WiP movement prediction.

This commit is contained in:
Pieter-Jan Briers
2020-06-24 02:21:20 +02:00
parent 822436bb81
commit da45a52325
48 changed files with 1101 additions and 540 deletions

View File

@@ -8,6 +8,7 @@ using Content.Server.Interfaces.GameObjects;
using Content.Server.Utility;
using Content.Shared.Chemistry;
using Content.Shared.GameObjects.Components.Chemistry;
using Content.Shared.GameObjects.EntitySystems;
using Robust.Server.GameObjects.Components.Container;
using Robust.Server.GameObjects.Components.UserInterface;
using Robust.Server.Interfaces.GameObjects;

View File

@@ -5,6 +5,7 @@ using System.Threading.Tasks.Dataflow;
using Content.Server.GameObjects.EntitySystems;
using Content.Server.Interfaces;
using Content.Shared.GameObjects;
using Content.Shared.GameObjects.EntitySystems;
using Robust.Server.GameObjects.Components.Container;
using Robust.Server.Interfaces.Player;
using Robust.Shared.GameObjects;

View File

@@ -3,11 +3,9 @@ using System.Linq;
using Content.Server.GameObjects.Components.Mobs;
using Content.Server.GameObjects.EntitySystems;
using Content.Server.Interfaces;
using Content.Server.Interfaces.GameObjects;
using Content.Server.Mobs;
using Content.Server.Utility;
using Content.Shared.GameObjects.Components.Instruments;
using NFluidsynth;
using Content.Shared.GameObjects.EntitySystems;
using Robust.Server.GameObjects;
using Robust.Server.GameObjects.Components.UserInterface;
using Robust.Server.Interfaces.GameObjects;
@@ -15,16 +13,12 @@ using Robust.Server.Interfaces.Player;
using Robust.Server.Player;
using Robust.Shared.Enums;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Log;
using Robust.Shared.Interfaces.Network;
using Robust.Shared.Interfaces.Timing;
using Robust.Shared.IoC;
using Robust.Shared.Players;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
using Logger = Robust.Shared.Log.Logger;
using MidiEvent = Robust.Shared.Audio.Midi.MidiEvent;
namespace Content.Server.GameObjects.Components.Instruments
{

View File

@@ -12,6 +12,7 @@ using Content.Shared.Chemistry;
using Content.Shared.GameObjects;
using Content.Shared.GameObjects.Components;
using Content.Shared.GameObjects.Components.Interactable;
using Content.Shared.GameObjects.EntitySystems;
using Content.Shared.Maps;
using Robust.Server.GameObjects;
using Robust.Server.GameObjects.EntitySystems;

View File

@@ -7,6 +7,7 @@ using Content.Server.Throw;
using Content.Server.Utility;
using Content.Shared.GameObjects;
using Content.Shared.GameObjects.Components.Items;
using Content.Shared.GameObjects.EntitySystems;
using Content.Shared.Physics;
using Robust.Server.GameObjects;
using Robust.Server.Interfaces.GameObjects;

View File

@@ -3,6 +3,7 @@ using Content.Server.GameObjects.EntitySystems;
using Content.Server.Mobs;
using Content.Shared.Audio;
using Content.Shared.GameObjects.Components.Mobs;
using Content.Shared.GameObjects.EntitySystems;
using Microsoft.EntityFrameworkCore.Metadata.Builders;
using Robust.Server.GameObjects;
using Robust.Server.GameObjects.EntitySystems;

View File

@@ -3,16 +3,18 @@ using System.Collections.Generic;
using Content.Server.GameObjects.Components.Mobs;
using Content.Server.GameObjects.EntitySystems;
using Content.Server.Interfaces;
using Content.Server.Interfaces.GameObjects.Components.Movement;
using Content.Server.Observer;
using Content.Shared.GameObjects;
using Content.Shared.GameObjects.Components.Mobs;
using Content.Shared.GameObjects.Components.Movement;
using Content.Shared.GameObjects.EntitySystems;
using Robust.Server.GameObjects;
using Robust.Server.Interfaces.Player;
using Robust.Shared.ContentPack;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Network;
using Robust.Shared.Players;
using Robust.Shared.Serialization;
namespace Content.Server.GameObjects
@@ -218,11 +220,11 @@ namespace Content.Server.GameObjects
Owner.GetComponent<DamageableComponent>().TakeDamage(DamageType.Heat, burnDamage, null);
}
void IRelayMoveInput.MoveInputPressed(IPlayerSession session)
void IRelayMoveInput.MoveInputPressed(ICommonSession session)
{
if (CurrentDamageState is DeadState)
{
new Ghost().Execute(null, session, null);
new Ghost().Execute(null, (IPlayerSession) session, null);
}
}
}

