Fires now play a sound effect. (#6138)
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@@ -9,7 +9,6 @@ namespace Content.Server.Atmos.EntitySystems
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[Dependency] private readonly IConfigurationManager _cfg = default!;
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public bool SpaceWind { get; private set; }
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public string? SpaceWindSound { get; private set; }
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public bool MonstermosEqualization { get; private set; }
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public bool MonstermosDepressurization { get; private set; }
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public bool MonstermosRipTiles { get; private set; }
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@@ -24,7 +23,6 @@ namespace Content.Server.Atmos.EntitySystems
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private void InitializeCVars()
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{
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_cfg.OnValueChanged(CCVars.SpaceWind, value => SpaceWind = value, true);
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_cfg.OnValueChanged(CCVars.SpaceWindSound, value => SpaceWindSound = value, true);
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_cfg.OnValueChanged(CCVars.MonstermosEqualization, value => MonstermosEqualization = value, true);
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_cfg.OnValueChanged(CCVars.MonstermosDepressurization, value => MonstermosDepressurization = value, true);
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_cfg.OnValueChanged(CCVars.MonstermosRipTiles, value => MonstermosRipTiles = value, true);
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