[]>
|
||||
Entities { get; private set; } = new();
|
||||
|
||||
public Dictionary<(int group, int node), NodeVis.NodeDatum> NodeLookup { get; private set; } = new();
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
SubscribeNetworkEvent<NodeVis.MsgData>(DataMsgHandler);
|
||||
}
|
||||
|
||||
public override void Shutdown()
|
||||
{
|
||||
base.Shutdown();
|
||||
|
||||
_overlayManager.RemoveOverlay<NodeVisualizationOverlay>();
|
||||
}
|
||||
|
||||
private void DataMsgHandler(NodeVis.MsgData ev)
|
||||
{
|
||||
if (!VisEnabled)
|
||||
return;
|
||||
|
||||
foreach (var deletion in ev.GroupDeletions)
|
||||
{
|
||||
Groups.Remove(deletion);
|
||||
}
|
||||
|
||||
foreach (var group in ev.Groups)
|
||||
{
|
||||
Groups.Add(group.NetId, group);
|
||||
}
|
||||
|
||||
Entities = Groups.Values
|
||||
.SelectMany(g => g.Nodes, (data, nodeData) => (data, nodeData))
|
||||
.GroupBy(n => n.nodeData.Entity)
|
||||
.ToDictionary(g => g.Key, g => g.ToArray());
|
||||
|
||||
NodeLookup = Groups.Values
|
||||
.SelectMany(g => g.Nodes, (data, nodeData) => (data, nodeData))
|
||||
.ToDictionary(n => (n.data.NetId, n.nodeData.NetId), n => n.nodeData);
|
||||
}
|
||||
|
||||
public void SetVisEnabled(bool enabled)
|
||||
{
|
||||
VisEnabled = enabled;
|
||||
|
||||
RaiseNetworkEvent(new NodeVis.MsgEnable(enabled));
|
||||
|
||||
if (enabled)
|
||||
{
|
||||
var overlay = new NodeVisualizationOverlay(
|
||||
this,
|
||||
_entityLookup,
|
||||
_mapManager,
|
||||
_inputManager,
|
||||
_eyeManager,
|
||||
_resourceCache,
|
||||
EntityManager);
|
||||
|
||||
_overlayManager.AddOverlay(overlay);
|
||||
}
|
||||
else
|
||||
{
|
||||
Groups.Clear();
|
||||
Entities.Clear();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
56
Content.Client/NodeContainer/NodeVisCommand.cs
Normal file
56
Content.Client/NodeContainer/NodeVisCommand.cs
Normal file
@@ -0,0 +1,56 @@
|
||||
using Content.Client.Administration.Managers;
|
||||
using Content.Shared.Administration;
|
||||
using Robust.Shared.Console;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
|
||||
namespace Content.Client.NodeContainer
|
||||
{
|
||||
public sealed class NodeVisCommand : IConsoleCommand
|
||||
{
|
||||
public string Command => "nodevis";
|
||||
public string Description => "Toggles node group visualization";
|
||||
public string Help => "";
|
||||
|
||||
public void Execute(IConsoleShell shell, string argStr, string[] args)
|
||||
{
|
||||
var adminMan = IoCManager.Resolve<IClientAdminManager>();
|
||||
if (!adminMan.HasFlag(AdminFlags.Debug))
|
||||
{
|
||||
shell.WriteError("You need +DEBUG for this command");
|
||||
return;
|
||||
}
|
||||
|
||||
var sys = EntitySystem.Get<NodeGroupSystem>();
|
||||
sys.SetVisEnabled(!sys.VisEnabled);
|
||||
}
|
||||
}
|
||||
|
||||
public sealed class NodeVisFilterCommand : IConsoleCommand
|
||||
{
|
||||
public string Command => "nodevisfilter";
|
||||
public string Description => "Toggles showing a specific group on nodevis";
|
||||
public string Help => "Usage: nodevis [filter]\nOmit filter to list currently masked-off";
|
||||
|
||||
public void Execute(IConsoleShell shell, string argStr, string[] args)
|
||||
{
|
||||
var sys = EntitySystem.Get<NodeGroupSystem>();
|
||||
|
||||
if (args.Length == 0)
|
||||
{
|
||||
foreach (var filtered in sys.Filtered)
|
||||
{
|
||||
shell.WriteLine(filtered);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
var filter = args[0];
|
||||
if (!sys.Filtered.Add(filter))
|
||||
{
|
||||
sys.Filtered.Remove(filter);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
232
Content.Client/NodeContainer/NodeVisualizationOverlay.cs
Normal file
232
Content.Client/NodeContainer/NodeVisualizationOverlay.cs
Normal file
@@ -0,0 +1,232 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using Content.Client.Resources;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Client.Input;
|
||||
using Robust.Client.ResourceManagement;
|
||||
using Robust.Client.UserInterface.CustomControls;
|
||||
using Robust.Shared.Enums;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Timing;
|
||||
using Robust.Shared.Utility;
|
||||
using static Content.Shared.NodeContainer.NodeVis;
|
||||
|
||||
namespace Content.Client.NodeContainer
|
||||
{
|
||||
public sealed class NodeVisualizationOverlay : Overlay
|
||||
{
|
||||
private readonly NodeGroupSystem _system;
|
||||
private readonly IEntityLookup _lookup;
|
||||
private readonly IMapManager _mapManager;
|
||||
private readonly IInputManager _inputManager;
|
||||
private readonly IEyeManager _eyeManager;
|
||||
private readonly IEntityManager _entityManager;
|
||||
|
||||
private readonly Dictionary<(int, int), NodeRenderData> _nodeIndex = new();
|
||||
private readonly Dictionary<GridId, Dictionary<Vector2i, List<(GroupData, NodeDatum)>>> _gridIndex = new ();
|
||||
|
||||
private readonly Font _font;
|
||||
|
||||
private (int group, int node)? _hovered;
|
||||
private float _time;
|
||||
|
||||
public override OverlaySpace Space => OverlaySpace.ScreenSpace | OverlaySpace.WorldSpace;
|
||||
|
||||
public NodeVisualizationOverlay(
|
||||
NodeGroupSystem system,
|
||||
IEntityLookup lookup,
|
||||
IMapManager mapManager,
|
||||
IInputManager inputManager,
|
||||
IEyeManager eyeManager,
|
||||
IResourceCache cache,
|
||||
IEntityManager entityManager)
|
||||
{
|
||||
_system = system;
|
||||
_lookup = lookup;
|
||||
_mapManager = mapManager;
|
||||
_inputManager = inputManager;
|
||||
_eyeManager = eyeManager;
|
||||
_entityManager = entityManager;
|
||||
|
||||
_font = cache.GetFont("/Fonts/NotoSans/NotoSans-Regular.ttf", 12);
|
||||
}
|
||||
|
||||
protected override void Draw(in OverlayDrawArgs args)
|
||||
{
|
||||
if ((args.Space & OverlaySpace.WorldSpace) != 0)
|
||||
{
|
||||
DrawWorld(args);
|
||||
}
|
||||
else if ((args.Space & OverlaySpace.ScreenSpace) != 0)
|
||||
{
|
||||
DrawScreen(args);
|
||||
}
|
||||
}
|
||||
|
||||
private void DrawScreen(in OverlayDrawArgs args)
|
||||
{
|
||||
if (_hovered == null)
|
||||
return;
|
||||
|
||||
var (groupId, nodeId) = _hovered.Value;
|
||||
|
||||
var group = _system.Groups[groupId];
|
||||
var node = _system.NodeLookup[(groupId, nodeId)];
|
||||
|
||||
var mousePos = _inputManager.MouseScreenPosition.Position;
|
||||
|
||||
var entity = _entityManager.GetEntity(node.Entity);
|
||||
|
||||
var gridId = entity.Transform.GridID;
|
||||
var grid = _mapManager.GetGrid(gridId);
|
||||
var gridTile = grid.TileIndicesFor(entity.Transform.Coordinates);
|
||||
|
||||
var sb = new StringBuilder();
|
||||
sb.Append($"entity: {entity}\n");
|
||||
sb.Append($"group id: {group.GroupId}\n");
|
||||
sb.Append($"node: {node.Name}\n");
|
||||
sb.Append($"type: {node.Type}\n");
|
||||
sb.Append($"grid pos: {gridTile}\n");
|
||||
|
||||
args.ScreenHandle.DrawString(_font, mousePos + (20, -20), sb.ToString());
|
||||
}
|
||||
|
||||
private void DrawWorld(in OverlayDrawArgs overlayDrawArgs)
|
||||
{
|
||||
const float nodeSize = 8f / 32;
|
||||
const float nodeOffset = 6f / 32;
|
||||
|
||||
var handle = overlayDrawArgs.WorldHandle;
|
||||
|
||||
var map = overlayDrawArgs.Viewport.Eye?.Position.MapId ?? default;
|
||||
if (map == MapId.Nullspace)
|
||||
return;
|
||||
|
||||
var mouseScreenPos = _inputManager.MouseScreenPosition;
|
||||
var mouseWorldPos = _eyeManager.ScreenToMap(mouseScreenPos).Position;
|
||||
|
||||
_hovered = default;
|
||||
|
||||
var cursorBox = Box2.CenteredAround(mouseWorldPos, (nodeSize, nodeSize));
|
||||
|
||||
// Group visible nodes by grid tiles.
|
||||
var worldBounds = overlayDrawArgs.WorldBounds;
|
||||
_lookup.FastEntitiesIntersecting(map, ref worldBounds, entity =>
|
||||
{
|
||||
if (!_system.Entities.TryGetValue(entity.Uid, out var nodeData))
|
||||
return;
|
||||
|
||||
var gridId = entity.Transform.GridID;
|
||||
var grid = _mapManager.GetGrid(gridId);
|
||||
var gridDict = _gridIndex.GetOrNew(gridId);
|
||||
var coords = entity.Transform.Coordinates;
|
||||
|
||||
// TODO: This probably shouldn't be capable of returning NaN...
|
||||
if (float.IsNaN(coords.Position.X) || float.IsNaN(coords.Position.Y))
|
||||
return;
|
||||
|
||||
var tile = gridDict.GetOrNew(grid.TileIndicesFor(coords));
|
||||
|
||||
foreach (var (group, nodeDatum) in nodeData)
|
||||
{
|
||||
if (!_system.Filtered.Contains(group.GroupId))
|
||||
{
|
||||
tile.Add((group, nodeDatum));
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
foreach (var (gridId, gridDict) in _gridIndex)
|
||||
{
|
||||
var grid = _mapManager.GetGrid(gridId);
|
||||
foreach (var (pos, list) in gridDict)
|
||||
{
|
||||
var centerPos = grid.GridTileToWorld(pos).Position;
|
||||
list.Sort(NodeDisplayComparer.Instance);
|
||||
|
||||
var offset = -(list.Count - 1) * nodeOffset / 2;
|
||||
|
||||
foreach (var (group, node) in list)
|
||||
{
|
||||
var nodePos = centerPos + (offset, offset);
|
||||
if (cursorBox.Contains(nodePos))
|
||||
_hovered = (group.NetId, node.NetId);
|
||||
|
||||
_nodeIndex[(group.NetId, node.NetId)] = new NodeRenderData(group, node, nodePos);
|
||||
offset += nodeOffset;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
foreach (var nodeRenderData in _nodeIndex.Values)
|
||||
{
|
||||
var pos = nodeRenderData.WorldPos;
|
||||
var bounds = Box2.CenteredAround(pos, (nodeSize, nodeSize));
|
||||
|
||||
var groupData = nodeRenderData.GroupData;
|
||||
var color = groupData.Color;
|
||||
|
||||
if (!_hovered.HasValue)
|
||||
color.A = 0.5f;
|
||||
else if (_hovered.Value.group != groupData.NetId)
|
||||
color.A = 0.2f;
|
||||
else
|
||||
color.A = 0.75f + MathF.Sin(_time * 4) * 0.25f;
|
||||
|
||||
handle.DrawRect(bounds, color);
|
||||
|
||||
foreach (var reachable in nodeRenderData.NodeDatum.Reachable)
|
||||
{
|
||||
if (_nodeIndex.TryGetValue((groupData.NetId, reachable), out var reachDat))
|
||||
{
|
||||
handle.DrawLine(pos, reachDat.WorldPos, color);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
_nodeIndex.Clear();
|
||||
_gridIndex.Clear();
|
||||
}
|
||||
|
||||
protected override void FrameUpdate(FrameEventArgs args)
|
||||
{
|
||||
base.FrameUpdate(args);
|
||||
|
||||
_time += args.DeltaSeconds;
|
||||
}
|
||||
|
||||
private sealed class NodeDisplayComparer : IComparer<(GroupData, NodeDatum)>
|
||||
{
|
||||
public static readonly NodeDisplayComparer Instance = new();
|
||||
|
||||
public int Compare((GroupData, NodeDatum) x, (GroupData, NodeDatum) y)
|
||||
{
|
||||
var (groupX, nodeX) = x;
|
||||
var (groupY, nodeY) = y;
|
||||
|
||||
var cmp = groupX.NetId.CompareTo(groupY.NetId);
|
||||
if (cmp != 0)
|
||||
return cmp;
|
||||
|
||||
return nodeX.NetId.CompareTo(nodeY.NetId);
|
||||
}
|
||||
}
|
||||
|
||||
private sealed class NodeRenderData
|
||||
{
|
||||
public GroupData GroupData;
|
||||
public NodeDatum NodeDatum;
|
||||
public Vector2 WorldPos;
|
||||
|
||||
public NodeRenderData(GroupData groupData, NodeDatum nodeDatum, Vector2 worldPos)
|
||||
{
|
||||
GroupData = groupData;
|
||||
NodeDatum = nodeDatum;
|
||||
WorldPos = worldPos;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -9,7 +9,7 @@ using Robust.Client.UserInterface.CustomControls;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Maths;
|
||||
|
||||
namespace Content.Client.APC
|
||||
namespace Content.Client.Power.APC
|
||||
{
|
||||
[UsedImplicitly]
|
||||
public class ApcBoundUserInterface : BoundUserInterface
|
||||
@@ -3,7 +3,7 @@ using JetBrains.Annotations;
|
||||
using Robust.Client.GameObjects;
|
||||
using Robust.Shared.GameObjects;
|
||||
|
||||
namespace Content.Client.APC
|
||||
namespace Content.Client.Power.APC
|
||||
{
|
||||
public class ApcVisualizer : AppearanceVisualizer
|
||||
{
|
||||
@@ -4,7 +4,7 @@ using JetBrains.Annotations;
|
||||
using Robust.Client.GameObjects;
|
||||
using Robust.Shared.GameObjects;
|
||||
|
||||
namespace Content.Client.SMES
|
||||
namespace Content.Client.Power.SMES
|
||||
{
|
||||
[UsedImplicitly]
|
||||
public class SmesVisualizer : AppearanceVisualizer
|
||||
26
Content.Client/Power/Visualizers/CableVisualizer.cs
Normal file
26
Content.Client/Power/Visualizers/CableVisualizer.cs
Normal file
@@ -0,0 +1,26 @@
|
||||
using Content.Shared.Wires;
|
||||
using Robust.Client.GameObjects;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
|
||||
namespace Content.Client.Power
|
||||
{
|
||||
[DataDefinition]
|
||||
public sealed class CableVisualizer : AppearanceVisualizer
|
||||
{
|
||||
[DataField("base")]
|
||||
public string? StateBase;
|
||||
|
||||
public override void OnChangeData(AppearanceComponent component)
|
||||
{
|
||||
base.OnChangeData(component);
|
||||
|
||||
if (!component.Owner.TryGetComponent(out SpriteComponent? sprite))
|
||||
return;
|
||||
|
||||
if (!component.TryGetData(WireVisVisuals.ConnectedMask, out WireVisDirFlags mask))
|
||||
mask = WireVisDirFlags.None;
|
||||
|
||||
sprite.LayerSetState(0, $"{StateBase}{(int) mask}");
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -66,7 +66,7 @@ namespace Content.Client.Stack
|
||||
///
|
||||
/// <list type="bullet">
|
||||
/// <item>
|
||||
/// <description>false: they are opaque and mutually exclusive (e.g. sprites in a wire coil). <b>Default value</b></description>
|
||||
/// <description>false: they are opaque and mutually exclusive (e.g. sprites in a cable coil). <b>Default value</b></description>
|
||||
/// </item>
|
||||
/// <item>
|
||||
/// <description>true: they are transparent and thus layered one over another in ascending order first</description>
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
#nullable enable
|
||||
#nullable enable
|
||||
using System.Linq;
|
||||
using Content.Client.Actions.UI;
|
||||
using Content.Client.Examine;
|
||||
|
||||
@@ -28,7 +28,7 @@ using Timer = Robust.Shared.Timing.Timer;
|
||||
namespace Content.Client.Verbs
|
||||
{
|
||||
[UsedImplicitly]
|
||||
public sealed class VerbSystem : SharedVerbSystem, IResettingEntitySystem
|
||||
public sealed class VerbSystem : SharedVerbSystem
|
||||
{
|
||||
[Dependency] private readonly IPlayerManager _playerManager = default!;
|
||||
[Dependency] private readonly IUserInterfaceManager _userInterfaceManager = default!;
|
||||
@@ -47,6 +47,7 @@ namespace Content.Client.Verbs
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
SubscribeNetworkEvent<RoundRestartCleanupEvent>(Reset);
|
||||
SubscribeNetworkEvent<VerbSystemMessages.VerbsResponseMessage>(FillEntityPopup);
|
||||
SubscribeNetworkEvent<PlayerContainerVisibilityMessage>(HandleContainerVisibilityMessage);
|
||||
|
||||
@@ -68,7 +69,7 @@ namespace Content.Client.Verbs
|
||||
CommandBinds.Unregister<VerbSystem>();
|
||||
}
|
||||
|
||||
public void Reset()
|
||||
public void Reset(RoundRestartCleanupEvent ev)
|
||||
{
|
||||
ToggleContainerVisibility?.Invoke(this, false);
|
||||
}
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
using Robust.Client.GameObjects;
|
||||
using static Content.Shared.Wires.SharedWiresComponent;
|
||||
|
||||
namespace Content.Client.Wires
|
||||
namespace Content.Client.Wires.Visualizers
|
||||
{
|
||||
public class WiresVisualizer : AppearanceVisualizer
|
||||
{
|
||||
@@ -7,6 +7,8 @@ using Content.Server.IoC;
|
||||
using Content.Shared.CCVar;
|
||||
using Moq;
|
||||
using NUnit.Framework;
|
||||
using Robust.Client;
|
||||
using Robust.Server;
|
||||
using Robust.Server.Maps;
|
||||
using Robust.Shared;
|
||||
using Robust.Shared.ContentPack;
|
||||
@@ -31,6 +33,13 @@ namespace Content.IntegrationTests
|
||||
FailureLogLevel = LogLevel.Warning
|
||||
};
|
||||
|
||||
// Load content resources, but not config and user data.
|
||||
options.Options = new GameControllerOptions()
|
||||
{
|
||||
LoadContentResources = true,
|
||||
LoadConfigAndUserData = false,
|
||||
};
|
||||
|
||||
options.ContentStart = true;
|
||||
|
||||
options.ContentAssemblies = new[]
|
||||
@@ -57,13 +66,6 @@ namespace Content.IntegrationTests
|
||||
});
|
||||
};
|
||||
|
||||
// Connecting to Discord is a massive waste of time.
|
||||
// Basically just makes the CI logs a mess.
|
||||
options.CVarOverrides[CVars.DiscordEnabled.Name] = "false";
|
||||
|
||||
// Avoid preloading textures in tests.
|
||||
options.CVarOverrides.TryAdd(CVars.TexturePreloadingEnabled.Name, "false");
|
||||
|
||||
return base.StartClient(options);
|
||||
}
|
||||
|
||||
@@ -74,6 +76,13 @@ namespace Content.IntegrationTests
|
||||
FailureLogLevel = LogLevel.Warning
|
||||
};
|
||||
|
||||
// Load content resources, but not config and user data.
|
||||
options.Options = new ServerOptions()
|
||||
{
|
||||
LoadConfigAndUserData = false,
|
||||
LoadContentResources = true,
|
||||
};
|
||||
|
||||
options.ContentStart = true;
|
||||
|
||||
options.ContentAssemblies = new[]
|
||||
@@ -105,7 +114,8 @@ namespace Content.IntegrationTests
|
||||
// Disable holidays as some of them might mess with the map at round start.
|
||||
options.CVarOverrides[CCVars.HolidaysEnabled.Name] = "false";
|
||||
|
||||
// Avoid loading a large map by default for integration tests.
|
||||
// Avoid loading a large map by default for integration tests if none has been specified.
|
||||
if(!options.CVarOverrides.ContainsKey(CCVars.GameMap.Name))
|
||||
options.CVarOverrides[CCVars.GameMap.Name] = "Maps/Test/empty.yml";
|
||||
|
||||
return base.StartServer(options);
|
||||
@@ -113,7 +123,14 @@ namespace Content.IntegrationTests
|
||||
|
||||
protected ServerIntegrationInstance StartServerDummyTicker(ServerIntegrationOptions options = null)
|
||||
{
|
||||
options ??= new ServerIntegrationOptions();
|
||||
options ??= new ServerContentIntegrationOption();
|
||||
|
||||
// Load content resources, but not config and user data.