View File

@@ -1,50 +1,40 @@
using System;
using System.Threading;
using Content.Server.GameObjects.Components.Movement;
using Content.Server.GameObjects.EntitySystems;
using Content.Server.Interfaces.GameObjects;
using Content.Server.Mobs;
using Content.Shared.Audio;
using Content.Shared.GameObjects.Components.Mobs;
using Microsoft.Extensions.Logging;
using Robust.Server.GameObjects;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Timers;
using Robust.Shared.Interfaces.Timing;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Maths;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
using Timer = Robust.Shared.Timers.Timer;
using CannyFastMath;
using Content.Shared.GameObjects.Components.Movement;
using Math = CannyFastMath.Math;
using MathF = CannyFastMath.MathF;
namespace Content.Server.GameObjects.Components.Mobs
{
[RegisterComponent]
public class StunnableComponent : Component, IActionBlocker, IInteractHand, IMoveSpeedModifier
[ComponentReference(typeof(SharedStunnableComponent))]
public class StunnableComponent : SharedStunnableComponent, IInteractHand
{
public override string Name => "Stunnable";
#pragma warning disable 649
[Dependency] private IGameTiming _gameTiming;
#pragma warning restore 649
private TimeSpan? _lastStun;
[ViewVariables]
public TimeSpan? StunStart => _lastStun;
[ViewVariables] public TimeSpan? StunStart => _lastStun;
[ViewVariables]
public TimeSpan? StunEnd => _lastStun == null
? (TimeSpan?) null
: _gameTiming.CurTime + (TimeSpan.FromSeconds(Math.Max(_stunnedTimer, Math.Max(_knockdownTimer, _slowdownTimer))));
: _gameTiming.CurTime +
(TimeSpan.FromSeconds(Math.Max(_stunnedTimer, Math.Max(_knockdownTimer, _slowdownTimer))));
private const int StunLevels = 8;
@@ -59,14 +49,12 @@ namespace Content.Server.GameObjects.Components.Mobs
private float _knockdownTimer = 0f;
private float _slowdownTimer = 0f;
private float _walkModifierOverride = 0f;
private float _runModifierOverride = 0f;
private string _stunTexture;
private CancellationTokenSource _statusRemoveCancellation = new CancellationTokenSource();
[ViewVariables] public bool Stunned => _stunnedTimer > 0f;
[ViewVariables] public bool KnockedDown => _knockdownTimer > 0f;
[ViewVariables] public bool SlowedDown => _slowdownTimer > 0f;
[ViewVariables] public override bool Stunned => _stunnedTimer > 0f;
[ViewVariables] public override bool KnockedDown => _knockdownTimer > 0f;
[ViewVariables] public override bool SlowedDown => _slowdownTimer > 0f;
[ViewVariables] public float StunCap => _stunCap;
[ViewVariables] public float KnockdownCap => _knockdownCap;
[ViewVariables] public float SlowdownCap => _slowdownCap;
@@ -79,7 +67,8 @@ namespace Content.Server.GameObjects.Components.Mobs
serializer.DataField(ref _slowdownCap, "slowdownCap", 20f);
serializer.DataField(ref _helpInterval, "helpInterval", 1f);
serializer.DataField(ref _helpKnockdownRemove, "helpKnockdownRemove", 1f);
serializer.DataField(ref _stunTexture, "stunTexture", "/Textures/Objects/Melee/stunbaton.rsi/stunbaton_off.png");
serializer.DataField(ref _stunTexture, "stunTexture",
"/Textures/Objects/Melee/stunbaton.rsi/stunbaton_off.png");
}
/// <summary>
@@ -99,6 +88,7 @@ namespace Content.Server.GameObjects.Components.Mobs
_lastStun = _gameTiming.CurTime;
SetStatusEffect();
Dirty();
}
/// <summary>
@@ -118,6 +108,7 @@ namespace Content.Server.GameObjects.Components.Mobs
_lastStun = _gameTiming.CurTime;
SetStatusEffect();
Dirty();
}
/// <summary>
@@ -143,16 +134,17 @@ namespace Content.Server.GameObjects.Components.Mobs
if (seconds <= 0f)
return;
_walkModifierOverride = walkModifierOverride;
_runModifierOverride = runModifierOverride;
WalkModifierOverride = walkModifierOverride;
RunModifierOverride = runModifierOverride;
_slowdownTimer = seconds;
_lastStun = _gameTiming.CurTime;
if(Owner.TryGetComponent(out MovementSpeedModifierComponent movement))
if (Owner.TryGetComponent(out MovementSpeedModifierComponent movement))
movement.RefreshMovementSpeedModifiers();
SetStatusEffect();
Dirty();
}
/// <summary>
@@ -162,6 +154,7 @@ namespace Content.Server.GameObjects.Components.Mobs
{
_knockdownTimer = 0f;
_stunnedTimer = 0f;
Dirty();
}
public bool InteractHand(InteractHandEventArgs eventArgs)
@@ -170,7 +163,7 @@ namespace Content.Server.GameObjects.Components.Mobs
return false;
_canHelp = false;
Timer.Spawn(((int)_helpInterval*1000), () => _canHelp = true);
Timer.Spawn(((int) _helpInterval * 1000), () => _canHelp = true);
EntitySystem.Get<AudioSystem>()
.PlayFromEntity("/Audio/effects/thudswoosh.ogg", Owner, AudioHelpers.WithVariation(0.25f));
@@ -179,6 +172,7 @@ namespace Content.Server.GameObjects.Components.Mobs
SetStatusEffect();
Dirty();
return true;
}
@@ -187,7 +181,8 @@ namespace Content.Server.GameObjects.Components.Mobs
if (!Owner.TryGetComponent(out ServerStatusEffectsComponent status))
return;
status.ChangeStatusEffect(StatusEffect.Stun, _stunTexture, (StunStart == null || StunEnd == null) ? default : (StunStart.Value, StunEnd.Value));
status.ChangeStatusEffect(StatusEffect.Stun, _stunTexture,
(StunStart == null || StunEnd == null) ? default : (StunStart.Value, StunEnd.Value));
_statusRemoveCancellation.Cancel();
_statusRemoveCancellation = new CancellationTokenSource();
}
@@ -201,6 +196,7 @@ namespace Content.Server.GameObjects.Components.Mobs
if (_stunnedTimer <= 0)
{
_stunnedTimer = 0f;
Dirty();
}
}
@@ -213,6 +209,7 @@ namespace Content.Server.GameObjects.Components.Mobs
StandingStateHelper.Standing(Owner);
_knockdownTimer = 0f;
Dirty();
}
}
@@ -224,12 +221,14 @@ namespace Content.Server.GameObjects.Components.Mobs
{
_slowdownTimer = 0f;
if(Owner.TryGetComponent(out MovementSpeedModifierComponent movement))
if (Owner.TryGetComponent(out MovementSpeedModifierComponent movement))
movement.RefreshMovementSpeedModifiers();
Dirty();
}
}
if (!StunStart.HasValue || !StunEnd.HasValue || !Owner.TryGetComponent(out ServerStatusEffectsComponent status))
if (!StunStart.HasValue || !StunEnd.HasValue ||
!Owner.TryGetComponent(out ServerStatusEffectsComponent status))
return;
var start = StunStart.Value;
@@ -245,31 +244,6 @@ namespace Content.Server.GameObjects.Components.Mobs
}
}
#region ActionBlockers
public bool CanMove() => (!Stunned);
public bool CanInteract() => (!Stunned);
public bool CanUse() => (!Stunned);
public bool CanThrow() => (!Stunned);
public bool CanSpeak() => true;
public bool CanDrop() => (!Stunned);
public bool CanPickup() => (!Stunned);
public bool CanEmote() => true;
public bool CanAttack() => (!Stunned);
public bool CanEquip() => (!Stunned);
public bool CanUnequip() => (!Stunned);
public bool CanChangeDirection() => true;
#endregion
public float StunTimeModifier
{
get
@@ -318,8 +292,11 @@ namespace Content.Server.GameObjects.Components.Mobs
}
}
public float WalkSpeedModifier => (SlowedDown ? (_walkModifierOverride <= 0f ? 0.5f : _walkModifierOverride) : 1f);
public float SprintSpeedModifier => (SlowedDown ? (_runModifierOverride <= 0f ? 0.5f : _runModifierOverride) : 1f);
public override ComponentState GetComponentState()
{
return new StunnableComponentState(Stunned, KnockedDown, SlowedDown, WalkModifierOverride,
RunModifierOverride);
}
}
/// <summary>