|
||||
options.Options = new ServerOptions()
|
||||
{
|
||||
LoadConfigAndUserData = false,
|
||||
LoadContentResources = true,
|
||||
};
|
||||
|
||||
// Dummy game ticker.
|
||||
options.CVarOverrides[CCVars.GameDummyTicker.Name] = "true";
|
||||
@@ -229,6 +246,12 @@ namespace Content.IntegrationTests
|
||||
FailureLogLevel = LogLevel.Warning;
|
||||
}
|
||||
|
||||
public override GameControllerOptions Options { get; set; } = new()
|
||||
{
|
||||
LoadContentResources = true,
|
||||
LoadConfigAndUserData = false,
|
||||
};
|
||||
|
||||
public Action ContentBeforeIoC { get; set; }
|
||||
}
|
||||
|
||||
@@ -239,6 +262,12 @@ namespace Content.IntegrationTests
|
||||
FailureLogLevel = LogLevel.Warning;
|
||||
}
|
||||
|
||||
public override ServerOptions Options { get; set; } = new()
|
||||
{
|
||||
LoadContentResources = true,
|
||||
LoadConfigAndUserData = false,
|
||||
};
|
||||
|
||||
public Action ContentBeforeIoC { get; set; }
|
||||
}
|
||||
}
|
||||
|
||||
@@ -20,7 +20,13 @@ namespace Content.IntegrationTests.Tests.Commands
|
||||
[TestCase(false)]
|
||||
public async Task RestartRoundAfterStart(bool lobbyEnabled)
|
||||
{
|
||||
var (_, server) = await StartConnectedServerClientPair();
|
||||
var (_, server) = await StartConnectedServerClientPair(serverOptions: new ServerContentIntegrationOption
|
||||
{
|
||||
CVarOverrides =
|
||||
{
|
||||
[CCVars.GameMap.Name] = "Maps/saltern.yml"
|
||||
}
|
||||
});
|
||||
|
||||
await server.WaitIdleAsync();
|
||||
|
||||
|
||||
@@ -85,7 +85,7 @@ namespace Content.IntegrationTests.Tests.Disposal
|
||||
components:
|
||||
- type: DisposalUnit
|
||||
- type: Anchorable
|
||||
- type: PowerReceiver
|
||||
- type: ApcPowerReceiver
|
||||
- type: Physics
|
||||
bodyType: Static
|
||||
|
||||
@@ -155,7 +155,7 @@ namespace Content.IntegrationTests.Tests.Disposal
|
||||
Flush(unit, false, human, wrench);
|
||||
|
||||
// Remove power need
|
||||
Assert.True(disposalUnit.TryGetComponent(out PowerReceiverComponent? power));
|
||||
Assert.True(disposalUnit.TryGetComponent(out ApcPowerReceiverComponent? power));
|
||||
power!.NeedsPower = false;
|
||||
Assert.True(unit.Powered);
|
||||
|
||||
|
||||
@@ -39,7 +39,7 @@ namespace Content.IntegrationTests.Tests.DoAfter
|
||||
var mob = entityManager.SpawnEntity("Dummy", MapCoordinates.Nullspace);
|
||||
var cancelToken = new CancellationTokenSource();
|
||||
var args = new DoAfterEventArgs(mob, tickTime / 2, cancelToken.Token);
|
||||
task = EntitySystem.Get<DoAfterSystem>().DoAfter(args);
|
||||
task = EntitySystem.Get<DoAfterSystem>().WaitDoAfter(args);
|
||||
});
|
||||
|
||||
await server.WaitRunTicks(1);
|
||||
@@ -62,7 +62,7 @@ namespace Content.IntegrationTests.Tests.DoAfter
|
||||
var mob = entityManager.SpawnEntity("Dummy", MapCoordinates.Nullspace);
|
||||
var cancelToken = new CancellationTokenSource();
|
||||
var args = new DoAfterEventArgs(mob, tickTime * 2, cancelToken.Token);
|
||||
task = EntitySystem.Get<DoAfterSystem>().DoAfter(args);
|
||||
task = EntitySystem.Get<DoAfterSystem>().WaitDoAfter(args);
|
||||
cancelToken.Cancel();
|
||||
});
|
||||
|
||||
|
||||
@@ -2,8 +2,9 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
using Content.Server.Battery.Components;
|
||||
using Content.Server.Power.Components;
|
||||
using Content.Server.PowerCell.Components;
|
||||
using Content.Shared.CCVar;
|
||||
using Content.Shared.Coordinates;
|
||||
using NUnit.Framework;
|
||||
using Robust.Shared.GameObjects;
|
||||
@@ -21,7 +22,12 @@ namespace Content.IntegrationTests.Tests
|
||||
[Test]
|
||||
public async Task SpawnTest()
|
||||
{
|
||||
var server = StartServerDummyTicker();
|
||||
var options = new ServerContentIntegrationOption()
|
||||
{
|
||||
CVarOverrides = {{CCVars.AIMaxUpdates.Name, int.MaxValue.ToString()}}
|
||||
};
|
||||
|
||||
var server = StartServerDummyTicker(options);
|
||||
await server.WaitIdleAsync();
|
||||
|
||||
var mapManager = server.ResolveDependency<IMapManager>();
|
||||
|
||||
@@ -22,7 +22,7 @@ namespace Content.IntegrationTests.Tests
|
||||
id: GravityGeneratorDummy
|
||||
components:
|
||||
- type: GravityGenerator
|
||||
- type: PowerReceiver
|
||||
- type: ApcPowerReceiver
|
||||
";
|
||||
[Test]
|
||||
public async Task Test()
|
||||
@@ -48,9 +48,9 @@ namespace Content.IntegrationTests.Tests
|
||||
|
||||
generator = entityMan.SpawnEntity("GravityGeneratorDummy", grid2.ToCoordinates());
|
||||
Assert.That(generator.HasComponent<GravityGeneratorComponent>());
|
||||
Assert.That(generator.HasComponent<PowerReceiverComponent>());
|
||||
Assert.That(generator.HasComponent<ApcPowerReceiverComponent>());
|
||||
var generatorComponent = generator.GetComponent<GravityGeneratorComponent>();
|
||||
var powerComponent = generator.GetComponent<PowerReceiverComponent>();
|
||||
var powerComponent = generator.GetComponent<ApcPowerReceiverComponent>();
|
||||
Assert.That(generatorComponent.Status, Is.EqualTo(GravityGeneratorStatus.Unpowered));
|
||||
powerComponent.NeedsPower = false;
|
||||
});
|
||||
|
||||
996
Content.IntegrationTests/Tests/Power/PowerTest.cs
Normal file
996
Content.IntegrationTests/Tests/Power/PowerTest.cs
Normal file
@@ -0,0 +1,996 @@
|
||||
#nullable enable
|
||||
using System.Threading.Tasks;
|
||||
using Content.Server.NodeContainer;
|
||||
using Content.Server.NodeContainer.Nodes;
|
||||
using Content.Server.Power.Components;
|
||||
using Content.Server.Power.Nodes;
|
||||
using Content.Shared.Coordinates;
|
||||
using NUnit.Framework;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Timing;
|
||||
|
||||
namespace Content.IntegrationTests.Tests.Power
|
||||
{
|
||||
[Parallelizable(ParallelScope.Fixtures)]
|
||||
[TestFixture]
|
||||
public class PowerTest : ContentIntegrationTest
|
||||
{
|
||||
private const string Prototypes = @"
|
||||
- type: entity
|
||||
id: GeneratorDummy
|
||||
components:
|
||||
- type: NodeContainer
|
||||
nodes:
|
||||
output:
|
||||
!type:CableDeviceNode
|
||||
nodeGroupID: HVPower
|
||||
- type: PowerSupplier
|
||||
- type: Transform
|
||||
anchored: true
|
||||
|
||||
- type: entity
|
||||
id: ConsumerDummy
|
||||
components:
|
||||
- type: Transform
|
||||
anchored: true
|
||||
- type: NodeContainer
|
||||
nodes:
|
||||
input:
|
||||
!type:CableDeviceNode
|
||||
nodeGroupID: HVPower
|
||||
- type: PowerConsumer
|
||||
|
||||
- type: entity
|
||||
id: ChargingBatteryDummy
|
||||
components:
|
||||
- type: Transform
|
||||
anchored: true
|
||||
- type: NodeContainer
|
||||
nodes:
|
||||
output:
|
||||
!type:CableDeviceNode
|
||||
nodeGroupID: HVPower
|
||||
- type: PowerNetworkBattery
|
||||
- type: Battery
|
||||
- type: BatteryCharger
|
||||
|
||||
- type: entity
|
||||
id: DischargingBatteryDummy
|
||||
components:
|
||||
- type: Transform
|
||||
anchored: true
|
||||
- type: NodeContainer
|
||||
nodes:
|
||||
output:
|
||||
!type:CableDeviceNode
|
||||
nodeGroupID: HVPower
|
||||
- type: PowerNetworkBattery
|
||||
- type: Battery
|
||||
- type: BatteryDischarger
|
||||
|
||||
- type: entity
|
||||
id: FullBatteryDummy
|
||||
components:
|
||||
- type: Transform
|
||||
anchored: true
|
||||
- type: NodeContainer
|
||||
nodes:
|
||||
output:
|
||||
!type:CableDeviceNode
|
||||
nodeGroupID: HVPower
|
||||
input:
|
||||
!type:CableTerminalPortNode
|
||||
nodeGroupID: HVPower
|
||||
- type: PowerNetworkBattery
|
||||
- type: Battery
|
||||
- type: BatteryDischarger
|
||||
node: output
|
||||
- type: BatteryCharger
|
||||
node: input
|
||||
|
||||
- type: entity
|
||||
id: SubstationDummy
|
||||
components:
|
||||
- type: NodeContainer
|
||||
nodes:
|
||||
input:
|
||||
!type:CableDeviceNode
|
||||
nodeGroupID: HVPower
|
||||
output:
|
||||
!type:CableDeviceNode
|
||||
nodeGroupID: MVPower
|
||||
- type: BatteryCharger
|
||||
voltage: High
|
||||
- type: BatteryDischarger
|
||||
voltage: Medium
|
||||
- type: PowerNetworkBattery
|
||||
maxChargeRate: 1000
|
||||
maxSupply: 1000
|
||||
supplyRampTolerance: 1000
|
||||
- type: Battery
|
||||
maxCharge: 1000
|
||||
startingCharge: 1000
|
||||
- type: Transform
|
||||
anchored: true
|
||||
|
||||
- type: entity
|
||||
id: ApcDummy
|
||||
components:
|
||||
- type: Battery
|
||||
maxCharge: 10000
|
||||
startingCharge: 10000
|
||||
- type: PowerNetworkBattery
|
||||
maxChargeRate: 1000
|
||||
maxSupply: 1000
|
||||
supplyRampTolerance: 1000
|
||||
- type: BatteryCharger
|
||||
voltage: Medium
|
||||
- type: BatteryDischarger
|
||||
voltage: Apc
|
||||
- type: Apc
|
||||
voltage: Apc
|
||||
- type: NodeContainer
|
||||
nodes:
|
||||
input:
|
||||
!type:CableDeviceNode
|
||||
nodeGroupID: MVPower
|
||||
output:
|
||||
!type:CableDeviceNode
|
||||
nodeGroupID: Apc
|
||||
- type: Transform
|
||||
anchored: true
|
||||
- type: UserInterface
|
||||
interfaces:
|
||||
- key: enum.ApcUiKey.Key
|
||||
type: ApcBoundUserInterface
|
||||
- type: AccessReader
|
||||
access: [['Engineering']]
|
||||
|
||||
- type: entity
|
||||
id: ApcPowerReceiverDummy
|
||||
components:
|
||||
- type: ApcPowerReceiver
|
||||
- type: Transform
|
||||
anchored: true
|
||||
";
|
||||
|
||||
private ServerIntegrationInstance _server = default!;
|
||||
private IMapManager _mapManager = default!;
|
||||
private IEntityManager _entityManager = default!;
|
||||
private IGameTiming _gameTiming = default!;
|
||||
|
||||
[OneTimeSetUp]
|
||||
public async Task Setup()
|
||||
{
|
||||
var options = new ServerIntegrationOptions {ExtraPrototypes = Prototypes};
|
||||
_server = StartServerDummyTicker(options);
|
||||
|
||||
await _server.WaitIdleAsync();
|
||||
_mapManager = _server.ResolveDependency<IMapManager>();
|
||||
_entityManager = _server.ResolveDependency<IEntityManager>();
|
||||
_gameTiming = _server.ResolveDependency<IGameTiming>();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Test small power net with a simple surplus of power over the loads.
|
||||
/// </summary>
|
||||
[Test]
|
||||
public async Task TestSimpleSurplus()
|
||||
{
|
||||
const float loadPower = 200;
|
||||
PowerSupplierComponent supplier = default!;
|
||||
PowerConsumerComponent consumer1 = default!;
|
||||
PowerConsumerComponent consumer2 = default!;
|
||||
|
||||
_server.Assert(() =>
|
||||
{
|
||||
var map = _mapManager.CreateMap();
|
||||
var grid = _mapManager.CreateGrid(map);
|
||||
|
||||
// Power only works when anchored
|
||||
for (var i = 0; i < 3; i++)
|
||||
{
|
||||
grid.SetTile(new Vector2i(0, i), new Tile(1));
|
||||
_entityManager.SpawnEntity("CableHV", grid.ToCoordinates(0, i));
|
||||
}
|
||||
|
||||
var generatorEnt = _entityManager.SpawnEntity("GeneratorDummy", grid.ToCoordinates());
|
||||
var consumerEnt1 = _entityManager.SpawnEntity("ConsumerDummy", grid.ToCoordinates(0, 1));
|
||||
var consumerEnt2 = _entityManager.SpawnEntity("ConsumerDummy", grid.ToCoordinates(0, 2));
|
||||
|
||||
supplier = generatorEnt.GetComponent<PowerSupplierComponent>();
|
||||
consumer1 = consumerEnt1.GetComponent<PowerConsumerComponent>();
|
||||
consumer2 = consumerEnt2.GetComponent<PowerConsumerComponent>();
|
||||
|
||||
// Plenty of surplus and tolerance
|
||||
supplier.MaxSupply = loadPower * 4;
|
||||
supplier.SupplyRampTolerance = loadPower * 4;
|
||||
consumer1.DrawRate = loadPower;
|
||||
consumer2.DrawRate = loadPower;
|
||||
});
|
||||
|
||||
_server.RunTicks(1); //let run a tick for PowerNet to process power
|
||||
|
||||
_server.Assert(() =>
|
||||
{
|
||||
// Assert both consumers fully powered
|
||||
Assert.That(consumer1.ReceivedPower, Is.EqualTo(consumer1.DrawRate).Within(0.1));
|
||||
Assert.That(consumer2.ReceivedPower, Is.EqualTo(consumer2.DrawRate).Within(0.1));
|
||||
|
||||
// Assert that load adds up on supply.
|
||||
Assert.That(supplier.CurrentSupply, Is.EqualTo(loadPower * 2).Within(0.1));
|
||||
});
|
||||
|
||||
await _server.WaitIdleAsync();
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Test small power net with a simple deficit of power over the loads.
|
||||
/// </summary>
|
||||
[Test]
|
||||
public async Task TestSimpleDeficit()
|
||||
{
|
||||
const float loadPower = 200;
|
||||
PowerSupplierComponent supplier = default!;
|
||||
PowerConsumerComponent consumer1 = default!;
|
||||
PowerConsumerComponent consumer2 = default!;
|
||||
|
||||
_server.Assert(() =>
|
||||
{
|
||||
var map = _mapManager.CreateMap();
|
||||
var grid = _mapManager.CreateGrid(map);
|
||||
|
||||
// Power only works when anchored
|
||||
for (var i = 0; i < 3; i++)
|
||||
{
|
||||
grid.SetTile(new Vector2i(0, i), new Tile(1));
|
||||
_entityManager.SpawnEntity("CableHV", grid.ToCoordinates(0, i));
|
||||
}
|
||||
|
||||
var generatorEnt = _entityManager.SpawnEntity("GeneratorDummy", grid.ToCoordinates());
|
||||
var consumerEnt1 = _entityManager.SpawnEntity("ConsumerDummy", grid.ToCoordinates(0, 1));
|
||||
var consumerEnt2 = _entityManager.SpawnEntity("ConsumerDummy", grid.ToCoordinates(0, 2));
|
||||
|
||||
supplier = generatorEnt.GetComponent<PowerSupplierComponent>();
|
||||
consumer1 = consumerEnt1.GetComponent<PowerConsumerComponent>();
|
||||
consumer2 = consumerEnt2.GetComponent<PowerConsumerComponent>();
|
||||
|
||||
// Too little supply, both consumers should get 33% power.
|
||||
supplier.MaxSupply = loadPower;
|
||||
supplier.SupplyRampTolerance = loadPower;
|
||||
consumer1.DrawRate = loadPower;
|
||||
consumer2.DrawRate = loadPower * 2;
|
||||
});
|
||||
|
||||
_server.RunTicks(1); //let run a tick for PowerNet to process power
|
||||
|
||||
_server.Assert(() =>
|
||||
{
|
||||
// Assert both consumers get 33% power.
|
||||
Assert.That(consumer1.ReceivedPower, Is.EqualTo(consumer1.DrawRate / 3).Within(0.1));
|
||||
Assert.That(consumer2.ReceivedPower, Is.EqualTo(consumer2.DrawRate / 3).Within(0.1));
|
||||
|
||||
// Supply should be maxed out
|
||||
Assert.That(supplier.CurrentSupply, Is.EqualTo(supplier.MaxSupply).Within(0.1));
|
||||
});
|
||||
|
||||
await _server.WaitIdleAsync();
|
||||
}
|
||||
|
||||
[Test]
|
||||
public async Task TestSupplyRamp()
|
||||
{
|
||||
PowerSupplierComponent supplier = default!;
|
||||
PowerConsumerComponent consumer = default!;
|
||||
|
||||
_server.Assert(() =>
|
||||
{
|
||||
var map = _mapManager.CreateMap();
|
||||
var grid = _mapManager.CreateGrid(map);
|
||||
|
||||
// Power only works when anchored
|
||||
for (var i = 0; i < 3; i++)
|
||||
{
|
||||
grid.SetTile(new Vector2i(0, i), new Tile(1));
|
||||
_entityManager.SpawnEntity("CableHV", grid.ToCoordinates(0, i));
|
||||
}
|
||||
|
||||
var generatorEnt = _entityManager.SpawnEntity("GeneratorDummy", grid.ToCoordinates());
|
||||
var consumerEnt = _entityManager.SpawnEntity("ConsumerDummy", grid.ToCoordinates(0, 2));
|
||||
|
||||
supplier = generatorEnt.GetComponent<PowerSupplierComponent>();
|
||||
consumer = consumerEnt.GetComponent<PowerConsumerComponent>();
|
||||
|
||||
// Supply has enough total power but needs to ramp up to match.
|
||||
supplier.MaxSupply = 400;
|
||||
supplier.SupplyRampRate = 400;
|
||||
supplier.SupplyRampTolerance = 100;
|
||||
consumer.DrawRate = 400;
|
||||
});
|
||||
|
||||
// Exact values can/will be off by a tick, add tolerance for that.
|
||||
var tickRate = (float) _gameTiming.TickPeriod.TotalSeconds;
|
||||
var tickDev = 400 * tickRate * 1.1f;
|
||||
|
||||
_server.RunTicks(1);
|
||||
|
||||
_server.Assert(() =>
|
||||
{
|
||||
// First tick, supply should be delivering 100 W (max tolerance) and start ramping up.
|
||||
Assert.That(supplier.CurrentSupply, Is.EqualTo(100).Within(0.1));
|
||||
Assert.That(consumer.ReceivedPower, Is.EqualTo(100).Within(0.1));
|
||||
});
|
||||
|
||||
_server.RunTicks(14);
|
||||
|
||||
_server.Assert(() =>
|
||||
{
|
||||
// After 15 ticks (0.25 seconds), supply ramp pos should be at 100 W and supply at 100, approx.
|
||||
Assert.That(supplier.CurrentSupply, Is.EqualTo(200).Within(tickDev));
|
||||
Assert.That(supplier.SupplyRampPosition, Is.EqualTo(100).Within(tickDev));
|
||||
Assert.That(consumer.ReceivedPower, Is.EqualTo(200).Within(tickDev));
|
||||
});
|
||||
|
||||
_server.RunTicks(45);
|
||||
|
||||
_server.Assert(() =>
|
||||
{
|
||||
// After 1 second total, ramp should be at 400 and supply should be at 400, everybody happy.