View File

@@ -1,6 +1,4 @@
using Content.Server.AI.Utility;
using Content.Server.AI.Utility.AiLogic;
using Content.Server.Interfaces.GameObjects.Components.Movement;
using Content.Shared.GameObjects.Components.Movement;
using Robust.Server.AI;
using Robust.Server.GameObjects;
using Robust.Shared.GameObjects;
@@ -111,7 +109,7 @@ namespace Content.Server.GameObjects.Components.Movement
/// Is the entity Sprinting (running)?
/// </summary>
[ViewVariables]
public bool Sprinting { get; set; } = true;
public bool Sprinting { get; } = true;
/// <summary>
/// Calculated linear velocity direction of the entity.
@@ -119,11 +117,14 @@ namespace Content.Server.GameObjects.Components.Movement
[ViewVariables]
public Vector2 VelocityDir { get; set; }
(Vector2 walking, Vector2 sprinting) IMoverComponent.VelocityDir =>
Sprinting ? (Vector2.Zero, VelocityDir) : (VelocityDir, Vector2.Zero);
public GridCoordinates LastPosition { get; set; }
[ViewVariables(VVAccess.ReadWrite)]
public float StepSoundDistance { get; set; }
[ViewVariables(VVAccess.ReadWrite)] public float StepSoundDistance { get; set; }
public void SetVelocityDirection(Direction direction, bool enabled) { }
public void SetVelocityDirection(Direction direction, ushort subTick, bool enabled) { }
public void SetSprinting(ushort subTick, bool enabled) { }
}
}

View File

@@ -1,93 +0,0 @@
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Movement
{
[RegisterComponent]
public class MovementSpeedModifierComponent : Component
{
public const float DefaultBaseWalkSpeed = 4.0f;
public const float DefaultBaseSprintSpeed = 7.0f;
public override string Name => "MovementSpeedModifier";
private float _cachedWalkSpeedModifier = 1.0f;
[ViewVariables]
public float WalkSpeedModifier
{
get
{
RecalculateMovementSpeedModifiers();
return _cachedWalkSpeedModifier;
}
}
private float _cachedSprintSpeedModifier;
[ViewVariables]
public float SprintSpeedModifier
{
get
{
RecalculateMovementSpeedModifiers();
return _cachedSprintSpeedModifier;
}
}
[ViewVariables(VVAccess.ReadWrite)]
public float BaseWalkSpeed { get; set; }
[ViewVariables(VVAccess.ReadWrite)]
public float BaseSprintSpeed { get; set; }
[ViewVariables]
public float CurrentWalkSpeed => WalkSpeedModifier * BaseWalkSpeed;
[ViewVariables]
public float CurrentSprintSpeed => SprintSpeedModifier * BaseSprintSpeed;
/// <summary>
/// set to warn us that a component's movespeed modifier has changed
/// </summary>
private bool _movespeedModifiersNeedRefresh = true;
public void RefreshMovementSpeedModifiers()
{
_movespeedModifiersNeedRefresh = true;
}
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(this, p => p.BaseWalkSpeed, "baseWalkSpeed", 4);
serializer.DataField(this, p => p.BaseSprintSpeed, "baseSprintSpeed", 7);
}
/// <summary>
/// Recalculate movement speed with current modifiers, or return early if no change
/// </summary>
private void RecalculateMovementSpeedModifiers()
{
{
if (!_movespeedModifiersNeedRefresh)
return;
var movespeedModifiers = Owner.GetAllComponents<IMoveSpeedModifier>();
float walkSpeedModifier = 1.0f;
float sprintSpeedModifier = 1.0f;
foreach (var component in movespeedModifiers)
{
walkSpeedModifier *= component.WalkSpeedModifier;
sprintSpeedModifier *= component.SprintSpeedModifier;
}
_cachedWalkSpeedModifier = walkSpeedModifier;
_cachedSprintSpeedModifier = sprintSpeedModifier;
}
_movespeedModifiersNeedRefresh = false;
}
}
interface IMoveSpeedModifier
{
float WalkSpeedModifier { get; }
float SprintSpeedModifier { get; }
}
}