|
||||
Assert.That(supplier.CurrentSupply, Is.EqualTo(400).Within(tickDev));
|
||||
Assert.That(supplier.SupplyRampPosition, Is.EqualTo(400).Within(tickDev));
|
||||
Assert.That(consumer.ReceivedPower, Is.EqualTo(400).Within(tickDev));
|
||||
});
|
||||
|
||||
await _server.WaitIdleAsync();
|
||||
}
|
||||
|
||||
[Test]
|
||||
public async Task TestBatteryRamp()
|
||||
{
|
||||
const float startingCharge = 100_000;
|
||||
|
||||
PowerNetworkBatteryComponent netBattery = default!;
|
||||
BatteryComponent battery = default!;
|
||||
PowerConsumerComponent consumer = default!;
|
||||
|
||||
_server.Assert(() =>
|
||||
{
|
||||
var map = _mapManager.CreateMap();
|
||||
var grid = _mapManager.CreateGrid(map);
|
||||
|
||||
// Power only works when anchored
|
||||
for (var i = 0; i < 3; i++)
|
||||
{
|
||||
grid.SetTile(new Vector2i(0, i), new Tile(1));
|
||||
_entityManager.SpawnEntity("CableHV", grid.ToCoordinates(0, i));
|
||||
}
|
||||
|
||||
var generatorEnt = _entityManager.SpawnEntity("DischargingBatteryDummy", grid.ToCoordinates());
|
||||
var consumerEnt = _entityManager.SpawnEntity("ConsumerDummy", grid.ToCoordinates(0, 2));
|
||||
|
||||
netBattery = generatorEnt.GetComponent<PowerNetworkBatteryComponent>();
|
||||
battery = generatorEnt.GetComponent<BatteryComponent>();
|
||||
consumer = consumerEnt.GetComponent<PowerConsumerComponent>();
|
||||
|
||||
battery.MaxCharge = startingCharge;
|
||||
battery.CurrentCharge = startingCharge;
|
||||
netBattery.MaxSupply = 400;
|
||||
netBattery.SupplyRampRate = 400;
|
||||
netBattery.SupplyRampTolerance = 100;
|
||||
consumer.DrawRate = 400;
|
||||
});
|
||||
|
||||
// Exact values can/will be off by a tick, add tolerance for that.
|
||||
var tickRate = (float) _gameTiming.TickPeriod.TotalSeconds;
|
||||
var tickDev = 400 * tickRate * 1.1f;
|
||||
|
||||
_server.RunTicks(1);
|
||||
|
||||
_server.Assert(() =>
|
||||
{
|
||||
// First tick, supply should be delivering 100 W (max tolerance) and start ramping up.
|
||||
Assert.That(netBattery.CurrentSupply, Is.EqualTo(100).Within(0.1));
|
||||
Assert.That(consumer.ReceivedPower, Is.EqualTo(100).Within(0.1));
|
||||
});
|
||||
|
||||
_server.RunTicks(14);
|
||||
|
||||
_server.Assert(() =>
|
||||
{
|
||||
// After 15 ticks (0.25 seconds), supply ramp pos should be at 100 W and supply at 100, approx.
|
||||
Assert.That(netBattery.CurrentSupply, Is.EqualTo(200).Within(tickDev));
|
||||
Assert.That(netBattery.SupplyRampPosition, Is.EqualTo(100).Within(tickDev));
|
||||
Assert.That(consumer.ReceivedPower, Is.EqualTo(200).Within(tickDev));
|
||||
|
||||
// Trivial integral to calculate expected power spent.
|
||||
const double spentExpected = (200 + 100) / 2.0 * 0.25;
|
||||
Assert.That(battery.CurrentCharge, Is.EqualTo(startingCharge - spentExpected).Within(tickDev));
|
||||
});
|
||||
|
||||
_server.RunTicks(45);
|
||||
|
||||
_server.Assert(() =>
|
||||
{
|
||||
// After 1 second total, ramp should be at 400 and supply should be at 400, everybody happy.
|
||||
Assert.That(netBattery.CurrentSupply, Is.EqualTo(400).Within(tickDev));
|
||||
Assert.That(netBattery.SupplyRampPosition, Is.EqualTo(400).Within(tickDev));
|
||||
Assert.That(consumer.ReceivedPower, Is.EqualTo(400).Within(tickDev));
|
||||
|
||||
// Trivial integral to calculate expected power spent.
|
||||
const double spentExpected = (400 + 100) / 2.0 * 0.75 + 400 * 0.25;
|
||||
Assert.That(battery.CurrentCharge, Is.EqualTo(startingCharge - spentExpected).Within(tickDev));
|
||||
});
|
||||
|
||||
await _server.WaitIdleAsync();
|
||||
}
|
||||
|
||||
|
||||
[Test]
|
||||
public async Task TestSimpleBatteryChargeDeficit()
|
||||
{
|
||||
PowerSupplierComponent supplier = default!;
|
||||
BatteryComponent battery = default!;
|
||||
|
||||
_server.Assert(() =>
|
||||
{
|
||||
var map = _mapManager.CreateMap();
|
||||
var grid = _mapManager.CreateGrid(map);
|
||||
|
||||
// Power only works when anchored
|
||||
for (var i = 0; i < 3; i++)
|
||||
{
|
||||
grid.SetTile(new Vector2i(0, i), new Tile(1));
|
||||
_entityManager.SpawnEntity("CableHV", grid.ToCoordinates(0, i));
|
||||
}
|
||||
|
||||
var generatorEnt = _entityManager.SpawnEntity("GeneratorDummy", grid.ToCoordinates());
|
||||
var batteryEnt = _entityManager.SpawnEntity("ChargingBatteryDummy", grid.ToCoordinates(0, 2));
|
||||
|
||||
supplier = generatorEnt.GetComponent<PowerSupplierComponent>();
|
||||
var netBattery = batteryEnt.GetComponent<PowerNetworkBatteryComponent>();
|
||||
battery = batteryEnt.GetComponent<BatteryComponent>();
|
||||
|
||||
supplier.MaxSupply = 500;
|
||||
supplier.SupplyRampTolerance = 500;
|
||||
battery.MaxCharge = 100000;
|
||||
netBattery.MaxChargeRate = 1000;
|
||||
netBattery.Efficiency = 0.5f;
|
||||
});
|
||||
|
||||
_server.RunTicks(30); // 60 TPS, 0.5 seconds
|
||||
|
||||
_server.Assert(() =>
|
||||
{
|
||||
// half a second @ 500 W = 250
|
||||
// 50% efficiency, so 125 J stored total.
|
||||
Assert.That(battery.CurrentCharge, Is.EqualTo(125).Within(0.1));
|
||||
Assert.That(supplier.CurrentSupply, Is.EqualTo(500).Within(0.1));
|
||||
});
|
||||
|
||||
await _server.WaitIdleAsync();
|
||||
}
|
||||
|
||||
[Test]
|
||||
public async Task TestFullBattery()
|
||||
{
|
||||
PowerConsumerComponent consumer = default!;
|
||||
PowerSupplierComponent supplier = default!;
|
||||
PowerNetworkBatteryComponent netBattery = default!;
|
||||
BatteryComponent battery = default!;
|
||||
|
||||
_server.Assert(() =>
|
||||
{
|
||||
var map = _mapManager.CreateMap();
|
||||
var grid = _mapManager.CreateGrid(map);
|
||||
|
||||
// Power only works when anchored
|
||||
for (var i = 0; i < 4; i++)
|
||||
{
|
||||
grid.SetTile(new Vector2i(0, i), new Tile(1));
|
||||
_entityManager.SpawnEntity("CableHV", grid.ToCoordinates(0, i));
|
||||
}
|
||||
|
||||
var terminal = _entityManager.SpawnEntity("CableTerminal", grid.ToCoordinates(0, 1));
|
||||
terminal.Transform.LocalRotation = Angle.FromDegrees(180);
|
||||
|
||||
var batteryEnt = _entityManager.SpawnEntity("FullBatteryDummy", grid.ToCoordinates(0, 2));
|
||||
var supplyEnt = _entityManager.SpawnEntity("GeneratorDummy", grid.ToCoordinates(0, 0));
|
||||
var consumerEnt = _entityManager.SpawnEntity("ConsumerDummy", grid.ToCoordinates(0, 3));
|
||||
|
||||
consumer = consumerEnt.GetComponent<PowerConsumerComponent>();
|
||||
supplier = supplyEnt.GetComponent<PowerSupplierComponent>();
|
||||
netBattery = batteryEnt.GetComponent<PowerNetworkBatteryComponent>();
|
||||
battery = batteryEnt.GetComponent<BatteryComponent>();
|
||||
|
||||
// Consumer needs 1000 W, supplier can only provide 800, battery fills in the remaining 200.
|
||||
consumer.DrawRate = 1000;
|
||||
supplier.MaxSupply = 800;
|
||||
supplier.SupplyRampTolerance = 800;
|
||||
|
||||
netBattery.MaxSupply = 400;
|
||||
netBattery.SupplyRampTolerance = 400;
|
||||
netBattery.SupplyRampRate = 100_000;
|
||||
battery.MaxCharge = 100_000;
|
||||
battery.CurrentCharge = 100_000;
|
||||
});
|
||||
|
||||
// Run some ticks so everything is stable.
|
||||
_server.RunTicks(60);
|
||||
|
||||
// Exact values can/will be off by a tick, add tolerance for that.
|
||||
var tickRate = (float) _gameTiming.TickPeriod.TotalSeconds;
|
||||
var tickDev = 400 * tickRate * 1.1f;
|
||||
|
||||
_server.Assert(() =>
|
||||
{
|
||||
Assert.That(consumer.ReceivedPower, Is.EqualTo(consumer.DrawRate).Within(0.1));
|
||||
Assert.That(supplier.CurrentSupply, Is.EqualTo(supplier.MaxSupply).Within(0.1));
|
||||
|
||||
// Battery's current supply includes passed-through power from the supply.
|
||||
// Assert ramp position is correct to make sure it's only supplying 200 W for real.
|
||||
Assert.That(netBattery.CurrentSupply, Is.EqualTo(1000).Within(0.1));
|
||||
Assert.That(netBattery.SupplyRampPosition, Is.EqualTo(200).Within(0.1));
|
||||
|
||||
const int expectedSpent = 200;
|
||||
Assert.That(battery.CurrentCharge, Is.EqualTo(battery.MaxCharge - expectedSpent).Within(tickDev));
|
||||
});
|
||||
|
||||
await _server.WaitIdleAsync();
|
||||
}
|
||||
|
||||
[Test]
|
||||
public async Task TestFullBatteryEfficiencyPassThrough()
|
||||
{
|
||||
PowerConsumerComponent consumer = default!;
|
||||
PowerSupplierComponent supplier = default!;
|
||||
PowerNetworkBatteryComponent netBattery = default!;
|
||||
BatteryComponent battery = default!;
|
||||
|
||||
_server.Assert(() =>
|
||||
{
|
||||
var map = _mapManager.CreateMap();
|
||||
var grid = _mapManager.CreateGrid(map);
|
||||
|
||||
// Power only works when anchored
|
||||
for (var i = 0; i < 4; i++)
|
||||
{
|
||||
grid.SetTile(new Vector2i(0, i), new Tile(1));
|
||||
_entityManager.SpawnEntity("CableHV", grid.ToCoordinates(0, i));
|
||||
}
|
||||
|
||||
var terminal = _entityManager.SpawnEntity("CableTerminal", grid.ToCoordinates(0, 1));
|
||||
terminal.Transform.LocalRotation = Angle.FromDegrees(180);
|
||||
|
||||
var batteryEnt = _entityManager.SpawnEntity("FullBatteryDummy", grid.ToCoordinates(0, 2));
|
||||
var supplyEnt = _entityManager.SpawnEntity("GeneratorDummy", grid.ToCoordinates(0, 0));
|
||||
var consumerEnt = _entityManager.SpawnEntity("ConsumerDummy", grid.ToCoordinates(0, 3));
|
||||
|
||||
consumer = consumerEnt.GetComponent<PowerConsumerComponent>();
|
||||
supplier = supplyEnt.GetComponent<PowerSupplierComponent>();
|
||||
netBattery = batteryEnt.GetComponent<PowerNetworkBatteryComponent>();
|
||||
battery = batteryEnt.GetComponent<BatteryComponent>();
|
||||
|
||||
// Consumer needs 1000 W, supply and battery can only provide 400 each.
|
||||
// BUT the battery has 50% input efficiency, so 50% of the power of the supply gets lost.
|
||||
consumer.DrawRate = 1000;
|
||||
supplier.MaxSupply = 400;
|
||||
supplier.SupplyRampTolerance = 400;
|
||||
|
||||
netBattery.MaxSupply = 400;
|
||||
netBattery.SupplyRampTolerance = 400;
|
||||
netBattery.SupplyRampRate = 100_000;
|
||||
netBattery.Efficiency = 0.5f;
|
||||
battery.MaxCharge = 1_000_000;
|
||||
battery.CurrentCharge = 1_000_000;
|
||||
});
|
||||
|
||||
// Run some ticks so everything is stable.
|
||||
_server.RunTicks(60);
|
||||
|
||||
// Exact values can/will be off by a tick, add tolerance for that.
|
||||
var tickRate = (float) _gameTiming.TickPeriod.TotalSeconds;
|
||||
var tickDev = 400 * tickRate * 1.1f;
|
||||
|
||||
_server.Assert(() =>
|
||||
{
|
||||
Assert.That(consumer.ReceivedPower, Is.EqualTo(600).Within(0.1));
|
||||
Assert.That(supplier.CurrentSupply, Is.EqualTo(supplier.MaxSupply).Within(0.1));
|
||||
|
||||
Assert.That(netBattery.CurrentSupply, Is.EqualTo(600).Within(0.1));
|
||||
Assert.That(netBattery.SupplyRampPosition, Is.EqualTo(400).Within(0.1));
|
||||
|
||||
const int expectedSpent = 400;
|
||||
Assert.That(battery.CurrentCharge, Is.EqualTo(battery.MaxCharge - expectedSpent).Within(tickDev));
|
||||
});
|
||||
|
||||
await _server.WaitIdleAsync();
|
||||
}
|
||||
|
||||
[Test]
|
||||
public async Task TestFullBatteryEfficiencyDemandPassThrough()
|
||||
{
|
||||
PowerConsumerComponent consumer1 = default!;
|
||||
PowerConsumerComponent consumer2 = default!;
|
||||
PowerSupplierComponent supplier = default!;
|
||||
|
||||
_server.Assert(() =>
|
||||
{
|
||||
var map = _mapManager.CreateMap();
|
||||
var grid = _mapManager.CreateGrid(map);
|
||||
|
||||
// Map layout here is
|
||||
// C - consumer
|
||||
// B - battery
|
||||
// G - generator
|
||||
// B - battery
|
||||
// C - consumer
|
||||
// Connected in the only way that makes sense.
|
||||
|
||||
// Power only works when anchored
|
||||
for (var i = 0; i < 5; i++)
|
||||
{
|
||||
grid.SetTile(new Vector2i(0, i), new Tile(1));
|
||||
_entityManager.SpawnEntity("CableHV", grid.ToCoordinates(0, i));
|
||||
}
|
||||
|
||||
_entityManager.SpawnEntity("CableTerminal", grid.ToCoordinates(0, 2));
|
||||
var terminal = _entityManager.SpawnEntity("CableTerminal", grid.ToCoordinates(0, 2));
|
||||
terminal.Transform.LocalRotation = Angle.FromDegrees(180);
|
||||
|
||||
var batteryEnt1 = _entityManager.SpawnEntity("FullBatteryDummy", grid.ToCoordinates(0, 1));
|
||||
var batteryEnt2 = _entityManager.SpawnEntity("FullBatteryDummy", grid.ToCoordinates(0, 3));
|
||||
var supplyEnt = _entityManager.SpawnEntity("GeneratorDummy", grid.ToCoordinates(0, 2));
|
||||
var consumerEnt1 = _entityManager.SpawnEntity("ConsumerDummy", grid.ToCoordinates(0, 0));
|
||||
var consumerEnt2 = _entityManager.SpawnEntity("ConsumerDummy", grid.ToCoordinates(0, 4));
|
||||
|
||||
consumer1 = consumerEnt1.GetComponent<PowerConsumerComponent>();
|
||||
consumer2 = consumerEnt2.GetComponent<PowerConsumerComponent>();
|
||||
supplier = supplyEnt.GetComponent<PowerSupplierComponent>();
|
||||
var netBattery1 = batteryEnt1.GetComponent<PowerNetworkBatteryComponent>();
|
||||
var netBattery2 = batteryEnt2.GetComponent<PowerNetworkBatteryComponent>();
|
||||
var battery1 = batteryEnt1.GetComponent<BatteryComponent>();
|
||||
var battery2 = batteryEnt2.GetComponent<BatteryComponent>();
|
||||
|
||||
// There are two loads, 500 W and 1000 W respectively.
|
||||
// The 500 W load is behind a 50% efficient battery,
|
||||
// so *effectively* it needs 2x as much power from the supply to run.
|
||||
// Assert that both are getting 50% power.
|
||||
// Batteries are empty and only a bridge.
|
||||
|
||||
consumer1.DrawRate = 500;
|
||||
consumer2.DrawRate = 1000;
|
||||
supplier.MaxSupply = 1000;
|
||||
supplier.SupplyRampTolerance = 1000;
|
||||
|
||||
battery1.MaxCharge = 1_000_000;
|
||||
battery2.MaxCharge = 1_000_000;
|
||||
|
||||
netBattery1.MaxChargeRate = 1_000;
|
||||
netBattery2.MaxChargeRate = 1_000;
|
||||
|
||||
netBattery1.Efficiency = 0.5f;
|
||||
|
||||
netBattery1.MaxSupply = 1_000_000;
|
||||
netBattery2.MaxSupply = 1_000_000;
|
||||
|
||||
netBattery1.SupplyRampTolerance = 1_000_000;
|
||||
netBattery2.SupplyRampTolerance = 1_000_000;
|
||||
});
|
||||
|
||||
// Run some ticks so everything is stable.
|
||||
_server.RunTicks(10);
|
||||
|
||||
_server.Assert(() =>
|
||||
{
|
||||
Assert.That(consumer1.ReceivedPower, Is.EqualTo(250).Within(0.1));
|
||||
Assert.That(consumer2.ReceivedPower, Is.EqualTo(500).Within(0.1));
|
||||
Assert.That(supplier.CurrentSupply, Is.EqualTo(supplier.MaxSupply).Within(0.1));
|
||||
});
|
||||
|
||||
await _server.WaitIdleAsync();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Test that power is distributed proportionally, even through batteries.
|
||||
/// </summary>
|
||||
[Test]
|
||||
public async Task TestBatteriesProportional()
|
||||
{
|
||||
PowerConsumerComponent consumer1 = default!;
|
||||
PowerConsumerComponent consumer2 = default!;
|
||||
PowerSupplierComponent supplier = default!;
|
||||
|
||||
_server.Assert(() =>
|
||||
{
|
||||
var map = _mapManager.CreateMap();
|
||||
var grid = _mapManager.CreateGrid(map);
|
||||
|
||||
// Map layout here is
|
||||
// C - consumer
|
||||
// B - battery
|
||||
// G - generator
|
||||
// B - battery
|
||||
// C - consumer
|
||||
// Connected in the only way that makes sense.
|
||||
|
||||
// Power only works when anchored
|
||||
for (var i = 0; i < 5; i++)
|
||||
{
|
||||
grid.SetTile(new Vector2i(0, i), new Tile(1));
|
||||
_entityManager.SpawnEntity("CableHV", grid.ToCoordinates(0, i));
|
||||
}
|
||||
|
||||
_entityManager.SpawnEntity("CableTerminal", grid.ToCoordinates(0, 2));
|
||||
var terminal = _entityManager.SpawnEntity("CableTerminal", grid.ToCoordinates(0, 2));
|
||||
terminal.Transform.LocalRotation = Angle.FromDegrees(180);
|
||||
|
||||
var batteryEnt1 = _entityManager.SpawnEntity("FullBatteryDummy", grid.ToCoordinates(0, 1));
|
||||
var batteryEnt2 = _entityManager.SpawnEntity("FullBatteryDummy", grid.ToCoordinates(0, 3));
|
||||
var supplyEnt = _entityManager.SpawnEntity("GeneratorDummy", grid.ToCoordinates(0, 2));
|
||||
var consumerEnt1 = _entityManager.SpawnEntity("ConsumerDummy", grid.ToCoordinates(0, 0));
|
||||
var consumerEnt2 = _entityManager.SpawnEntity("ConsumerDummy", grid.ToCoordinates(0, 4));
|
||||
|
||||
consumer1 = consumerEnt1.GetComponent<PowerConsumerComponent>();
|
||||
consumer2 = consumerEnt2.GetComponent<PowerConsumerComponent>();
|
||||
supplier = supplyEnt.GetComponent<PowerSupplierComponent>();
|
||||
var netBattery1 = batteryEnt1.GetComponent<PowerNetworkBatteryComponent>();
|
||||
var netBattery2 = batteryEnt2.GetComponent<PowerNetworkBatteryComponent>();
|
||||
var battery1 = batteryEnt1.GetComponent<BatteryComponent>();
|
||||
var battery2 = batteryEnt2.GetComponent<BatteryComponent>();
|
||||
|
||||
consumer1.DrawRate = 500;
|
||||
consumer2.DrawRate = 1000;
|
||||
supplier.MaxSupply = 1000;
|
||||
supplier.SupplyRampTolerance = 1000;
|
||||
|
||||
battery1.MaxCharge = 1_000_000;
|
||||
battery2.MaxCharge = 1_000_000;
|
||||
|
||||
netBattery1.MaxChargeRate = 20;
|
||||
netBattery2.MaxChargeRate = 20;
|
||||
|
||||
netBattery1.MaxSupply = 1_000_000;
|
||||
netBattery2.MaxSupply = 1_000_000;
|
||||
|
||||
netBattery1.SupplyRampTolerance = 1_000_000;
|
||||
netBattery2.SupplyRampTolerance = 1_000_000;
|
||||
});
|
||||
|
||||
// Run some ticks so everything is stable.
|
||||
_server.RunTicks(60);
|
||||
|
||||
_server.Assert(() =>
|
||||
{
|
||||
// NOTE: MaxChargeRate on batteries actually skews the demand.
|
||||
// So that's why the tolerance is so high, the charge rate is so *low*,
|
||||
// and we run so many ticks to stabilize.
|
||||
Assert.That(consumer1.ReceivedPower, Is.EqualTo(333.333).Within(10));
|
||||
Assert.That(consumer2.ReceivedPower, Is.EqualTo(666.666).Within(10));
|
||||
Assert.That(supplier.CurrentSupply, Is.EqualTo(supplier.MaxSupply).Within(0.1));
|
||||
});
|
||||
|
||||
await _server.WaitIdleAsync();
|
||||
}
|
||||
|
||||
[Test]
|
||||
public async Task TestBatteryEngineCut()
|
||||
{
|
||||
PowerConsumerComponent consumer = default!;
|
||||
PowerSupplierComponent supplier = default!;
|
||||
PowerNetworkBatteryComponent netBattery = default!;
|
||||
|
||||
_server.Post(() =>
|
||||
{
|
||||
var map = _mapManager.CreateMap();
|
||||
var grid = _mapManager.CreateGrid(map);
|
||||
|
||||
// Power only works when anchored
|
||||
for (var i = 0; i < 4; i++)
|
||||
{
|
||||
grid.SetTile(new Vector2i(0, i), new Tile(1));
|
||||
_entityManager.SpawnEntity("CableHV", grid.ToCoordinates(0, i));
|
||||
}
|
||||
|
||||
var terminal = _entityManager.SpawnEntity("CableTerminal", grid.ToCoordinates(0, 1));
|
||||
terminal.Transform.LocalRotation = Angle.FromDegrees(180);
|
||||
|
||||
var batteryEnt = _entityManager.SpawnEntity("FullBatteryDummy", grid.ToCoordinates(0, 2));
|
||||
var supplyEnt = _entityManager.SpawnEntity("GeneratorDummy", grid.ToCoordinates(0, 0));
|
||||
var consumerEnt = _entityManager.SpawnEntity("ConsumerDummy", grid.ToCoordinates(0, 3));
|
||||
|
||||
consumer = consumerEnt.GetComponent<PowerConsumerComponent>();
|
||||
supplier = supplyEnt.GetComponent<PowerSupplierComponent>();
|
||||
netBattery = batteryEnt.GetComponent<PowerNetworkBatteryComponent>();
|
||||
var battery = batteryEnt.GetComponent<BatteryComponent>();
|
||||
|
||||
// Consumer needs 1000 W, supplier can only provide 800, battery fills in the remaining 200.
|
||||
consumer.DrawRate = 1000;
|
||||
supplier.MaxSupply = 1000;
|
||||
supplier.SupplyRampTolerance = 1000;
|
||||
|
||||
netBattery.MaxSupply = 1000;
|
||||
netBattery.SupplyRampTolerance = 200;
|
||||
netBattery.SupplyRampRate = 10;
|
||||
battery.MaxCharge = 100_000;
|
||||
battery.CurrentCharge = 100_000;
|
||||
});
|
||||
|
||||
// Run some ticks so everything is stable.
|
||||
_server.RunTicks(5);
|
||||
|
||||
_server.Assert(() =>
|
||||
{
|
||||
// Supply and consumer are fully loaded/supplied.
|
||||
Assert.That(consumer.ReceivedPower, Is.EqualTo(consumer.DrawRate).Within(0.5));
|
||||
Assert.That(supplier.CurrentSupply, Is.EqualTo(supplier.MaxSupply).Within(0.5));
|
||||
|
||||
// Cut off the supplier
|
||||
supplier.Enabled = false;
|
||||
// Remove tolerance on battery too.
|
||||
netBattery.SupplyRampTolerance = 5;
|
||||
});
|
||||
|
||||
_server.RunTicks(3);
|
||||
|
||||
_server.Assert(() =>
|
||||
{
|
||||
// Assert that network drops to 0 power and starts ramping up
|
||||
Assert.That(consumer.ReceivedPower, Is.LessThan(50).And.GreaterThan(0));
|
||||
Assert.That(netBattery.CurrentReceiving, Is.EqualTo(0));
|
||||
Assert.That(netBattery.CurrentSupply, Is.GreaterThan(0));
|
||||
});
|
||||
|
||||
await _server.WaitIdleAsync();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Test that <see cref="CableTerminalNode"/> correctly isolates two networks.
|
||||
/// </summary>
|
||||
[Test]
|
||||
public async Task TestTerminalNodeGroups()
|
||||
{
|
||||
CableNode leftNode = default!;
|
||||
CableNode rightNode = default!;
|
||||
Node batteryInput = default!;
|
||||
Node batteryOutput = default!;
|
||||
|
||||
_server.Assert(() =>
|
||||
{
|
||||
var map = _mapManager.CreateMap();
|
||||
var grid = _mapManager.CreateGrid(map);
|
||||
|
||||
// Power only works when anchored
|
||||
for (var i = 0; i < 4; i++)
|
||||
{
|
||||
grid.SetTile(new Vector2i(0, i), new Tile(1));
|
||||
}
|
||||
|
||||
var leftEnt = _entityManager.SpawnEntity("CableHV", grid.ToCoordinates(0, 0));
|
||||
_entityManager.SpawnEntity("CableHV", grid.ToCoordinates(0, 1));
|
||||
_entityManager.SpawnEntity("CableHV", grid.ToCoordinates(0, 2));
|
||||
var rightEnt = _entityManager.SpawnEntity("CableHV", grid.ToCoordinates(0, 3));
|
||||
|
||||
var terminal = _entityManager.SpawnEntity("CableTerminal", grid.ToCoordinates(0, 1));
|
||||
terminal.Transform.LocalRotation = Angle.FromDegrees(180);
|
||||
|
||||
var battery = _entityManager.SpawnEntity("FullBatteryDummy", grid.ToCoordinates(0, 2));
|
||||
var batteryNodeContainer = battery.GetComponent<NodeContainerComponent>();
|
||||
|
||||
leftNode = leftEnt.GetComponent<NodeContainerComponent>().GetNode<CableNode>("power");
|
||||
rightNode = rightEnt.GetComponent<NodeContainerComponent>().GetNode<CableNode>("power");
|
||||
|
||||
batteryInput = batteryNodeContainer.GetNode<Node>("input");
|
||||
batteryOutput = batteryNodeContainer.GetNode<Node>("output");
|
||||
});
|
||||
|
||||
// Run ticks to allow node groups to update.
|
||||
_server.RunTicks(1);
|
||||
|
||||
_server.Assert(() =>
|
||||
{
|
||||
Assert.That(batteryInput.NodeGroup, Is.EqualTo(leftNode.NodeGroup));
|
||||
Assert.That(batteryOutput.NodeGroup, Is.EqualTo(rightNode.NodeGroup));
|
||||
|
||||
Assert.That(leftNode.NodeGroup, Is.Not.EqualTo(rightNode.NodeGroup));
|
||||
});
|
||||
|
||||
await _server.WaitIdleAsync();
|
||||
}
|
||||
|
||||
[Test]
|
||||
public async Task ApcChargingTest()
|
||||
{
|
||||
PowerNetworkBatteryComponent substationNetBattery = default!;
|
||||
BatteryComponent apcBattery = default!;
|
||||
|
||||
_server.Assert(() =>
|
||||
{
|
||||
var map = _mapManager.CreateMap();
|
||||
var grid = _mapManager.CreateGrid(map);
|
||||
|
||||
// Power only works when anchored
|
||||
for (var i = 0; i < 3; i++)
|
||||
{
|
||||
grid.SetTile(new Vector2i(0, i), new Tile(1));
|
||||
}
|
||||
|
||||
_entityManager.SpawnEntity("CableHV", grid.ToCoordinates(0, 0));
|
||||
_entityManager.SpawnEntity("CableHV", grid.ToCoordinates(0, 1));
|
||||
_entityManager.SpawnEntity("CableMV", grid.ToCoordinates(0, 1));
|
||||
_entityManager.SpawnEntity("CableMV", grid.ToCoordinates(0, 2));
|
||||
|
||||
var generatorEnt = _entityManager.SpawnEntity("GeneratorDummy", grid.ToCoordinates(0, 0));
|
||||
var substationEnt = _entityManager.SpawnEntity("SubstationDummy", grid.ToCoordinates(0, 1));
|
||||
var apcEnt = _entityManager.SpawnEntity("ApcDummy", grid.ToCoordinates(0, 2));
|
||||
|
||||
var generatorSupplier = generatorEnt.GetComponent<PowerSupplierComponent>();
|
||||
substationNetBattery = substationEnt.GetComponent<PowerNetworkBatteryComponent>();
|
||||
apcBattery = apcEnt.GetComponent<BatteryComponent>();
|
||||
|
||||
generatorSupplier.MaxSupply = 1000;
|
||||
generatorSupplier.SupplyRampTolerance = 1000;
|
||||
|
||||
apcBattery.CurrentCharge = 0;
|
||||
});
|
||||
|
||||
_server.RunTicks(5); //let run a few ticks for PowerNets to reevaluate and start charging apc
|
||||
|
||||
_server.Assert(() =>
|
||||
{
|
||||
Assert.That(substationNetBattery.CurrentSupply, Is.GreaterThan(0)); //substation should be providing power
|
||||
Assert.That(apcBattery.CurrentCharge, Is.GreaterThan(0)); //apc battery should have gained charge
|
||||
});
|
||||
|
||||
await _server.WaitIdleAsync();
|
||||
}
|
||||
|
||||
[Test]
|
||||
public async Task ApcNetTest()
|
||||
{
|
||||
PowerNetworkBatteryComponent apcNetBattery = default!;
|
||||
ApcPowerReceiverComponent receiver = default!;
|
||||
|
||||
_server.Assert(() =>
|
||||
{
|
||||
var map = _mapManager.CreateMap();
|
||||
var grid = _mapManager.CreateGrid(map);
|
||||
|
||||
// Power only works when anchored
|
||||
for (var i = 0; i < 3; i++)
|
||||
{
|
||||
grid.SetTile(new Vector2i(0, i), new Tile(1));
|
||||
}
|
||||
|
||||
var apcEnt = _entityManager.SpawnEntity("ApcDummy", grid.ToCoordinates(0, 0));
|
||||
var apcExtensionEnt = _entityManager.SpawnEntity("CableApcExtension", grid.ToCoordinates(0, 0));
|
||||
var powerReceiverEnt = _entityManager.SpawnEntity("ApcPowerReceiverDummy", grid.ToCoordinates(0, 2));
|
||||
|
||||
var provider = apcExtensionEnt.GetComponent<ApcPowerProviderComponent>();
|
||||
receiver = powerReceiverEnt.GetComponent<ApcPowerReceiverComponent>();
|
||||
var battery = apcEnt.GetComponent<BatteryComponent>();
|
||||
apcNetBattery = apcEnt.GetComponent<PowerNetworkBatteryComponent>();
|
||||
|
||||
provider.PowerTransferRange = 5; //arbitrary range to reach receiver
|
||||
receiver.PowerReceptionRange = 5; //arbitrary range to reach provider
|
||||
|
||||
battery.MaxCharge = 10000; //arbitrary nonzero amount of charge
|
||||
battery.CurrentCharge = battery.MaxCharge; //fill battery
|
||||
|
||||
receiver.Load = 1; //arbitrary small amount of power
|
||||
});
|
||||
|
||||
_server.RunTicks(1); //let run a tick for ApcNet to process power
|
||||
|
||||
_server.Assert(() =>
|
||||
{
|
||||
Assert.That(receiver.Powered);
|
||||
Assert.That(apcNetBattery.CurrentSupply, Is.EqualTo(1).Within(0.1));
|
||||
});
|
||||
|
||||
await _server.WaitIdleAsync();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,292 +0,0 @@
|
||||
#nullable enable
|
||||
using System.Threading.Tasks;
|
||||
using Content.Server.APC.Components;
|
||||
using Content.Server.Battery.Components;
|
||||
using Content.Server.GameObjects.Components;
|
||||
using Content.Server.Power.Components;
|
||||
using Content.Shared.Coordinates;
|
||||
using NUnit.Framework;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Physics;
|
||||
|
||||
namespace Content.IntegrationTests.Tests
|
||||
{
|
||||
[TestFixture]
|
||||
public class PowerTest : ContentIntegrationTest
|
||||
{
|
||||
private const string Prototypes = @"
|
||||
- type: entity
|
||||
name: GeneratorDummy
|
||||
id: GeneratorDummy
|
||||
components:
|
||||
- type: NodeContainer
|
||||
nodes:
|
||||
output:
|
||||
!type:AdjacentNode
|
||||
nodeGroupID: HVPower
|
||||
- type: PowerSupplier
|
||||
supplyRate: 3000
|
||||
- type: Anchorable
|
||||
- type: Transform
|
||||
anchored: true
|
||||
|
||||
- type: entity
|
||||
name: ConsumerDummy
|
||||
id: ConsumerDummy
|
||||
components:
|
||||
- type: Transform
|
||||
anchored: true
|
||||
- type: NodeContainer
|
||||
nodes:
|
||||
input:
|
||||
!type:AdjacentNode
|
||||
nodeGroupID: HVPower
|
||||
- type: PowerConsumer
|
||||
drawRate: 50
|
||||
|
||||
- type: entity
|
||||
name: SubstationDummy
|
||||
id: SubstationDummy
|
||||
components:
|
||||
- type: Battery
|
||||
maxCharge: 1000
|
||||
startingCharge: 1000
|
||||
- type: NodeContainer
|
||||
nodes:
|
||||
input:
|
||||
!type:AdjacentNode
|
||||
nodeGroupID: HVPower
|
||||
output:
|
||||
!type:AdjacentNode
|
||||
nodeGroupID: MVPower
|
||||
- type: PowerConsumer
|
||||
- type: BatteryStorage
|
||||
activeDrawRate: 1500
|
||||
- type: PowerSupplier
|
||||
voltage: Medium
|
||||
- type: BatteryDischarger
|
||||
activeSupplyRate: 1000
|
||||
- type: Transform
|
||||
anchored: true
|
||||
|
||||
- type: entity
|
||||
name: ApcDummy
|
||||
id: ApcDummy
|
||||
components:
|
||||
- type: Battery
|
||||
maxCharge: 10000
|
||||
startingCharge: 10000
|
||||
- type: BatteryStorage
|
||||
activeDrawRate: 1000
|
||||
- type: PowerProvider
|
||||
voltage: Apc
|
||||
- type: Apc
|
||||
voltage: Apc
|
||||
- type: PowerConsumer
|
||||
voltage: Medium
|
||||
- type: NodeContainer
|
||||
nodes:
|
||||
input:
|
||||
!type:AdjacentNode
|
||||
nodeGroupID: MVPower
|
||||
output:
|
||||
!type:AdjacentNode
|
||||
nodeGroupID: Apc
|
||||
- type: Transform
|
||||
anchored: true
|
||||
- type: UserInterface
|
||||
interfaces:
|
||||
- key: enum.ApcUiKey.Key
|
||||
type: ApcBoundUserInterface
|
||||
- type: AccessReader
|
||||
access: [['Engineering']]
|
||||
|
||||
- type: entity
|
||||
name: ApcExtensionCableDummy
|
||||
id: ApcExtensionCableDummy
|
||||
components:
|
||||
- type: NodeContainer
|
||||
nodes:
|
||||
apc:
|
||||
!type:AdjacentNode
|
||||
nodeGroupID: Apc
|
||||
wire:
|
||||
!type:AdjacentNode
|
||||
nodeGroupID: WireNet
|
||||
- type: PowerProvider
|
||||
voltage: Apc
|
||||
- type: Wire
|
||||
wireType: Apc
|
||||
- type: Transform
|
||||
anchored: true
|
||||
|
||||
- type: entity
|
||||
name: PowerReceiverDummy
|
||||
id: PowerReceiverDummy
|
||||
components:
|
||||
- type: PowerReceiver
|
||||
- type: Transform
|
||||
anchored: true
|
||||
";
|
||||
[Test]
|
||||
public async Task PowerNetTest()
|
||||
{
|
||||
var options = new ServerIntegrationOptions{ExtraPrototypes = Prototypes};
|
||||
var server = StartServerDummyTicker(options);
|
||||
|
||||
PowerSupplierComponent supplier = default!;
|
||||
PowerConsumerComponent consumer1 = default!;
|
||||
PowerConsumerComponent consumer2 = default!;
|
||||
|
||||
server.Assert(() =>
|
||||
{
|
||||
var mapMan = IoCManager.Resolve<IMapManager>();
|
||||
var entityMan = IoCManager.Resolve<IEntityManager>();
|
||||
mapMan.CreateMap(new MapId(1));
|
||||
var grid = mapMan.CreateGrid(new MapId(1));
|
||||
|
||||
// Power only works when anchored
|
||||
grid.SetTile(new Vector2i(0, 0), new Tile(1));
|
||||
grid.SetTile(new Vector2i(0, 1), new Tile(1));
|
||||
grid.SetTile(new Vector2i(0, 2), new Tile(1));
|
||||
|
||||
var generatorEnt = entityMan.SpawnEntity("GeneratorDummy", grid.ToCoordinates());
|
||||
var consumerEnt1 = entityMan.SpawnEntity("ConsumerDummy", grid.ToCoordinates(0, 1));
|
||||
var consumerEnt2 = entityMan.SpawnEntity("ConsumerDummy", grid.ToCoordinates(0, 2));
|
||||
|
||||
if (generatorEnt.TryGetComponent(out PhysicsComponent? physics))
|
||||
{
|
||||
physics.BodyType = BodyType.Static;
|
||||
}
|
||||
|
||||
supplier = generatorEnt.GetComponent<PowerSupplierComponent>();
|
||||
consumer1 = consumerEnt1.GetComponent<PowerConsumerComponent>();
|
||||
consumer2 = consumerEnt2.GetComponent<PowerConsumerComponent>();
|
||||
|
||||
var supplyRate = 1000; //arbitrary amount of power supply
|
||||
|
||||
supplier.SupplyRate = supplyRate;
|
||||
consumer1.DrawRate = supplyRate / 2; //arbitrary draw less than supply
|
||||
consumer2.DrawRate = supplyRate * 2; //arbitrary draw greater than supply
|
||||
|
||||
consumer1.Priority = Priority.First; //power goes to this consumer first
|
||||
consumer2.Priority = Priority.Last; //any excess power should go to low priority consumer
|
||||
});
|
||||
|
||||
server.RunTicks(1); //let run a tick for PowerNet to process power
|
||||
|
||||
server.Assert(() =>
|
||||
{
|
||||
Assert.That(consumer1.DrawRate, Is.EqualTo(consumer1.ReceivedPower)); //first should be fully powered
|
||||
Assert.That(consumer2.ReceivedPower, Is.EqualTo(supplier.SupplyRate - consumer1.ReceivedPower)); //second should get remaining power
|
||||
});
|
||||
|
||||
await server.WaitIdleAsync();
|
||||
}
|
||||
|
||||
[Test]
|
||||
public async Task ApcChargingTest()
|
||||
{
|
||||
var options = new ServerIntegrationOptions{ExtraPrototypes = Prototypes};
|
||||
var server = StartServerDummyTicker(options);
|
||||
|
||||
BatteryComponent apcBattery = default!;
|
||||
PowerSupplierComponent substationSupplier = default!;
|
||||
|
||||
server.Assert(() =>
|
||||
{
|
||||
var mapMan = IoCManager.Resolve<IMapManager>();
|
||||
var entityMan = IoCManager.Resolve<IEntityManager>();
|
||||
mapMan.CreateMap(new MapId(1));
|
||||
var grid = mapMan.CreateGrid(new MapId(1));
|
||||
|
||||
// Power only works when anchored
|
||||
grid.SetTile(new Vector2i(0, 0), new Tile(1));
|
||||
grid.SetTile(new Vector2i(0, 1), new Tile(1));
|
||||
grid.SetTile(new Vector2i(0, 2), new Tile(1));
|
||||
|
||||
var generatorEnt = entityMan.SpawnEntity("GeneratorDummy", grid.ToCoordinates());
|
||||
var substationEnt = entityMan.SpawnEntity("SubstationDummy", grid.ToCoordinates(0, 1));
|
||||
var apcEnt = entityMan.SpawnEntity("ApcDummy", grid.ToCoordinates(0, 2));
|
||||
|
||||
var generatorSupplier = generatorEnt.GetComponent<PowerSupplierComponent>();
|
||||
|
||||
substationSupplier = substationEnt.GetComponent<PowerSupplierComponent>();
|
||||
var substationStorage = substationEnt.GetComponent<BatteryStorageComponent>();
|
||||
var substationDischarger = substationEnt.GetComponent<BatteryDischargerComponent>();
|
||||
|
||||
apcBattery = apcEnt.GetComponent<BatteryComponent>();
|
||||
var apcStorage = apcEnt.GetComponent<BatteryStorageComponent>();
|
||||
|
||||
generatorSupplier.SupplyRate = 1000; //arbitrary nonzero amount of power
|
||||
substationStorage.ActiveDrawRate = 1000; //arbitrary nonzero power draw
|
||||
substationDischarger.ActiveSupplyRate = 500; //arbitirary nonzero power supply less than substation storage draw
|
||||
apcStorage.ActiveDrawRate = 500; //arbitrary nonzero power draw
|
||||
apcBattery.MaxCharge = 100; //abbitrary nonzero amount of charge
|
||||
apcBattery.CurrentCharge = 0; //no charge
|
||||
});
|
||||
|
||||
server.RunTicks(5); //let run a few ticks for PowerNets to reevaluate and start charging apc
|
||||
|
||||
server.Assert(() =>
|
||||
{
|
||||
Assert.That(substationSupplier.SupplyRate, Is.Not.EqualTo(0)); //substation should be providing power
|
||||
Assert.That(apcBattery.CurrentCharge, Is.Not.EqualTo(0)); //apc battery should have gained charge
|
||||
});
|
||||
|
||||
await server.WaitIdleAsync();
|
||||
}
|
||||
|
||||
[Test]
|
||||
public async Task ApcNetTest()
|
||||
{
|
||||
var options = new ServerIntegrationOptions{ExtraPrototypes = Prototypes};
|
||||
var server = StartServerDummyTicker(options);
|
||||
|
||||
PowerReceiverComponent receiver = default!;
|
||||
|
||||
server.Assert(() =>
|
||||
{
|
||||
var mapMan = IoCManager.Resolve<IMapManager>();
|
||||
var entityMan = IoCManager.Resolve<IEntityManager>();
|
||||
var mapId = new MapId(1);
|
||||
mapMan.CreateMap(mapId);
|