View File

@@ -1,17 +1,11 @@

using Content.Server.Interfaces.GameObjects.Components.Movement;
using Robust.Server.GameObjects;
using Content.Shared.GameObjects.Components.Movement;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Components;
using Robust.Shared.Log;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Physics;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
using Robust.Shared.IoC;
using Robust.Shared.Interfaces.Configuration;
using Robust.Shared.Configuration;
#nullable enable
namespace Content.Server.GameObjects.Components.Movement
{
@@ -20,138 +14,11 @@ namespace Content.Server.GameObjects.Components.Movement
/// </summary>
[RegisterComponent]
[ComponentReference(typeof(IMoverComponent))]
public class PlayerInputMoverComponent : Component, IMoverComponent, ICollideSpecial
public class PlayerInputMoverComponent : SharedPlayerInputMoverComponent, IMoverComponent, ICollideSpecial
{
#pragma warning disable 649
[Dependency] private readonly IConfigurationManager _configurationManager;
#pragma warning restore 649
public override GridCoordinates LastPosition { get; set; }
private bool _movingUp;
private bool _movingDown;
private bool _movingLeft;
private bool _movingRight;
/// <inheritdoc />
public override string Name => "PlayerInputMover";
/// <summary>
/// Movement speed (m/s) that the entity walks, after modifiers
/// </summary>
[ViewVariables]
public float CurrentWalkSpeed
{
get
{
if (Owner.TryGetComponent(out MovementSpeedModifierComponent component))
{
return component.CurrentWalkSpeed;
}
return MovementSpeedModifierComponent.DefaultBaseWalkSpeed;
}
}
/// <summary>
/// Movement speed (m/s) that the entity walks, after modifiers
/// </summary>
[ViewVariables]
public float CurrentSprintSpeed
{
get
{
if (Owner.TryGetComponent(out MovementSpeedModifierComponent component))
{
return component.CurrentSprintSpeed;
}
return MovementSpeedModifierComponent.DefaultBaseSprintSpeed;
}
}
/// <inheritdoc />
[ViewVariables]
public float CurrentPushSpeed => 5.0f;
/// <inheritdoc />
[ViewVariables]
public float GrabRange => 0.2f;
/// <summary>
/// Is the entity Sprinting (running)?
/// </summary>
[ViewVariables]
public bool Sprinting { get; set; } = true;
/// <summary>
/// Calculated linear velocity direction of the entity.
/// </summary>
[ViewVariables]
public Vector2 VelocityDir { get; private set; }
public GridCoordinates LastPosition { get; set; }
public float StepSoundDistance { get; set; }
/// <summary>
/// Whether or not the player can move diagonally.
/// </summary>
[ViewVariables] public bool DiagonalMovementEnabled => _configurationManager.GetCVar<bool>("game.diagonalmovement");
/// <inheritdoc />
public override void OnAdd()
{
// This component requires that the entity has a PhysicsComponent.
if (!Owner.HasComponent<PhysicsComponent>())
Logger.Error($"[ECS] {Owner.Prototype.Name} - {nameof(PlayerInputMoverComponent)} requires {nameof(PhysicsComponent)}. ");
base.OnAdd();
}
/// <summary>
/// Toggles one of the four cardinal directions. Each of the four directions are
/// composed into a single direction vector, <see cref="VelocityDir"/>. Enabling
/// opposite directions will cancel each other out, resulting in no direction.
/// </summary>
/// <param name="direction">Direction to toggle.</param>
/// <param name="enabled">If the direction is active.</param>
public void SetVelocityDirection(Direction direction, bool enabled)
{
switch (direction)
{
case Direction.East:
_movingRight = enabled;
break;
case Direction.North:
_movingUp = enabled;
break;
case Direction.West:
_movingLeft = enabled;
break;
case Direction.South:
_movingDown = enabled;
break;
}
// key directions are in screen coordinates
// _moveDir is in world coordinates
// if the camera is moved, this needs to be changed
var x = 0;
x -= _movingLeft ? 1 : 0;
x += _movingRight ? 1 : 0;
var y = 0;
if (DiagonalMovementEnabled || x == 0)
{
y -= _movingDown ? 1 : 0;
y += _movingUp ? 1 : 0;
}
VelocityDir = new Vector2(x, y);
// can't normalize zero length vector
if (VelocityDir.LengthSquared > 1.0e-6)
VelocityDir = VelocityDir.Normalized;
}
public override float StepSoundDistance { get; set; }
/// <summary>
/// Special collision override, can be used to give custom behaviors deciding when to collide
@@ -167,6 +34,5 @@ namespace Content.Server.GameObjects.Components.Movement
}
return false;
}
}
}