||||
var grid = mapMan.CreateGrid(mapId);
|
||||
|
||||
// Power only works when anchored
|
||||
grid.SetTile(new Vector2i(0, 0), new Tile(1));
|
||||
grid.SetTile(new Vector2i(0, 1), new Tile(1));
|
||||
grid.SetTile(new Vector2i(0, 2), new Tile(1));
|
||||
|
||||
var apcEnt = entityMan.SpawnEntity("ApcDummy", grid.ToCoordinates(0, 0));
|
||||
var apcExtensionEnt = entityMan.SpawnEntity("ApcExtensionCableDummy", grid.ToCoordinates(0, 1));
|
||||
var powerReceiverEnt = entityMan.SpawnEntity("PowerReceiverDummy", grid.ToCoordinates(0, 2));
|
||||
|
||||
var apc = apcEnt.GetComponent<ApcComponent>();
|
||||
var provider = apcExtensionEnt.GetComponent<PowerProviderComponent>();
|
||||
receiver = powerReceiverEnt.GetComponent<PowerReceiverComponent>();
|
||||
var battery = apcEnt.GetComponent<BatteryComponent>();
|
||||
|
||||
provider.PowerTransferRange = 5; //arbitrary range to reach receiver
|
||||
receiver.PowerReceptionRange = 5; //arbitrary range to reach provider
|
||||
|
||||
battery.MaxCharge = 10000; //arbitrary nonzero amount of charge
|
||||
battery.CurrentCharge = battery.MaxCharge; //fill battery
|
||||
|
||||
receiver.Load = 1; //arbitrary small amount of power
|
||||
});
|
||||
|
||||
server.RunTicks(1); //let run a tick for ApcNet to process power
|
||||
|
||||
server.Assert(() =>
|
||||
{
|
||||
Assert.That(receiver.Powered);
|
||||
});
|
||||
|
||||
await server.WaitIdleAsync();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -9,15 +9,22 @@ using Robust.Shared.Reflection;
|
||||
namespace Content.IntegrationTests.Tests
|
||||
{
|
||||
[TestFixture]
|
||||
[TestOf(typeof(IResettingEntitySystem))]
|
||||
[TestOf(typeof(RoundRestartCleanupEvent))]
|
||||
public class ResettingEntitySystemTests : ContentIntegrationTest
|
||||
{
|
||||
[Reflect(false)]
|
||||
private class TestResettingEntitySystem : EntitySystem, IResettingEntitySystem
|
||||
private class TestRoundRestartCleanupEvent : EntitySystem
|
||||
{
|
||||
public bool HasBeenReset { get; set; }
|
||||
|
||||
public void Reset()
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
SubscribeLocalEvent<RoundRestartCleanupEvent>(Reset);
|
||||
}
|
||||
|
||||
public void Reset(RoundRestartCleanupEvent ev)
|
||||
{
|
||||
HasBeenReset = true;
|
||||
}
|
||||
@@ -30,7 +37,7 @@ namespace Content.IntegrationTests.Tests
|
||||
{
|
||||
ContentBeforeIoC = () =>
|
||||
{
|
||||
IoCManager.Resolve<IEntitySystemManager>().LoadExtraSystemType<TestResettingEntitySystem>();
|
||||
IoCManager.Resolve<IEntitySystemManager>().LoadExtraSystemType<TestRoundRestartCleanupEvent>();
|
||||
}
|
||||
});
|
||||
|
||||
@@ -43,7 +50,7 @@ namespace Content.IntegrationTests.Tests
|
||||
{
|
||||
Assert.That(gameTicker.RunLevel, Is.EqualTo(GameRunLevel.InRound));
|
||||
|
||||
var system = entitySystemManager.GetEntitySystem<TestResettingEntitySystem>();
|
||||
var system = entitySystemManager.GetEntitySystem<TestRoundRestartCleanupEvent>();
|
||||
|
||||
system.HasBeenReset = false;
|
||||
|
||||
|
||||
@@ -122,7 +122,24 @@ namespace Content.IntegrationTests.Tests
|
||||
two = reader.ReadToEnd();
|
||||
}
|
||||
|
||||
Assert.That(one, Is.EqualTo(two));
|
||||
Assert.Multiple(() => {
|
||||
Assert.That(two, Is.EqualTo(one));
|
||||
var failed = TestContext.CurrentContext.Result.Assertions.FirstOrDefault();
|
||||
if (failed != null)
|
||||
{
|
||||
var oneTmp = Path.GetTempFileName();
|
||||
var twoTmp = Path.GetTempFileName();
|
||||
|
||||
File.WriteAllText(oneTmp, one);
|
||||
File.WriteAllText(twoTmp, two);
|
||||
|
||||
TestContext.AddTestAttachment(oneTmp, "First save file");
|
||||
TestContext.AddTestAttachment(twoTmp, "Second save file");
|
||||
TestContext.Error.WriteLine("Complete output:");
|
||||
TestContext.Error.WriteLine(oneTmp);
|
||||
TestContext.Error.WriteLine(twoTmp);
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
using System.Threading.Tasks;
|
||||
using Content.Server.StationEvents;
|
||||
using Content.Shared.GameTicking;
|
||||
using NUnit.Framework;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
@@ -33,7 +34,7 @@ namespace Content.IntegrationTests.Tests.StationEvents
|
||||
Assert.That(stationEvent.Occurrences > 0);
|
||||
}
|
||||
|
||||
stationEventsSystem.Reset();
|
||||
stationEventsSystem.Reset(new RoundRestartCleanupEvent());
|
||||
|
||||
foreach (var stationEvent in stationEventsSystem.StationEvents)
|
||||
{
|
||||
|
||||
@@ -21,7 +21,7 @@ namespace Content.Server.AI.Pathfinding.Accessible
|
||||
/// </summary>
|
||||
/// Long-term can be used to do hierarchical pathfinding
|
||||
[UsedImplicitly]
|
||||
public sealed class AiReachableSystem : EntitySystem, IResettingEntitySystem
|
||||
public sealed class AiReachableSystem : EntitySystem
|
||||
{
|
||||
/*
|
||||
* The purpose of this is to provide a higher-level / hierarchical abstraction of the actual pathfinding graph
|
||||
@@ -81,6 +81,7 @@ namespace Content.Server.AI.Pathfinding.Accessible
|
||||
public override void Initialize()
|
||||
{
|
||||
_pathfindingSystem = Get<PathfindingSystem>();
|
||||
SubscribeLocalEvent<RoundRestartCleanupEvent>(Reset);
|
||||
SubscribeLocalEvent<PathfindingChunkUpdateMessage>(RecalculateNodeRegions);
|
||||
#if DEBUG
|
||||
SubscribeNetworkEvent<SharedAiDebug.SubscribeReachableMessage>(HandleSubscription);
|
||||
@@ -699,7 +700,7 @@ namespace Content.Server.AI.Pathfinding.Accessible
|
||||
#endif
|
||||
}
|
||||
|
||||
public void Reset()
|
||||
public void Reset(RoundRestartCleanupEvent ev)
|
||||
{
|
||||
_queuedUpdates.Clear();
|
||||
_regions.Clear();
|
||||
|
||||
@@ -27,7 +27,7 @@ namespace Content.Server.AI.Pathfinding
|
||||
/// This system handles pathfinding graph updates as well as dispatches to the pathfinder
|
||||
/// (90% of what it's doing is graph updates so not much point splitting the 2 roles)
|
||||
/// </summary>
|
||||
public class PathfindingSystem : EntitySystem, IResettingEntitySystem
|
||||
public class PathfindingSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly IMapManager _mapManager = default!;
|
||||
[Dependency] private readonly IEntityManager _entityManager = default!;
|
||||
@@ -201,6 +201,7 @@ namespace Content.Server.AI.Pathfinding
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
SubscribeLocalEvent<RoundRestartCleanupEvent>(Reset);
|
||||
SubscribeLocalEvent<CollisionChangeMessage>(QueueCollisionChangeMessage);
|
||||
SubscribeLocalEvent<MoveEvent>(QueueMoveEvent);
|
||||
SubscribeLocalEvent<AccessReaderChangeMessage>(QueueAccessChangeMessage);
|
||||
@@ -385,7 +386,7 @@ namespace Content.Server.AI.Pathfinding
|
||||
return true;
|
||||
}
|
||||
|
||||
public void Reset()
|
||||
public void Reset(RoundRestartCleanupEvent ev)
|
||||
{
|
||||
_graph.Clear();
|
||||
_collidableUpdateQueue.Clear();
|
||||
|
||||
@@ -8,6 +8,7 @@ using Content.Server.NodeContainer.NodeGroups;
|
||||
using Content.Server.NodeContainer.Nodes;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Random;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
@@ -36,64 +37,42 @@ namespace Content.Server.AME
|
||||
|
||||
public int CoreCount => _cores.Count;
|
||||
|
||||
protected override void OnAddNode(Node node)
|
||||
public override void LoadNodes(List<Node> groupNodes)
|
||||
{
|
||||
base.OnAddNode(node);
|
||||
if (_masterController == null)
|
||||
{
|
||||
node.Owner.TryGetComponent<AMEControllerComponent>(out var controller);
|
||||
_masterController = controller;
|
||||
}
|
||||
}
|
||||
base.LoadNodes(groupNodes);
|
||||
|
||||
protected override void OnRemoveNode(Node node)
|
||||
{
|
||||
base.OnRemoveNode(node);
|
||||
RefreshAMENodes(_masterController);
|
||||
if (_masterController != null && _masterController?.Owner == node.Owner) { _masterController = null; }
|
||||
}
|
||||
var mapManager = IoCManager.Resolve<IMapManager>();
|
||||
var grid = mapManager.GetGrid(GridId);
|
||||
|
||||
public void RefreshAMENodes(AMEControllerComponent? controller)
|
||||
{
|
||||
if(_masterController == null && controller != null)
|
||||
{
|
||||
_masterController = controller;
|
||||
}
|
||||
|
||||
foreach (AMEShieldComponent core in _cores)
|
||||
{
|
||||
core.UnsetCore();
|
||||
}
|
||||
_cores.Clear();
|
||||
|
||||
//Check each shield node to see if it meets core criteria
|
||||
foreach (Node node in Nodes)
|
||||
foreach (var node in groupNodes)
|
||||
{
|
||||
var nodeOwner = node.Owner;
|
||||
if (!nodeOwner.TryGetComponent<AMEShieldComponent>(out var shield)) { continue; }
|
||||
if (nodeOwner.TryGetComponent(out AMEControllerComponent? controller))
|
||||
{
|
||||
_masterController = controller;
|
||||
}
|
||||
|
||||
var grid = IoCManager.Resolve<IMapManager>().GetGrid(nodeOwner.Transform.GridID);
|
||||
if (nodeOwner.TryGetComponent(out AMEShieldComponent? shield))
|
||||
{
|
||||
var nodeNeighbors = grid.GetCellsInSquareArea(nodeOwner.Transform.Coordinates, 1)
|
||||
.Select(sgc => nodeOwner.EntityManager.GetEntity(sgc))
|
||||
.Where(entity => entity != nodeOwner)
|
||||
.Select(entity => entity.TryGetComponent<AMEShieldComponent>(out var adjshield) ? adjshield : null)
|
||||
.Where(adjshield => adjshield != null);
|
||||
.Where(entity => entity != nodeOwner && entity.HasComponent<AMEShieldComponent>());
|
||||
|
||||
if (nodeNeighbors.Count() >= 8)
|
||||
{
|
||||
_cores.Add(shield);
|
||||
shield.SetCore();
|
||||
}
|
||||
}
|
||||
|
||||
foreach (AMEShieldComponent core in _cores)
|
||||
else
|
||||
{
|
||||
core.SetCore();
|
||||
shield.UnsetCore();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void UpdateCoreVisuals(int injectionAmount, bool injecting)
|
||||
{
|
||||
|
||||
var injectionStrength = CoreCount > 0 ? injectionAmount / CoreCount : 0;
|
||||
|
||||
foreach (AMEShieldComponent core in _cores)
|
||||
|
||||
@@ -33,7 +33,7 @@ namespace Content.Server.AME.Components
|
||||
private AppearanceComponent? _appearance;
|
||||
private PowerSupplierComponent? _powerSupplier;
|
||||
|
||||
private bool Powered => !Owner.TryGetComponent(out PowerReceiverComponent? receiver) || receiver.Powered;
|
||||
private bool Powered => !Owner.TryGetComponent(out ApcPowerReceiverComponent? receiver) || receiver.Powered;
|
||||
|
||||
[ViewVariables]
|
||||
private int _stability = 100;
|
||||
@@ -92,7 +92,7 @@ namespace Content.Server.AME.Components
|
||||
if(fuelJar != null && _powerSupplier != null)
|
||||
{
|
||||
var availableInject = fuelJar.FuelAmount >= InjectionAmount ? InjectionAmount : fuelJar.FuelAmount;
|
||||
_powerSupplier.SupplyRate = group.InjectFuel(availableInject, out var overloading);
|
||||
_powerSupplier.MaxSupply = group.InjectFuel(availableInject, out var overloading);
|
||||
fuelJar.FuelAmount -= availableInject;
|
||||
InjectSound(overloading);
|
||||
UpdateUserInterface();
|
||||
@@ -212,9 +212,6 @@ namespace Content.Server.AME.Components
|
||||
case UiButton.DecreaseFuel:
|
||||
InjectionAmount = InjectionAmount > 0 ? InjectionAmount -= 2 : 0;
|
||||
break;
|
||||
case UiButton.RefreshParts:
|
||||
RefreshParts();
|
||||
break;
|
||||
}
|
||||
|
||||
GetAMENodeGroup()?.UpdateCoreVisuals(InjectionAmount, _injecting);
|
||||
@@ -252,7 +249,7 @@ namespace Content.Server.AME.Components
|
||||
_appearance?.SetData(AMEControllerVisuals.DisplayState, "off");
|
||||
if (_powerSupplier != null)
|
||||
{
|
||||
_powerSupplier.SupplyRate = 0;
|
||||
_powerSupplier.MaxSupply = 0;
|
||||
}
|
||||
}
|
||||
_injecting = !_injecting;
|
||||
@@ -277,12 +274,6 @@ namespace Content.Server.AME.Components
|
||||
|
||||
}
|
||||
|
||||
private void RefreshParts()
|
||||
{
|
||||
GetAMENodeGroup()?.RefreshAMENodes(this);
|
||||
UpdateUserInterface();
|
||||
}
|
||||
|
||||
private AMENodeGroup? GetAMENodeGroup()
|
||||
{
|
||||
Owner.TryGetComponent(out NodeContainerComponent? nodeContainer);
|
||||
|
||||
@@ -1,223 +0,0 @@
|
||||
#nullable enable
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Content.Server.APC.Components;
|
||||
using Content.Server.Battery.Components;
|
||||
using Content.Server.NodeContainer.NodeGroups;
|
||||
using Content.Server.NodeContainer.Nodes;
|
||||
using Content.Server.Power.Components;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Utility;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Content.Server.APC
|
||||
{
|
||||
public interface IApcNet
|
||||
{
|
||||
bool Powered { get; }
|
||||
|
||||
void AddApc(ApcComponent apc);
|
||||
|
||||
void RemoveApc(ApcComponent apc);
|
||||
|
||||
void AddPowerProvider(PowerProviderComponent provider);
|
||||
|
||||
void RemovePowerProvider(PowerProviderComponent provider);
|
||||
|
||||
void UpdatePowerProviderReceivers(PowerProviderComponent provider, int oldLoad, int newLoad);
|
||||
|
||||
void Update(float frameTime);
|
||||
|
||||
GridId? GridId { get; }
|
||||
}
|
||||
|
||||
[NodeGroup(NodeGroupID.Apc)]
|
||||
public class ApcNetNodeGroup : BaseNetConnectorNodeGroup<BaseApcNetComponent, IApcNet>, IApcNet
|
||||
{
|
||||
[ViewVariables]
|
||||
private readonly Dictionary<ApcComponent, BatteryComponent> _apcBatteries = new();
|
||||
|
||||
[ViewVariables]
|
||||
private readonly List<PowerProviderComponent> _providers = new();
|
||||
|
||||
[ViewVariables]
|
||||
public bool Powered { get => _powered; private set => SetPowered(value); }
|
||||
private bool _powered = false;
|
||||
|
||||
//Debug property
|
||||
[ViewVariables]
|
||||
private int TotalReceivers => _providers.SelectMany(provider => provider.LinkedReceivers).Count();
|
||||
|
||||
[ViewVariables]
|
||||
private int TotalPowerReceiverLoad { get => _totalPowerReceiverLoad; set => SetTotalPowerReceiverLoad(value); }
|
||||
|
||||
GridId? IApcNet.GridId => GridId;
|
||||
|
||||
private int _totalPowerReceiverLoad = 0;
|
||||
|
||||
public static readonly IApcNet NullNet = new NullApcNet();
|
||||
|
||||
public override void Initialize(Node sourceNode)
|
||||
{
|
||||
base.Initialize(sourceNode);
|
||||
|
||||
EntitySystem.Get<ApcNetSystem>().AddApcNet(this);
|
||||
}
|
||||
|
||||
protected override void AfterRemake(IEnumerable<INodeGroup> newGroups)
|
||||
{
|
||||
base.AfterRemake(newGroups);
|
||||
|
||||
foreach (var group in newGroups)
|
||||
{
|
||||
if (group is not ApcNetNodeGroup apcNet)
|
||||
continue;
|
||||
|
||||
apcNet.Powered = Powered;
|
||||
}
|
||||
|
||||
StopUpdates();
|
||||
}
|
||||
|
||||
protected override void OnGivingNodesForCombine(INodeGroup newGroup)
|
||||
{
|
||||
base.OnGivingNodesForCombine(newGroup);
|
||||
|
||||
if (newGroup is ApcNetNodeGroup apcNet)
|
||||
{
|
||||
apcNet.Powered = Powered;
|
||||
}
|
||||
|
||||
StopUpdates();
|
||||
}
|
||||
|
||||
private void StopUpdates()
|
||||
{
|
||||
EntitySystem.Get<ApcNetSystem>().RemoveApcNet(this);
|
||||
}
|
||||
|
||||
#region IApcNet Methods
|
||||
|
||||
protected override void SetNetConnectorNet(BaseApcNetComponent netConnectorComponent)
|
||||
{
|
||||
netConnectorComponent.Net = this;
|
||||
}
|
||||
|
||||
public void AddApc(ApcComponent apc)
|
||||
{
|
||||
if (!apc.Owner.TryGetComponent(out BatteryComponent? battery))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_apcBatteries.Add(apc, battery);
|
||||
}
|
||||
|
||||
public void RemoveApc(ApcComponent apc)
|
||||
{
|
||||
_apcBatteries.Remove(apc);
|
||||
}
|
||||
|
||||
public void AddPowerProvider(PowerProviderComponent provider)
|
||||
{
|
||||
_providers.Add(provider);
|
||||
|
||||
foreach (var receiver in provider.LinkedReceivers)
|
||||
{
|
||||
TotalPowerReceiverLoad += receiver.Load;
|
||||
}
|
||||
}
|
||||
|
||||
public void RemovePowerProvider(PowerProviderComponent provider)
|
||||
{
|
||||
_providers.Remove(provider);
|
||||
|
||||
foreach (var receiver in provider.LinkedReceivers)
|
||||
{
|
||||
TotalPowerReceiverLoad -= receiver.Load;
|
||||
}
|
||||
}
|
||||
|
||||
public void UpdatePowerProviderReceivers(PowerProviderComponent provider, int oldLoad, int newLoad)
|
||||
{
|
||||
DebugTools.Assert(_providers.Contains(provider));
|
||||
TotalPowerReceiverLoad -= oldLoad;
|
||||
TotalPowerReceiverLoad += newLoad;
|
||||
}
|
||||
|
||||
public void Update(float frameTime)
|
||||
{
|
||||
var remainingPowerNeeded = TotalPowerReceiverLoad * frameTime;
|
||||
|
||||
foreach (var apcBatteryPair in _apcBatteries)
|
||||
{
|
||||
var apc = apcBatteryPair.Key;
|
||||
|
||||
if (!apc.MainBreakerEnabled)
|
||||
continue;
|
||||
|
||||
var battery = apcBatteryPair.Value;
|
||||
|
||||
if (battery.CurrentCharge < remainingPowerNeeded)
|
||||
{
|
||||
remainingPowerNeeded -= battery.CurrentCharge;
|
||||
battery.CurrentCharge = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
battery.UseCharge(remainingPowerNeeded);
|
||||
remainingPowerNeeded = 0;
|
||||
}
|
||||
|
||||
if (remainingPowerNeeded == 0)
|
||||
break;
|
||||
}
|
||||
|
||||
Powered = remainingPowerNeeded == 0;
|
||||
}
|
||||
|
||||
private void SetPowered(bool powered)
|
||||
{
|
||||
if (powered != Powered)
|
||||
{
|
||||
_powered = powered;
|
||||
PoweredChanged();
|
||||
}
|
||||
}
|
||||
|
||||
private void PoweredChanged()
|
||||
{
|
||||
foreach (var provider in _providers)
|
||||
{
|
||||
foreach (var receiver in provider.LinkedReceivers)
|
||||
{
|
||||
receiver.ApcPowerChanged();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void SetTotalPowerReceiverLoad(int totalPowerReceiverLoad)
|
||||
{
|
||||
DebugTools.Assert(totalPowerReceiverLoad >= 0, $"Expected load equal to or greater than 0, was {totalPowerReceiverLoad}");
|
||||
_totalPowerReceiverLoad = totalPowerReceiverLoad;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private class NullApcNet : IApcNet
|
||||
{
|
||||
/// <summary>
|
||||
/// It is important that this returns false, so <see cref="PowerProviderComponent"/>s with a <see cref="NullApcNet"/> have no power.
|
||||
/// </summary>
|
||||
public bool Powered => false;
|
||||
public GridId? GridId => default;
|
||||
public void AddApc(ApcComponent apc) { }
|
||||
public void AddPowerProvider(PowerProviderComponent provider) { }
|
||||
public void RemoveApc(ApcComponent apc) { }
|
||||
public void RemovePowerProvider(PowerProviderComponent provider) { }
|
||||
public void UpdatePowerProviderReceivers(PowerProviderComponent provider, int oldLoad, int newLoad) { }
|
||||
public void Update(float frameTime) { }
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,45 +0,0 @@
|
||||
#nullable enable
|
||||
using System.Collections.Generic;
|
||||
using Content.Shared.GameTicking;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Timing;
|
||||
|
||||
namespace Content.Server.APC
|
||||
{
|
||||
[UsedImplicitly]
|
||||
internal sealed class ApcNetSystem : EntitySystem, IResettingEntitySystem
|
||||
{
|
||||
[Dependency] private readonly IPauseManager _pauseManager = default!;
|
||||
|
||||
private HashSet<IApcNet> _apcNets = new();
|
||||
|
||||
public override void Update(float frameTime)
|
||||
{
|
||||
foreach (var apcNet in _apcNets)
|
||||
{
|
||||
var gridId = apcNet.GridId;
|
||||
if (gridId != null && !_pauseManager.IsGridPaused(gridId.Value))
|
||||
apcNet.Update(frameTime);
|
||||
}
|
||||
}
|
||||
|
||||
public void AddApcNet(ApcNetNodeGroup apcNet)
|
||||
{
|
||||
_apcNets.Add(apcNet);
|
||||
}
|
||||
|
||||
public void RemoveApcNet(ApcNetNodeGroup apcNet)
|
||||
{
|
||||
_apcNets.Remove(apcNet);
|
||||
}
|
||||
|
||||
public void Reset()
|
||||
{
|
||||
// NodeGroupSystem does not remake ApcNets affected during restarting until a frame later,
|
||||
// when their grid is invalid. So, we are clearing them on round restart.
|
||||
_apcNets.Clear();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,10 +0,0 @@
|
||||
#nullable enable
|
||||
using Content.Server.Power.Components;
|
||||
|
||||
namespace Content.Server.APC.Components
|
||||
{
|
||||
public abstract class BaseApcNetComponent : BaseNetConnectorComponent<IApcNet>
|
||||
{
|
||||
protected override IApcNet NullNet => ApcNetNodeGroup.NullNet;
|
||||
}
|
||||
}
|
||||
@@ -34,7 +34,7 @@ namespace Content.Server.Access.Components
|
||||
private ContainerSlot _targetIdContainer = default!;
|
||||
|
||||
[ViewVariables] private BoundUserInterface? UserInterface => Owner.GetUIOrNull(IdCardConsoleUiKey.Key);
|
||||
[ViewVariables] private bool Powered => !Owner.TryGetComponent(out PowerReceiverComponent? receiver) || receiver.Powered;
|
||||
[ViewVariables] private bool Powered => !Owner.TryGetComponent(out ApcPowerReceiverComponent? receiver) || receiver.Powered;
|
||||
|
||||
private bool PrivilegedIDEmpty => _privilegedIdContainer.ContainedEntities.Count < 1;
|
||||
private bool TargetIDEmpty => _targetIdContainer.ContainedEntities.Count < 1;
|
||||
|
||||
75
Content.Server/Actions/Spells/GiveItemSpell.cs
Normal file
75
Content.Server/Actions/Spells/GiveItemSpell.cs
Normal file
@@ -0,0 +1,75 @@
|
||||
using Content.Server.Hands.Components;
|
||||
using Content.Server.Items;
|
||||
using Content.Server.Notification;
|
||||
using Content.Shared.ActionBlocker;
|
||||
using Content.Shared.Actions.Behaviors;
|
||||
using Content.Shared.Actions.Components;
|
||||
using Content.Shared.Cooldown;
|
||||
using Content.Shared.Notification.Managers;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Localization;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Content.Server.Actions.Spells
|
||||
{
|
||||
[UsedImplicitly]
|
||||
[DataDefinition]
|
||||
public class GiveItemSpell : IInstantAction
|
||||
{ //TODO: Needs to be an EntityPrototype for proper validation
|
||||
[ViewVariables] [DataField("castMessage")] public string? CastMessage { get; set; } = default!;
|
||||
[ViewVariables] [DataField("cooldown")] public float CoolDown { get; set; } = 1f;
|
||||
[ViewVariables] [DataField("spellItem")] public string ItemProto { get; set; } = default!;
|
||||
|
||||
[ViewVariables] [DataField("castSound")] public string? CastSound { get; set; } = default!;
|
||||
|
||||
//Rubber-band snapping items into player's hands, originally was a workaround, later found it works quite well with stuns
|
||||
//Not sure if needs fixing
|
||||
|
||||
public void DoInstantAction(InstantActionEventArgs args)
|
||||
{
|
||||
var caster = args.Performer;
|
||||
|
||||
if (!caster.TryGetComponent(out HandsComponent? handsComponent))
|
||||
{
|
||||
caster.PopupMessage(Loc.GetString("spell-fail-no-hands"));
|
||||
return;
|
||||
}
|
||||
|
||||
if (!EntitySystem.Get<ActionBlockerSystem>().CanInteract(caster)) return;
|
||||
|
||||
// TODO: Nix when we get EntityPrototype serializers
|
||||
if (!IoCManager.Resolve<IPrototypeManager>().HasIndex<EntityPrototype>(ItemProto))
|
||||
{
|
||||
Logger.Error($"Invalid prototype {ItemProto} supplied for {nameof(GiveItemSpell)}");
|
||||
return;
|
||||
}
|
||||
|
||||
// TODO: Look this is shitty and ideally a test would do it
|
||||
var spawnedProto = caster.EntityManager.SpawnEntity(ItemProto, caster.Transform.MapPosition);
|
||||
|
||||
if (!spawnedProto.TryGetComponent(out ItemComponent? itemComponent))
|
||||
{
|
||||
Logger.Error($"Tried to use {nameof(GiveItemSpell)} but prototype has no {nameof(ItemComponent)}?");
|
||||
spawnedProto.Delete();
|
||||
return;
|
||||
}
|
||||
|
||||
args.PerformerActions?.Cooldown(args.ActionType, Cooldowns.SecondsFromNow(CoolDown));
|
||||
|
||||
if (CastMessage != null)
|
||||
caster.PopupMessageEveryone(CastMessage);
|
||||
|
||||
handsComponent.PutInHandOrDrop(itemComponent);
|
||||
|
||||
if (CastSound != null)
|
||||
SoundSystem.Play(Filter.Pvs(caster), CastSound, caster);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -27,7 +27,7 @@ namespace Content.Server.Arcade.Components
|
||||
public override string Name => "BlockGameArcade";
|
||||
public override uint? NetID => ContentNetIDs.BLOCKGAME_ARCADE;
|
||||
|
||||
[ComponentDependency] private readonly PowerReceiverComponent? _powerReceiverComponent = default!;
|
||||
[ComponentDependency] private readonly ApcPowerReceiverComponent? _powerReceiverComponent = default!;
|
||||
|
||||
private bool Powered => _powerReceiverComponent?.Powered ?? false;
|
||||
private BoundUserInterface? UserInterface => Owner.GetUIOrNull(BlockGameUiKey.Key);
|
||||
|
||||
@@ -3,7 +3,7 @@ using System.Collections.Generic;
|
||||
using Content.Server.Power.Components;
|
||||
using Content.Server.UserInterface;
|
||||
using Content.Server.VendingMachines;
|
||||
using Content.Server.Wires.Components;
|
||||
using Content.Server.WireHacking;
|
||||
using Content.Shared.ActionBlocker;
|
||||
using Content.Shared.Arcade;
|
||||
using Content.Shared.Interaction;
|
||||
@@ -28,7 +28,7 @@ namespace Content.Server.Arcade.Components
|
||||
{
|
||||
[Dependency] private readonly IRobustRandom _random = null!;
|
||||
|
||||
[ComponentDependency] private readonly PowerReceiverComponent? _powerReceiverComponent = default!;
|
||||
[ComponentDependency] private readonly ApcPowerReceiverComponent? _powerReceiverComponent = default!;
|
||||
[ComponentDependency] private readonly WiresComponent? _wiresComponent = default!;
|
||||
|
||||
private bool Powered => _powerReceiverComponent != null && _powerReceiverComponent.Powered;
|
||||
|
||||
@@ -20,7 +20,7 @@ namespace Content.Server.GameObjects.Components
|
||||
protected readonly object UserInterfaceKey;
|
||||
|
||||
[ViewVariables] protected BoundUserInterface? UserInterface => Owner.GetUIOrNull(UserInterfaceKey);
|
||||
[ViewVariables] public bool Powered => !Owner.TryGetComponent(out PowerReceiverComponent? receiver) || receiver.Powered;
|
||||
[ViewVariables] public bool Powered => !Owner.TryGetComponent(out ApcPowerReceiverComponent? receiver) || receiver.Powered;
|
||||
|
||||
public BaseComputerUserInterfaceComponent(object key)
|
||||
{
|
||||
|
||||
@@ -4,9 +4,9 @@ using System;
|
||||
using Content.Server.Atmos.EntitySystems;
|
||||
using Content.Server.Body.Respiratory;
|
||||
using Content.Server.Explosion;
|
||||
using Content.Server.GameObjects.Components.NodeContainer.Nodes;
|
||||
using Content.Server.Interfaces;
|
||||
using Content.Server.NodeContainer;
|
||||
using Content.Server.NodeContainer.Nodes;
|
||||
using Content.Server.UserInterface;
|
||||
using Content.Shared.ActionBlocker;
|
||||
using Content.Shared.Actions;
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
using System;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using Content.Server.Atmos.Components;
|
||||
using Content.Server.NodeContainer.EntitySystems;
|
||||
using Content.Shared.Atmos.EntitySystems;
|
||||
using Content.Shared.Maps;
|
||||
using JetBrains.Annotations;
|
||||
@@ -33,6 +34,8 @@ namespace Content.Server.Atmos.EntitySystems
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
UpdatesAfter.Add(typeof(NodeGroupSystem));
|
||||
|
||||
InitializeGases();
|
||||
InitializeCVars();
|
||||
|
||||
|
||||
@@ -25,7 +25,7 @@ using Dependency = Robust.Shared.IoC.DependencyAttribute;
|
||||
namespace Content.Server.Atmos.EntitySystems
|
||||
{
|
||||
[UsedImplicitly]
|
||||
internal sealed class GasTileOverlaySystem : SharedGasTileOverlaySystem, IResettingEntitySystem
|
||||
internal sealed class GasTileOverlaySystem : SharedGasTileOverlaySystem
|
||||
{
|
||||
[Dependency] private readonly IGameTiming _gameTiming = default!;
|
||||
[Dependency] private readonly IPlayerManager _playerManager = default!;
|
||||
@@ -67,6 +67,8 @@ namespace Content.Server.Atmos.EntitySystems
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
SubscribeLocalEvent<RoundRestartCleanupEvent>(Reset);
|
||||
|
||||
_atmosphereSystem = Get<AtmosphereSystem>();
|
||||
_playerManager.PlayerStatusChanged += OnPlayerStatusChanged;
|
||||
_mapManager.OnGridRemoved += OnGridRemoved;
|
||||
@@ -479,7 +481,7 @@ namespace Content.Server.Atmos.EntitySystems
|
||||
}
|
||||
}
|
||||
|
||||
public void Reset()
|
||||
public void Reset(RoundRestartCleanupEvent ev)
|
||||
{
|
||||
_invalidTiles.Clear();
|
||||
_overlay.Clear();
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
using Content.Server.GameObjects.Components.NodeContainer.Nodes;
|
||||
using Content.Server.NodeContainer;
|
||||
using Content.Server.NodeContainer.Nodes;
|
||||
using Content.Shared.ActionBlocker;
|
||||
using Content.Shared.Interaction;
|
||||
using Content.Shared.Interaction.Helpers;
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
using System;
|
||||
using Content.Server.Atmos.Piping.Binary.Components;
|
||||
using Content.Server.Atmos.Piping.Components;
|
||||
using Content.Server.GameObjects.Components.NodeContainer.Nodes;
|
||||
using Content.Server.NodeContainer;
|
||||
using Content.Server.NodeContainer.Nodes;
|
||||
using Content.Shared.Atmos;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Shared.GameObjects;
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
using Content.Server.Atmos.Piping.Binary.Components;
|
||||
using Content.Server.Atmos.Piping.Components;
|
||||
using Content.Server.GameObjects.Components.NodeContainer.Nodes;
|
||||
using Content.Server.NodeContainer;
|
||||
using Content.Server.NodeContainer.Nodes;
|
||||
using Content.Shared.Atmos;
|
||||
using Content.Shared.Atmos.Piping;
|
||||
using JetBrains.Annotations;
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
using Content.Server.Atmos.Piping.Binary.Components;
|
||||
using Content.Server.Atmos.Piping.Components;
|
||||
using Content.Server.GameObjects.Components.NodeContainer.Nodes;
|
||||
using Content.Server.NodeContainer;
|
||||
using Content.Server.NodeContainer.Nodes;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
using Content.Server.Atmos.EntitySystems;
|
||||
using Content.Server.Atmos.Piping.Components;
|
||||
using Content.Server.Construction.Components;
|
||||
using Content.Server.GameObjects.Components.NodeContainer.Nodes;
|
||||
using Content.Server.NodeContainer;
|
||||
using Content.Server.NodeContainer.Nodes;
|
||||
using Content.Shared.Atmos;
|
||||
using Content.Shared.Notification.Managers;
|
||||
using JetBrains.Annotations;
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
using Content.Server.Atmos.Piping.Components;
|
||||
using Content.Server.Atmos.Piping.Trinary.Components;
|
||||
using Content.Server.GameObjects.Components.NodeContainer.Nodes;
|
||||
using Content.Server.NodeContainer;
|
||||
using Content.Server.NodeContainer.Nodes;
|
||||
using Content.Shared.Atmos;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Shared.GameObjects;
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
using System;
|
||||
using Content.Server.Atmos.Piping.Components;
|
||||
using Content.Server.Atmos.Piping.Trinary.Components;
|
||||
using Content.Server.GameObjects.Components.NodeContainer.Nodes;
|
||||
using Content.Server.NodeContainer;
|
||||
using Content.Server.NodeContainer.Nodes;
|
||||
using Content.Shared.Atmos;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Shared.GameObjects;
|
||||
|
||||
@@ -4,9 +4,9 @@ using Content.Server.Atmos.EntitySystems;
|
||||
using Content.Server.Atmos.Piping.Binary.Components;
|
||||
using Content.Server.Atmos.Piping.Components;
|
||||
using Content.Server.Atmos.Piping.Unary.Components;
|
||||
using Content.Server.GameObjects.Components.NodeContainer.Nodes;
|
||||
using Content.Server.Hands.Components;
|
||||
using Content.Server.NodeContainer;
|
||||
using Content.Server.NodeContainer.Nodes;
|
||||
using Content.Server.UserInterface;
|
||||
using Content.Shared.ActionBlocker;
|
||||
using Content.Shared.Atmos;
|
||||
@@ -62,7 +62,7 @@ namespace Content.Server.Atmos.Piping.Unary.EntitySystems
|
||||
return;
|
||||
|
||||
// Create a pipenet if we don't have one already.