View File

@@ -1,5 +1,5 @@
using Content.Server.GameObjects.Components.Mobs;
using Content.Server.Interfaces.GameObjects.Components.Movement;
using Content.Shared.GameObjects.Components.Movement;
using Robust.Server.GameObjects;
using Robust.Server.GameObjects.Components.Container;
using Robust.Shared.GameObjects;
@@ -44,11 +44,11 @@ namespace Content.Server.GameObjects.Components.Movement
public float GrabRange => 0.0f;
public bool Sprinting { get; set; }
public Vector2 VelocityDir { get; } = Vector2.Zero;
public (Vector2 walking, Vector2 sprinting) VelocityDir { get; } = (Vector2.Zero, Vector2.Zero);
public GridCoordinates LastPosition { get; set; }
public float StepSoundDistance { get; set; }
public void SetVelocityDirection(Direction direction, bool enabled)
public void SetVelocityDirection(Direction direction, ushort subTick, bool enabled)
{
var gridId = Owner.Transform.GridID;
@@ -74,6 +74,11 @@ namespace Content.Server.GameObjects.Components.Movement
}
}
public void SetSprinting(ushort subTick, bool enabled)
{
// Shuttles can't sprint.
}
private Vector2 CalcNewVelocity(Direction direction, bool enabled)
{
switch (direction)

View File

@@ -4,6 +4,8 @@ using Content.Server.GameObjects.Components.Mobs;
using Content.Server.GameObjects.Components.Movement;
using Content.Shared.GameObjects;
using Content.Shared.GameObjects.Components.Mobs;
using Content.Shared.GameObjects.Components.Movement;
using Content.Shared.GameObjects.Components.Nutrition;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.Random;
@@ -15,14 +17,12 @@ using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Nutrition
{
[RegisterComponent]
public sealed class HungerComponent : Component, IMoveSpeedModifier
public sealed class HungerComponent : SharedHungerComponent
{
#pragma warning disable 649
[Dependency] private readonly IRobustRandom _random;
#pragma warning restore 649
public override string Name => "Hunger";
// Base stuff
public float BaseDecayRate => _baseDecayRate;
[ViewVariables] private float _baseDecayRate;
@@ -30,7 +30,7 @@ namespace Content.Server.GameObjects.Components.Nutrition
[ViewVariables] private float _actualDecayRate;
// Hunger
public HungerThreshold CurrentHungerThreshold => _currentHungerThreshold;
public override HungerThreshold CurrentHungerThreshold => _currentHungerThreshold;
private HungerThreshold _currentHungerThreshold;
private HungerThreshold _lastHungerThreshold;
public float CurrentHunger => _currentHunger;
@@ -127,6 +127,7 @@ namespace Content.Server.GameObjects.Components.Nutrition
_currentHungerThreshold = GetHungerThreshold(_currentHunger);
_lastHungerThreshold = HungerThreshold.Okay; // TODO: Potentially change this -> Used Okay because no effects.
HungerThresholdEffect(true);
Dirty();
}
public HungerThreshold GetHungerThreshold(float food)
@@ -161,6 +162,7 @@ namespace Content.Server.GameObjects.Components.Nutrition
{
_currentHungerThreshold = calculatedHungerThreshold;
HungerThresholdEffect();
Dirty();
}
if (_currentHungerThreshold == HungerThreshold.Dead)
{
@@ -179,36 +181,11 @@ namespace Content.Server.GameObjects.Components.Nutrition
_currentHunger = HungerThresholds[HungerThreshold.Okay];
}
float IMoveSpeedModifier.WalkSpeedModifier
public override ComponentState GetComponentState()
{
get
{
if (_currentHungerThreshold == HungerThreshold.Starving)
{
return 0.5f;
}
return 1.0f;
}
}
float IMoveSpeedModifier.SprintSpeedModifier
{
get
{
if (_currentHungerThreshold == HungerThreshold.Starving)
{
return 0.5f;
}
return 1.0f;
}
return new HungerComponentState(_currentHungerThreshold);
}
}
public enum HungerThreshold
{
Overfed,
Okay,
Peckish,
Starving,
Dead,
}
}