|
||||
portNode.TryAssignGroupIfNeeded();
|
||||
portNode.CreateSingleNetImmediate();
|
||||
Get<AtmosphereSystem>().Merge(portNode.Air, canister.InitialMixture);
|
||||
portNode.Air.Temperature = canister.InitialMixture.Temperature;
|
||||
portNode.Volume = canister.InitialMixture.Volume;
|
||||
@@ -90,7 +90,7 @@ namespace Content.Server.Atmos.Piping.Unary.EntitySystems
|
||||
}
|
||||
|
||||
ui.SetState(new GasCanisterBoundUserInterfaceState(metadata.EntityName, portNode.Air.Pressure,
|
||||
portNode.NodeGroup.Nodes.Count > 1, tankLabel, tankPressure,
|
||||
portNode.NodeGroup!.Nodes.Count > 1, tankLabel, tankPressure,
|
||||
canister.ReleasePressure, canister.ReleaseValve,
|
||||
canister.MinReleasePressure, canister.MaxReleasePressure));
|
||||
}
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
using Content.Server.Atmos.Piping.Components;
|
||||
using Content.Server.Atmos.Piping.Unary.Components;
|
||||
using Content.Server.GameObjects.Components.NodeContainer.Nodes;
|
||||
using Content.Server.NodeContainer;
|
||||
using Content.Server.NodeContainer.Nodes;
|
||||
using Content.Shared.Atmos;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Shared.GameObjects;
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
using System;
|
||||
using Content.Server.Atmos.Piping.Components;
|
||||
using Content.Server.Atmos.Piping.Unary.Components;
|
||||
using Content.Server.GameObjects.Components.NodeContainer.Nodes;
|
||||
using Content.Server.NodeContainer;
|
||||
using Content.Server.NodeContainer.Nodes;
|
||||
using Content.Shared.Atmos;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Shared.GameObjects;
|
||||
|
||||
@@ -2,8 +2,8 @@ using System.Diagnostics.CodeAnalysis;
|
||||
using Content.Server.Atmos.Piping.Binary.Components;
|
||||
using Content.Server.Atmos.Piping.Unary.Components;
|
||||
using Content.Server.Construction.Components;
|
||||
using Content.Server.GameObjects.Components.NodeContainer.Nodes;
|
||||
using Content.Server.NodeContainer;
|
||||
using Content.Server.NodeContainer.Nodes;
|
||||
using Content.Shared.Atmos.Piping.Unary.Components;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Server.GameObjects;
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
using Content.Server.Atmos.EntitySystems;
|
||||
using Content.Server.Atmos.Piping.Components;
|
||||
using Content.Server.Atmos.Piping.Unary.Components;
|
||||
using Content.Server.GameObjects.Components.NodeContainer.Nodes;
|
||||
using Content.Server.NodeContainer;
|
||||
using Content.Server.NodeContainer.Nodes;
|
||||
using Content.Shared.Atmos.Piping;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Server.GameObjects;
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
using System;
|
||||
using Content.Server.Atmos.Piping.Components;
|
||||
using Content.Server.Atmos.Piping.Unary.Components;
|
||||
using Content.Server.GameObjects.Components.NodeContainer.Nodes;
|
||||
using Content.Server.NodeContainer;
|
||||
using Content.Server.NodeContainer.Nodes;
|
||||
using Content.Shared.Atmos;
|
||||
using Content.Shared.Atmos.Visuals;
|
||||
using JetBrains.Annotations;
|
||||
|
||||
@@ -2,8 +2,8 @@ using System;
|
||||
using Content.Server.Atmos.EntitySystems;
|
||||
using Content.Server.Atmos.Piping.Components;
|
||||
using Content.Server.Atmos.Piping.Unary.Components;
|
||||
using Content.Server.GameObjects.Components.NodeContainer.Nodes;
|
||||
using Content.Server.NodeContainer;
|
||||
using Content.Server.NodeContainer.Nodes;
|
||||
using Content.Shared.Atmos;
|
||||
using Content.Shared.Atmos.Piping.Unary.Visuals;
|
||||
using JetBrains.Annotations;
|
||||
|
||||
@@ -35,7 +35,7 @@ namespace Content.Server.BarSign
|
||||
}
|
||||
}
|
||||
|
||||
private bool Powered => !Owner.TryGetComponent(out PowerReceiverComponent? receiver) || receiver.Powered;
|
||||
private bool Powered => !Owner.TryGetComponent(out ApcPowerReceiverComponent? receiver) || receiver.Powered;
|
||||
|
||||
private void UpdateSignInfo()
|
||||
{
|
||||
|
||||
@@ -1,19 +0,0 @@
|
||||
#nullable enable
|
||||
using Content.Server.Power.Components;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Shared.GameObjects;
|
||||
|
||||
namespace Content.Server.Battery.EntitySystems
|
||||
{
|
||||
[UsedImplicitly]
|
||||
internal sealed class BatteryDischargerSystem : EntitySystem
|
||||
{
|
||||
public override void Update(float frameTime)
|
||||
{
|
||||
foreach (var comp in ComponentManager.EntityQuery<BatteryDischargerComponent>(false))
|
||||
{
|
||||
comp.Update(frameTime);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,19 +0,0 @@
|
||||
#nullable enable
|
||||
using Content.Server.Power.Components;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Shared.GameObjects;
|
||||
|
||||
namespace Content.Server.Battery.EntitySystems
|
||||
{
|
||||
[UsedImplicitly]
|
||||
internal sealed class BatteryStorageSystem : EntitySystem
|
||||
{
|
||||
public override void Update(float frameTime)
|
||||
{
|
||||
foreach (var comp in ComponentManager.EntityQuery<BatteryStorageComponent>(false))
|
||||
{
|
||||
comp.Update(frameTime);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,19 +0,0 @@
|
||||
#nullable enable
|
||||
using Content.Server.Battery.Components;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Shared.GameObjects;
|
||||
|
||||
namespace Content.Server.Battery.EntitySystems
|
||||
{
|
||||
[UsedImplicitly]
|
||||
public class BatterySystem : EntitySystem
|
||||
{
|
||||
public override void Update(float frameTime)
|
||||
{
|
||||
foreach (var comp in ComponentManager.EntityQuery<BatteryComponent>(true))
|
||||
{
|
||||
comp.OnUpdate(frameTime);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -68,7 +68,7 @@ namespace Content.Server.Body.Surgery
|
||||
BreakOnTargetMove = true
|
||||
};
|
||||
|
||||
return await doAfterSystem.DoAfter(args) == DoAfterStatus.Finished;
|
||||
return await doAfterSystem.WaitDoAfter(args) == DoAfterStatus.Finished;
|
||||
}
|
||||
|
||||
private bool HasIncisionNotClamped()
|
||||
|
||||
@@ -10,7 +10,7 @@ using Robust.Shared.GameObjects;
|
||||
namespace Content.Server.Body.Surgery.Components
|
||||
{
|
||||
[UsedImplicitly]
|
||||
public class SurgeryToolSystem : EntitySystem, IResettingEntitySystem
|
||||
public class SurgeryToolSystem : EntitySystem
|
||||
{
|
||||
private readonly HashSet<SurgeryToolComponent> _openSurgeryUIs = new();
|
||||
|
||||
@@ -18,11 +18,12 @@ namespace Content.Server.Body.Surgery.Components
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
SubscribeLocalEvent<RoundRestartCleanupEvent>(Reset);
|
||||
SubscribeLocalEvent<SurgeryWindowOpenMessage>(OnSurgeryWindowOpen);
|
||||
SubscribeLocalEvent<SurgeryWindowCloseMessage>(OnSurgeryWindowClose);
|
||||
}
|
||||
|
||||
public void Reset()
|
||||
public void Reset(RoundRestartCleanupEvent ev)
|
||||
{
|
||||
_openSurgeryUIs.Clear();
|
||||
}
|
||||
|
||||
@@ -14,7 +14,7 @@ namespace Content.Server.Botany.Components
|
||||
[RegisterComponent]
|
||||
public class SeedExtractorComponent : Component, IInteractUsing
|
||||
{
|
||||
[ComponentDependency] private readonly PowerReceiverComponent? _powerReceiver = default!;
|
||||
[ComponentDependency] private readonly ApcPowerReceiverComponent? _powerReceiver = default!;
|
||||
|
||||
[Dependency] private readonly IRobustRandom _random = default!;
|
||||
|
||||
|
||||
@@ -7,7 +7,7 @@ using Robust.Shared.GameObjects;
|
||||
|
||||
namespace Content.Server.Cargo
|
||||
{
|
||||
public class CargoConsoleSystem : EntitySystem, IResettingEntitySystem
|
||||
public class CargoConsoleSystem : EntitySystem
|
||||
{
|
||||
/// <summary>
|
||||
/// How much time to wait (in seconds) before increasing bank accounts balance.
|
||||
@@ -45,6 +45,8 @@ namespace Content.Server.Cargo
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
SubscribeLocalEvent<RoundRestartCleanupEvent>(Reset);
|
||||
|
||||
CreateBankAccount("Space Station 14", 1000);
|
||||
CreateOrderDatabase(0);
|
||||
}
|
||||
@@ -64,7 +66,7 @@ namespace Content.Server.Cargo
|
||||
}
|
||||
}
|
||||
|
||||
public void Reset()
|
||||
public void Reset(RoundRestartCleanupEvent ev)
|
||||
{
|
||||
_accountsDict.Clear();
|
||||
_databasesDict.Clear();
|
||||
|
||||
@@ -59,7 +59,7 @@ namespace Content.Server.Cargo.Components
|
||||
[DataField("requestOnly")]
|
||||
private bool _requestOnly = false;
|
||||
|
||||
private bool Powered => !Owner.TryGetComponent(out PowerReceiverComponent? receiver) || receiver.Powered;
|
||||
private bool Powered => !Owner.TryGetComponent(out ApcPowerReceiverComponent? receiver) || receiver.Powered;
|
||||
private CargoConsoleSystem _cargoConsoleSystem = default!;
|
||||
|
||||
[ViewVariables] private BoundUserInterface? UserInterface => Owner.GetUIOrNull(CargoConsoleUiKey.Key);
|
||||
@@ -171,7 +171,7 @@ namespace Content.Server.Cargo.Components
|
||||
{
|
||||
foreach (IEntity entity in enumerator)
|
||||
{
|
||||
if (entity.HasComponent<CargoTelepadComponent>() && entity.TryGetComponent<PowerReceiverComponent>(out var powerReceiver) && powerReceiver.Powered)
|
||||
if (entity.HasComponent<CargoTelepadComponent>() && entity.TryGetComponent<ApcPowerReceiverComponent>(out var powerReceiver) && powerReceiver.Powered)
|
||||
{
|
||||
cargoTelepad = entity;
|
||||
break;
|
||||
|
||||
@@ -43,14 +43,14 @@ namespace Content.Server.Cargo.Components
|
||||
{
|
||||
if (args.Powered && _currentState == CargoTelepadState.Unpowered) {
|
||||
_currentState = CargoTelepadState.Idle;
|
||||
if(Owner.TryGetComponent<SpriteComponent>(out var spriteComponent))
|
||||
if(Owner.TryGetComponent<SpriteComponent>(out var spriteComponent) && spriteComponent.LayerCount > 0)
|
||||
spriteComponent.LayerSetState(0, "idle");
|
||||
TeleportLoop();
|
||||
}
|
||||
else if (!args.Powered)
|
||||
{
|
||||
_currentState = CargoTelepadState.Unpowered;
|
||||
if (Owner.TryGetComponent<SpriteComponent>(out var spriteComponent))
|
||||
if (Owner.TryGetComponent<SpriteComponent>(out var spriteComponent) && spriteComponent.LayerCount > 0)
|
||||
spriteComponent.LayerSetState(0, "offline");
|
||||
}
|
||||
}
|
||||
@@ -59,14 +59,14 @@ namespace Content.Server.Cargo.Components
|
||||
if (_currentState == CargoTelepadState.Idle && _teleportQueue.Count > 0)
|
||||
{
|
||||
_currentState = CargoTelepadState.Charging;
|
||||
if (Owner.TryGetComponent<SpriteComponent>(out var spriteComponent))
|
||||
if (Owner.TryGetComponent<SpriteComponent>(out var spriteComponent) && spriteComponent.LayerCount > 0)
|
||||
spriteComponent.LayerSetState(0, "idle");
|
||||
Owner.SpawnTimer((int) (TeleportDelay * 1000), () =>
|
||||
{
|
||||
if (!Deleted && !Owner.Deleted && _currentState == CargoTelepadState.Charging && _teleportQueue.Count > 0)
|
||||
{
|
||||
_currentState = CargoTelepadState.Teleporting;
|
||||
if (Owner.TryGetComponent<SpriteComponent>(out var spriteComponent))
|
||||
if (Owner.TryGetComponent<SpriteComponent>(out var spriteComponent) && spriteComponent.LayerCount > 0)
|
||||
spriteComponent.LayerSetState(0, "beam");
|
||||
Owner.SpawnTimer((int) (TeleportDuration * 1000), () =>
|
||||
{
|
||||
@@ -75,7 +75,7 @@ namespace Content.Server.Cargo.Components
|
||||
SoundSystem.Play(Filter.Pvs(Owner), "/Audio/Machines/phasein.ogg", Owner, AudioParams.Default.WithVolume(-8f));
|
||||
Owner.EntityManager.SpawnEntity(_teleportQueue[0].Product, Owner.Transform.Coordinates);
|
||||
_teleportQueue.RemoveAt(0);
|
||||
if (Owner.TryGetComponent<SpriteComponent>(out var spriteComponent))
|
||||
if (Owner.TryGetComponent<SpriteComponent>(out var spriteComponent) && spriteComponent.LayerCount > 0)
|
||||
spriteComponent.LayerSetState(0, "idle");
|
||||
_currentState = CargoTelepadState.Idle;
|
||||
TeleportLoop();
|
||||
|
||||
@@ -40,7 +40,7 @@ namespace Content.Server.Chemistry.Components
|
||||
[ViewVariables] private bool HasBeaker => _beakerContainer.ContainedEntity != null;
|
||||
[ViewVariables] private bool _bufferModeTransfer = true;
|
||||
|
||||
[ViewVariables] private bool Powered => !Owner.TryGetComponent(out PowerReceiverComponent? receiver) || receiver.Powered;
|
||||
[ViewVariables] private bool Powered => !Owner.TryGetComponent(out ApcPowerReceiverComponent? receiver) || receiver.Powered;
|
||||
|
||||
[ViewVariables] private readonly Solution BufferSolution = new();
|
||||
|
||||
|
||||
@@ -51,7 +51,7 @@ namespace Content.Server.Chemistry.Components
|
||||
[ViewVariables] private ReagentUnit _dispenseAmount = ReagentUnit.New(10);
|
||||
[UsedImplicitly] [ViewVariables] private SolutionContainerComponent? Solution => _beakerContainer.ContainedEntity?.GetComponent<SolutionContainerComponent>();
|
||||
|
||||
[ViewVariables] private bool Powered => !Owner.TryGetComponent(out PowerReceiverComponent? receiver) || receiver.Powered;
|
||||
[ViewVariables] private bool Powered => !Owner.TryGetComponent(out ApcPowerReceiverComponent? receiver) || receiver.Powered;
|
||||
|
||||
[ViewVariables] private BoundUserInterface? UserInterface => Owner.GetUIOrNull(ReagentDispenserUiKey.Key);
|
||||
|
||||
|
||||
@@ -8,10 +8,17 @@ using Robust.Shared.GameObjects;
|
||||
namespace Content.Server.Climbing
|
||||
{
|
||||
[UsedImplicitly]
|
||||
internal sealed class ClimbSystem : EntitySystem, IResettingEntitySystem
|
||||
internal sealed class ClimbSystem : EntitySystem
|
||||
{
|
||||
private readonly HashSet<ClimbingComponent> _activeClimbers = new();
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
SubscribeLocalEvent<RoundRestartCleanupEvent>(Reset);
|
||||
}
|
||||
|
||||
public void AddActiveClimber(ClimbingComponent climbingComponent)
|
||||
{
|
||||
_activeClimbers.Add(climbingComponent);
|
||||
@@ -30,7 +37,7 @@ namespace Content.Server.Climbing
|
||||
}
|
||||
}
|
||||
|
||||
public void Reset()
|
||||
public void Reset(RoundRestartCleanupEvent ev)
|
||||
{
|
||||
_activeClimbers.Clear();
|
||||
}
|
||||
|
||||
@@ -157,7 +157,7 @@ namespace Content.Server.Climbing.Components
|
||||
BreakOnStun = true
|
||||
};
|
||||
|
||||
var result = await EntitySystem.Get<DoAfterSystem>().DoAfter(doAfterEventArgs);
|
||||
var result = await EntitySystem.Get<DoAfterSystem>().WaitDoAfter(doAfterEventArgs);
|
||||
|
||||
if (result != DoAfterStatus.Cancelled && entityToMove.TryGetComponent(out PhysicsComponent? body) && body.Fixtures.Count >= 1)
|
||||
{
|
||||
@@ -204,7 +204,7 @@ namespace Content.Server.Climbing.Components
|
||||
BreakOnStun = true
|
||||
};
|
||||
|
||||
var result = await EntitySystem.Get<DoAfterSystem>().DoAfter(doAfterEventArgs);
|
||||
var result = await EntitySystem.Get<DoAfterSystem>().WaitDoAfter(doAfterEventArgs);
|
||||
|
||||
if (result != DoAfterStatus.Cancelled && user.TryGetComponent(out PhysicsComponent? body) && body.Fixtures.Count >= 1)
|
||||
{
|
||||
|
||||
@@ -16,7 +16,7 @@ using static Content.Shared.Cloning.SharedCloningPodComponent;
|
||||
|
||||
namespace Content.Server.Cloning
|
||||
{
|
||||
internal sealed class CloningSystem : EntitySystem, IResettingEntitySystem
|
||||
internal sealed class CloningSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly IGameTiming _timing = default!;
|
||||
public readonly Dictionary<Mind.Mind, int> MindToId = new();
|
||||
@@ -29,6 +29,7 @@ namespace Content.Server.Cloning
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
SubscribeLocalEvent<RoundRestartCleanupEvent>(Reset);
|
||||
SubscribeLocalEvent<CloningPodComponent, ActivateInWorldEvent>(HandleActivate);
|
||||
SubscribeLocalEvent<BeingClonedComponent, MindAddedMessage>(HandleMindAdded);
|
||||
}
|
||||
@@ -73,7 +74,7 @@ namespace Content.Server.Cloning
|
||||
|
||||
public override void Update(float frameTime)
|
||||
{
|
||||
foreach (var (cloning, power) in ComponentManager.EntityQuery<CloningPodComponent, PowerReceiverComponent>(true))
|
||||
foreach (var (cloning, power) in ComponentManager.EntityQuery<CloningPodComponent, ApcPowerReceiverComponent>(true))
|
||||
{
|
||||
if (cloning.UiKnownPowerState != power.Powered)
|
||||
{
|
||||
@@ -142,7 +143,7 @@ namespace Content.Server.Cloning
|
||||
return IdToDNA.ToDictionary(m => m.Key, m => m.Value.Mind.CharacterName);
|
||||
}
|
||||
|
||||
public void Reset()
|
||||
public void Reset(RoundRestartCleanupEvent ev)
|
||||
{
|
||||
MindToId.Clear();
|
||||
IdToDNA.Clear();
|
||||
|
||||
@@ -26,7 +26,7 @@ namespace Content.Server.Cloning.Components
|
||||
[Dependency] private readonly EuiManager _euiManager = null!;
|
||||
|
||||
[ViewVariables]
|
||||
public bool Powered => !Owner.TryGetComponent(out PowerReceiverComponent? receiver) || receiver.Powered;
|
||||
public bool Powered => !Owner.TryGetComponent(out ApcPowerReceiverComponent? receiver) || receiver.Powered;
|
||||
|
||||
[ViewVariables]
|
||||
public BoundUserInterface? UserInterface =>
|
||||
|
||||
@@ -25,7 +25,7 @@ namespace Content.Server.Communications
|
||||
{
|
||||
[Dependency] private readonly IGameTiming _gameTiming = default!;
|
||||
[Dependency] private readonly IChatManager _chatManager = default!;
|
||||
private bool Powered => !Owner.TryGetComponent(out PowerReceiverComponent? receiver) || receiver.Powered;
|
||||
private bool Powered => !Owner.TryGetComponent(out ApcPowerReceiverComponent? receiver) || receiver.Powered;
|
||||
|
||||
private RoundEndSystem RoundEndSystem => EntitySystem.Get<RoundEndSystem>();
|
||||
|
||||
|
||||
@@ -24,7 +24,7 @@ namespace Content.Server.Computer
|
||||
// Let's ensure the container manager and container are here.
|
||||
Owner.EnsureContainer<Container>("board", out var _);
|
||||
|
||||
if (Owner.TryGetComponent(out PowerReceiverComponent? powerReceiver) &&
|
||||
if (Owner.TryGetComponent(out ApcPowerReceiverComponent? powerReceiver) &&
|
||||
Owner.TryGetComponent(out AppearanceComponent? appearance))
|
||||
{
|
||||
appearance.SetData(ComputerVisuals.Powered, powerReceiver.Powered);
|
||||
|
||||
@@ -258,7 +258,7 @@ namespace Content.Server.Construction.Components
|
||||
{
|
||||
case ArbitraryInsertConstructionGraphStep arbitraryStep:
|
||||
if (arbitraryStep.EntityValid(eventArgs.Using)
|
||||
&& await doAfterSystem.DoAfter(doAfterArgs) == DoAfterStatus.Finished)
|
||||
&& await doAfterSystem.WaitDoAfter(doAfterArgs) == DoAfterStatus.Finished)
|
||||
{
|
||||
valid = true;
|
||||
}
|
||||
@@ -267,7 +267,7 @@ namespace Content.Server.Construction.Components
|
||||
|
||||
case MaterialConstructionGraphStep materialStep:
|
||||
if (materialStep.EntityValid(eventArgs.Using, out var stack)
|
||||
&& await doAfterSystem.DoAfter(doAfterArgs) == DoAfterStatus.Finished)
|
||||
&& await doAfterSystem.WaitDoAfter(doAfterArgs) == DoAfterStatus.Finished)
|
||||
{
|
||||
var splitStack = EntitySystem.Get<StackSystem>().Split(eventArgs.Using.Uid, stack, materialStep.Amount, eventArgs.User.Transform.Coordinates);
|
||||
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
using System.Threading.Tasks;
|
||||
using Content.Server.GameObjects.Components;
|
||||
using Content.Server.Wires.Components;
|
||||
using Content.Server.WireHacking;
|
||||
using Content.Shared.Construction;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Shared.GameObjects;
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
using System.Threading.Tasks;
|
||||
using Content.Server.GameObjects.Components;
|
||||
using Content.Server.Wires.Components;
|
||||
using Content.Server.WireHacking;
|
||||
using Content.Shared.Construction;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Shared.GameObjects;
|
||||
|
||||
@@ -238,7 +238,7 @@ namespace Content.Server.Construction
|
||||
NeedHand = false,
|
||||
};
|
||||
|
||||
if (await doAfterSystem.DoAfter(doAfterArgs) == DoAfterStatus.Cancelled)
|
||||
if (await doAfterSystem.WaitDoAfter(doAfterArgs) == DoAfterStatus.Cancelled)
|
||||
{
|
||||
FailCleanup();
|
||||
return null;
|
||||
@@ -457,9 +457,16 @@ namespace Content.Server.Construction
|
||||
return;
|
||||
}
|
||||
|
||||
// We do this to be able to move the construction to its proper position in case it's anchored...