View File

@@ -4,6 +4,8 @@ using Content.Server.GameObjects.Components.Mobs;
using Content.Server.GameObjects.Components.Movement;
using Content.Shared.GameObjects;
using Content.Shared.GameObjects.Components.Mobs;
using Content.Shared.GameObjects.Components.Movement;
using Content.Shared.GameObjects.Components.Nutrition;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.Random;
@@ -15,14 +17,12 @@ using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Nutrition
{
[RegisterComponent]
public sealed class ThirstComponent : Component, IMoveSpeedModifier
public sealed class ThirstComponent : SharedThirstComponent, IMoveSpeedModifier
{
#pragma warning disable 649
[Dependency] private readonly IRobustRandom _random;
#pragma warning restore 649
public override string Name => "Thirst";
// Base stuff
public float BaseDecayRate => _baseDecayRate;
[ViewVariables] private float _baseDecayRate;
@@ -30,7 +30,7 @@ namespace Content.Server.GameObjects.Components.Nutrition
[ViewVariables] private float _actualDecayRate;
// Thirst
public ThirstThreshold CurrentThirstThreshold => _currentThirstThreshold;
public override ThirstThreshold CurrentThirstThreshold => _currentThirstThreshold;
private ThirstThreshold _currentThirstThreshold;
private ThirstThreshold _lastThirstThreshold;
public float CurrentThirst => _currentThirst;
@@ -126,6 +126,7 @@ namespace Content.Server.GameObjects.Components.Nutrition
_lastThirstThreshold = ThirstThreshold.Okay; // TODO: Potentially change this -> Used Okay because no effects.
// TODO: Check all thresholds make sense and throw if they don't.
ThirstThresholdEffect(true);
Dirty();
}
public ThirstThreshold GetThirstThreshold(float drink)
@@ -160,6 +161,7 @@ namespace Content.Server.GameObjects.Components.Nutrition
{
_currentThirstThreshold = calculatedThirstThreshold;
ThirstThresholdEffect();
Dirty();
}
if (_currentThirstThreshold == ThirstThreshold.Dead)
@@ -174,42 +176,16 @@ namespace Content.Server.GameObjects.Components.Nutrition
}
}
float IMoveSpeedModifier.SprintSpeedModifier
{
get
{
if (_currentThirstThreshold == ThirstThreshold.Parched)
{
return 0.25f;
}
return 1.0f;
}
}
float IMoveSpeedModifier.WalkSpeedModifier
{
get
{
if (_currentThirstThreshold == ThirstThreshold.Parched)
{
return 0.5f;
}
return 1.0f;
}
}
public void ResetThirst()
{
_currentThirst = ThirstThresholds[ThirstThreshold.Okay];
}
public override ComponentState GetComponentState()
{
return new ThirstComponentState(_currentThirstThreshold);
}
}
public enum ThirstThreshold
{
// Hydrohomies
OverHydrated,
Okay,
Thirsty,
Parched,
Dead,
}
}

View File

@@ -1,6 +1,7 @@
using Content.Server.GameObjects.EntitySystems;
using Content.Server.Players;
using Content.Shared.GameObjects.Components.Observer;
using Content.Shared.GameObjects.EntitySystems;
using Robust.Server.GameObjects;
using Robust.Server.GameObjects.Components;
using Robust.Server.Interfaces.GameObjects;
@@ -15,7 +16,7 @@ using Timer = Robust.Shared.Timers.Timer;
namespace Content.Server.GameObjects.Components.Observer
{
[RegisterComponent]
public class GhostComponent : SharedGhostComponent, IActionBlocker
public class GhostComponent : SharedGhostComponent
{
private bool _canReturnToBody = true;
@@ -75,13 +76,5 @@ namespace Content.Server.GameObjects.Components.Observer
break;
}
}
public bool CanInteract() => false;
public bool CanUse() => false;
public bool CanThrow() => false;
public bool CanDrop() => false;
public bool CanPickup() => false;
public bool CanEmote() => false;
public bool CanAttack() => false;
}
}

View File

@@ -1,8 +1,8 @@
using System;
using Content.Server.GameObjects.Components.Mobs;
using Content.Server.GameObjects.EntitySystems;
using Content.Server.GameObjects.Components.Movement;
using Content.Shared.GameObjects.Components.Weapons.Ranged;
using Content.Shared.GameObjects.EntitySystems;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Network;
@@ -88,7 +88,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged
{
return;
}
var curTime = IoCManager.Resolve<IGameTiming>().CurTime;
var span = curTime - _lastFireTime;
if (span.TotalSeconds < 1 / FireRate)