|
||||
// Oh wow transform anchoring is amazing wow I love it!!!!
|
||||
var wasAnchored = structure.Transform.Anchored;
|
||||
structure.Transform.Anchored = false;
|
||||
|
||||
structure.Transform.Coordinates = ev.Location;
|
||||
structure.Transform.LocalRotation = constructionPrototype.CanRotate ? ev.Angle : Angle.Zero;
|
||||
|
||||
structure.Transform.Anchored = wasAnchored;
|
||||
|
||||
RaiseNetworkEvent(new AckStructureConstructionMessage(ev.Ack));
|
||||
|
||||
Cleanup();
|
||||
|
||||
@@ -19,7 +19,7 @@ namespace Content.Server.Conveyor
|
||||
{
|
||||
public override string Name => "Conveyor";
|
||||
|
||||
[ViewVariables] private bool Powered => !Owner.TryGetComponent(out PowerReceiverComponent? receiver) || receiver.Powered;
|
||||
[ViewVariables] private bool Powered => !Owner.TryGetComponent(out ApcPowerReceiverComponent? receiver) || receiver.Powered;
|
||||
|
||||
/// <summary>
|
||||
/// The angle to move entities by in relation to the owner's rotation.
|
||||
@@ -105,7 +105,7 @@ namespace Content.Server.Conveyor
|
||||
return false;
|
||||
}
|
||||
|
||||
if (Owner.TryGetComponent(out PowerReceiverComponent? receiver) &&
|
||||
if (Owner.TryGetComponent(out ApcPowerReceiverComponent? receiver) &&
|
||||
!receiver.Powered)
|
||||
{
|
||||
return false;
|
||||
|
||||
@@ -253,7 +253,7 @@ namespace Content.Server.Cuffs.Components
|
||||
var doAfterSystem = EntitySystem.Get<DoAfterSystem>();
|
||||
_uncuffing = true;
|
||||
|
||||
var result = await doAfterSystem.DoAfter(doAfterEventArgs);
|
||||
var result = await doAfterSystem.WaitDoAfter(doAfterEventArgs);
|
||||
|
||||
_uncuffing = false;
|
||||
|
||||
|
||||
@@ -214,7 +214,7 @@ namespace Content.Server.Cuffs.Components
|
||||
|
||||
_cuffing = true;
|
||||
|
||||
var result = await EntitySystem.Get<DoAfterSystem>().DoAfter(doAfterEventArgs);
|
||||
var result = await EntitySystem.Get<DoAfterSystem>().WaitDoAfter(doAfterEventArgs);
|
||||
|
||||
_cuffing = false;
|
||||
|
||||
|
||||
@@ -12,11 +12,18 @@ using Robust.Shared.GameObjects;
|
||||
namespace Content.Server.Damage
|
||||
{
|
||||
[UsedImplicitly]
|
||||
public class GodmodeSystem : EntitySystem, IResettingEntitySystem
|
||||
public class GodmodeSystem : EntitySystem
|
||||
{
|
||||
private readonly Dictionary<IEntity, OldEntityInformation> _entities = new();
|
||||
|
||||
public void Reset()
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
SubscribeLocalEvent<RoundRestartCleanupEvent>(Reset);
|
||||
}
|
||||
|
||||
public void Reset(RoundRestartCleanupEvent ev)
|
||||
{
|
||||
_entities.Clear();
|
||||
}
|
||||
|
||||
@@ -26,7 +26,7 @@ namespace Content.Server.DeviceNetwork.Connections
|
||||
return false;
|
||||
}
|
||||
|
||||
if (_owner.TryGetComponent<PowerReceiverComponent>(out var powerReceiver)
|
||||
if (_owner.TryGetComponent<ApcPowerReceiverComponent>(out var powerReceiver)
|
||||
&& TryGetWireNet(powerReceiver, out var ownNet)
|
||||
&& metadata.TryParseMetadata<INodeGroup>(WIRENET, out var senderNet))
|
||||
{
|
||||
@@ -44,7 +44,7 @@ namespace Content.Server.DeviceNetwork.Connections
|
||||
return new Metadata();
|
||||
}
|
||||
|
||||
if (_owner.TryGetComponent<PowerReceiverComponent>(out var powerReceiver)
|
||||
if (_owner.TryGetComponent<ApcPowerReceiverComponent>(out var powerReceiver)
|
||||
&& TryGetWireNet(powerReceiver, out var net))
|
||||
{
|
||||
var metadata = new Metadata
|
||||
@@ -63,16 +63,16 @@ namespace Content.Server.DeviceNetwork.Connections
|
||||
return payload;
|
||||
}
|
||||
|
||||
private bool TryGetWireNet(PowerReceiverComponent powerReceiver, [NotNullWhen(true)] out INodeGroup? net)
|
||||
private bool TryGetWireNet(ApcPowerReceiverComponent apcPowerReceiver, [NotNullWhen(true)] out INodeGroup? net)
|
||||
{
|
||||
if (powerReceiver.Provider is PowerProviderComponent provider &&
|
||||
provider.ProviderOwner.TryGetComponent<NodeContainerComponent>(out var nodeContainer))
|
||||
var provider = apcPowerReceiver.Provider;
|
||||
if (provider != null && provider.ProviderOwner.TryGetComponent<NodeContainerComponent>(out var nodeContainer))
|
||||
{
|
||||
var nodes = nodeContainer.Nodes;
|
||||
|
||||
foreach (var node in nodes.Values)
|
||||
{
|
||||
if (node.NodeGroupID == NodeGroupID.WireNet)
|
||||
if (node.NodeGroupID == NodeGroupID.WireNet && node.NodeGroup != null)
|
||||
{
|
||||
net = node.NodeGroup;
|
||||
return true;
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
using Content.Shared.Audio;
|
||||
using Content.Shared.Examine;
|
||||
using Content.Shared.Interaction;
|
||||
using Content.Shared.Sound;
|
||||
using Content.Shared.Throwing;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Shared.Audio;
|
||||
@@ -24,15 +25,16 @@ namespace Content.Server.Dice
|
||||
|
||||
public override string Name => "Dice";
|
||||
|
||||
[DataField("step")]
|
||||
private int _step = 1;
|
||||
private int _sides = 20;
|
||||
private int _currentSide = 20;
|
||||
|
||||
[ViewVariables]
|
||||
[DataField("diceSoundCollection")]
|
||||
public string _soundCollectionName = "dice";
|
||||
[DataField("sound")]
|
||||
private readonly SoundSpecifier _sound = new SoundCollectionSpecifier("Dice");
|
||||
|
||||
[ViewVariables]
|
||||
public int Step => _step;
|
||||
[DataField("step")]
|
||||
public int Step { get; } = 1;
|
||||
|
||||
[ViewVariables]
|
||||
[DataField("sides")]
|
||||
public int Sides
|
||||
@@ -41,29 +43,28 @@ namespace Content.Server.Dice
|
||||
set
|
||||
{
|
||||
_sides = value;
|
||||
_currentSide = value;
|
||||
CurrentSide = value;
|
||||
}
|
||||
}
|
||||
|
||||
[ViewVariables]
|
||||
public int CurrentSide => _currentSide;
|
||||
public int CurrentSide { get; private set; } = 20;
|
||||
|
||||
public void Roll()
|
||||
{
|
||||
_currentSide = _random.Next(1, (_sides/_step)+1) * _step;
|
||||
if (!Owner.TryGetComponent(out SpriteComponent? sprite)) return;
|
||||
sprite.LayerSetState(0, $"d{_sides}{_currentSide}");
|
||||
CurrentSide = _random.Next(1, (_sides/Step)+1) * Step;
|
||||
|
||||
PlayDiceEffect();
|
||||
|
||||
if (!Owner.TryGetComponent(out SpriteComponent? sprite))
|
||||
return;
|
||||
|
||||
sprite.LayerSetState(0, $"d{_sides}{CurrentSide}");
|
||||
}
|
||||
|
||||
public void PlayDiceEffect()
|
||||
{
|
||||
if (!string.IsNullOrWhiteSpace(_soundCollectionName))
|
||||
{
|
||||
var soundCollection = _prototypeManager.Index<SoundCollectionPrototype>(_soundCollectionName);
|
||||
var file = _random.Pick(soundCollection.PickFiles);
|
||||
SoundSystem.Play(Filter.Pvs(Owner), file, Owner, AudioParams.Default);
|
||||
}
|
||||
SoundSystem.Play(Filter.Pvs(Owner), _sound.GetSound(), Owner, AudioParams.Default);
|
||||
}
|
||||
|
||||
void IActivate.Activate(ActivateEventArgs eventArgs)
|
||||
@@ -89,7 +90,7 @@ namespace Content.Server.Dice
|
||||
("sidesAmount", _sides))
|
||||
+ "\n" +
|
||||
Loc.GetString("dice-component-on-examine-message-part-2",
|
||||
("currentSide", _currentSide)));
|
||||
("currentSide", CurrentSide)));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -117,7 +117,7 @@ namespace Content.Server.Disposal.Mailing
|
||||
|
||||
[ViewVariables]
|
||||
public bool Powered =>
|
||||
!Owner.TryGetComponent(out PowerReceiverComponent? receiver) ||
|
||||
!Owner.TryGetComponent(out ApcPowerReceiverComponent? receiver) ||
|
||||
receiver.Powered;
|
||||
|
||||
[ViewVariables]
|
||||
@@ -217,7 +217,7 @@ namespace Content.Server.Disposal.Mailing
|
||||
NeedHand = false,
|
||||
};
|
||||
|
||||
var result = await doAfterSystem.DoAfter(doAfterArgs);
|
||||
var result = await doAfterSystem.WaitDoAfter(doAfterArgs);
|
||||
|
||||
if (result == DoAfterStatus.Cancelled)
|
||||
return false;
|
||||
@@ -372,7 +372,7 @@ namespace Content.Server.Disposal.Mailing
|
||||
|
||||
private void TogglePower()
|
||||
{
|
||||
if (!Owner.TryGetComponent(out PowerReceiverComponent? receiver))
|
||||
if (!Owner.TryGetComponent(out ApcPowerReceiverComponent? receiver))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -107,7 +107,7 @@ namespace Content.Server.Disposal.Unit.Components
|
||||
|
||||
[ViewVariables]
|
||||
public bool Powered =>
|
||||
!Owner.TryGetComponent(out PowerReceiverComponent? receiver) ||
|
||||
!Owner.TryGetComponent(out ApcPowerReceiverComponent? receiver) ||
|
||||
receiver.Powered;
|
||||
|
||||
[ViewVariables]
|
||||
@@ -196,7 +196,7 @@ namespace Content.Server.Disposal.Unit.Components
|
||||
NeedHand = false,
|
||||
};
|
||||
|
||||
var result = await doAfterSystem.DoAfter(doAfterArgs);
|
||||
var result = await doAfterSystem.WaitDoAfter(doAfterArgs);
|
||||
|
||||
if (result == DoAfterStatus.Cancelled)
|
||||
return false;
|
||||
@@ -314,7 +314,7 @@ namespace Content.Server.Disposal.Unit.Components
|
||||
|
||||
private void TogglePower()
|
||||
{
|
||||
if (!Owner.TryGetComponent(out PowerReceiverComponent? receiver))
|
||||
if (!Owner.TryGetComponent(out ApcPowerReceiverComponent? receiver))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -4,6 +4,7 @@ using System.Threading.Tasks;
|
||||
using Content.Server.Hands.Components;
|
||||
using Content.Server.Items;
|
||||
using Content.Server.Stunnable.Components;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Timing;
|
||||
@@ -16,7 +17,7 @@ namespace Content.Server.DoAfter
|
||||
|
||||
private TaskCompletionSource<DoAfterStatus> Tcs { get; }
|
||||
|
||||
public DoAfterEventArgs EventArgs;
|
||||
public readonly DoAfterEventArgs EventArgs;
|
||||
|
||||
public TimeSpan StartTime { get; }
|
||||
|
||||
|
||||
@@ -81,6 +81,36 @@ namespace Content.Server.DoAfter
|
||||
/// </summary>
|
||||
public Func<bool>? ExtraCheck { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Event to be raised directed to the <see cref="User"/> entity when the DoAfter is cancelled.
|
||||
/// </summary>
|
||||
public EntityEventArgs? UserCancelledEvent { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Event to be raised directed to the <see cref="User"/> entity when the DoAfter is finished successfully.
|
||||
/// </summary>
|
||||
public EntityEventArgs? UserFinishedEvent { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Event to be raised directed to the <see cref="User"/> entity when the DoAfter is cancelled.
|
||||
/// </summary>
|
||||
public EntityEventArgs? TargetCancelledEvent { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Event to be raised directed to the <see cref="User"/> entity when the DoAfter is finished successfully.
|
||||
/// </summary>
|
||||
public EntityEventArgs? TargetFinishedEvent { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Event to be broadcast when the DoAfter is cancelled.
|
||||
/// </summary>
|
||||
public object? BroadcastCancelledEvent { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Event to be broadcast when the DoAfter is finished successfully.
|
||||
/// </summary>
|
||||
public object? BroadcastFinishedEvent { get; set; }
|
||||
|
||||
public DoAfterEventArgs(
|
||||
IEntity user,
|
||||
float delay,
|
||||
|
||||
@@ -11,15 +11,16 @@ namespace Content.Server.DoAfter
|
||||
[UsedImplicitly]
|
||||
public sealed class DoAfterSystem : EntitySystem
|
||||
{
|
||||
// We cache these lists as to not allocate them every update tick...
|
||||
private readonly List<DoAfter> _cancelled = new();
|
||||
private readonly List<DoAfter> _finished = new();
|
||||
|
||||
public override void Update(float frameTime)
|
||||
{
|
||||
base.Update(frameTime);
|
||||
|
||||
foreach (var comp in ComponentManager.EntityQuery<DoAfterComponent>(true))
|
||||
{
|
||||
var cancelled = new List<DoAfter>(0);
|
||||
var finished = new List<DoAfter>(0);
|
||||
|
||||
foreach (var doAfter in comp.DoAfters.ToArray())
|
||||
{
|
||||
doAfter.Run(frameTime);
|
||||
@@ -29,27 +30,47 @@ namespace Content.Server.DoAfter
|
||||
case DoAfterStatus.Running:
|
||||
break;
|
||||
case DoAfterStatus.Cancelled:
|
||||
cancelled.Add(doAfter);
|
||||
_cancelled.Add(doAfter);
|
||||
break;
|
||||
case DoAfterStatus.Finished:
|
||||
finished.Add(doAfter);
|
||||
_finished.Add(doAfter);
|
||||
break;
|
||||
default:
|
||||
throw new ArgumentOutOfRangeException();
|
||||
}
|
||||
}
|
||||
|
||||
foreach (var doAfter in cancelled)
|
||||
foreach (var doAfter in _cancelled)
|
||||
{
|
||||
comp.Cancelled(doAfter);
|
||||
|
||||
if(!doAfter.EventArgs.User.Deleted && doAfter.EventArgs.UserCancelledEvent != null)
|
||||
RaiseLocalEvent(doAfter.EventArgs.User.Uid, doAfter.EventArgs.UserCancelledEvent, false);
|
||||
|
||||
if(doAfter.EventArgs.Target is { Deleted: false } && doAfter.EventArgs.TargetCancelledEvent != null)
|
||||
RaiseLocalEvent(doAfter.EventArgs.Target.Uid, doAfter.EventArgs.TargetCancelledEvent, false);
|
||||
|
||||
if(doAfter.EventArgs.BroadcastCancelledEvent != null)
|
||||
RaiseLocalEvent(doAfter.EventArgs.BroadcastCancelledEvent);
|
||||
}
|
||||
|
||||
foreach (var doAfter in finished)
|
||||
foreach (var doAfter in _finished)
|
||||
{
|
||||
comp.Finished(doAfter);
|
||||
|
||||
if(!doAfter.EventArgs.User.Deleted && doAfter.EventArgs.UserFinishedEvent != null)
|
||||
RaiseLocalEvent(doAfter.EventArgs.User.Uid, doAfter.EventArgs.UserFinishedEvent, false);
|
||||
|
||||
if(doAfter.EventArgs.Target is { Deleted: false } && doAfter.EventArgs.TargetFinishedEvent != null)
|
||||
RaiseLocalEvent(doAfter.EventArgs.Target.Uid, doAfter.EventArgs.TargetFinishedEvent, false);
|
||||
|
||||
if(doAfter.EventArgs.BroadcastFinishedEvent != null)
|
||||
RaiseLocalEvent(doAfter.EventArgs.BroadcastFinishedEvent);
|
||||
}
|
||||
|
||||
finished.Clear();
|
||||
// Clean the shared lists at the end, ensuring they'll be clean for the next time we need them.
|
||||
_cancelled.Clear();
|
||||
_finished.Clear();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -59,17 +80,33 @@ namespace Content.Server.DoAfter
|
||||
/// </summary>
|
||||
/// <param name="eventArgs"></param>
|
||||
/// <returns></returns>
|
||||
public async Task<DoAfterStatus> DoAfter(DoAfterEventArgs eventArgs)
|
||||
public async Task<DoAfterStatus> WaitDoAfter(DoAfterEventArgs eventArgs)
|
||||
{
|
||||
var doAfter = CreateDoAfter(eventArgs);
|
||||
|
||||
await doAfter.AsTask;
|
||||
|
||||
return doAfter.Status;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates a DoAfter without waiting for it to finish. You can use events with this.
|
||||
/// These can be potentially cancelled by the user moving or when other things happen.
|
||||
/// </summary>
|
||||
/// <param name="eventArgs"></param>
|
||||
public void DoAfter(DoAfterEventArgs eventArgs)
|
||||
{
|
||||
CreateDoAfter(eventArgs);
|
||||
}
|
||||
|
||||
private DoAfter CreateDoAfter(DoAfterEventArgs eventArgs)
|
||||
{
|
||||
// Setup
|
||||
var doAfter = new DoAfter(eventArgs);
|
||||
// Caller's gonna be responsible for this I guess
|
||||
var doAfterComponent = eventArgs.User.GetComponent<DoAfterComponent>();
|
||||
doAfterComponent.Add(doAfter);
|
||||
|
||||
await doAfter.AsTask;
|
||||
|
||||
return doAfter.Status;
|
||||
return doAfter;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -3,7 +3,7 @@ using System;
|
||||
using System.Threading;
|
||||
using Content.Server.Power.Components;
|
||||
using Content.Server.VendingMachines;
|
||||
using Content.Server.Wires.Components;
|
||||
using Content.Server.WireHacking;
|
||||
using Content.Shared.Doors;
|
||||
using Content.Shared.Interaction;
|
||||
using Content.Shared.Notification;
|
||||
@@ -36,7 +36,7 @@ namespace Content.Server.Doors.Components
|
||||
private readonly SharedAppearanceComponent? _appearanceComponent = null;
|
||||
|
||||
[ComponentDependency]
|
||||
private readonly PowerReceiverComponent? _receiverComponent = null;
|
||||
private readonly ApcPowerReceiverComponent? _receiverComponent = null;
|
||||
|
||||
[ComponentDependency]
|
||||
private readonly WiresComponent? _wiresComponent = null;
|
||||
|
||||
@@ -33,7 +33,7 @@ namespace Content.Server.Engineering.EntitySystems
|
||||
BreakOnUserMove = true,
|
||||
BreakOnStun = true,
|
||||
};
|
||||
var result = await doAfterSystem.DoAfter(doAfterArgs);
|
||||
var result = await doAfterSystem.WaitDoAfter(doAfterArgs);
|
||||
|
||||
if (result != DoAfterStatus.Finished)
|
||||
return;
|
||||
|
||||
@@ -50,7 +50,7 @@ namespace Content.Server.Engineering.EntitySystems
|
||||
BreakOnStun = true,
|
||||
PostCheck = IsTileClear,
|
||||
};
|
||||
var result = await doAfterSystem.DoAfter(doAfterArgs);
|
||||
var result = await doAfterSystem.WaitDoAfter(doAfterArgs);
|
||||
|
||||
if (result != DoAfterStatus.Finished)
|
||||
return;
|
||||
|
||||
@@ -82,7 +82,7 @@ namespace Content.Server.Fluids.Components
|
||||
BreakOnStun = true,
|
||||
BreakOnDamage = true,
|
||||
};
|
||||
var result = await EntitySystem.Get<DoAfterSystem>().DoAfter(doAfterArgs);
|
||||
var result = await EntitySystem.Get<DoAfterSystem>().WaitDoAfter(doAfterArgs);
|
||||
|
||||
_currentlyUsing.Remove(eventArgs.Using.Uid);
|
||||
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user