Fires now play a sound effect. (#6138)

This commit is contained in:
Vera Aguilera Puerto
2022-01-13 15:18:17 +01:00
committed by GitHub
parent 0990389a20
commit daef343c2c
8 changed files with 76 additions and 21 deletions

View File

@@ -9,7 +9,6 @@ namespace Content.Server.Atmos.EntitySystems
[Dependency] private readonly IConfigurationManager _cfg = default!;
public bool SpaceWind { get; private set; }
public string? SpaceWindSound { get; private set; }
public bool MonstermosEqualization { get; private set; }
public bool MonstermosDepressurization { get; private set; }
public bool MonstermosRipTiles { get; private set; }
@@ -24,7 +23,6 @@ namespace Content.Server.Atmos.EntitySystems
private void InitializeCVars()
{
_cfg.OnValueChanged(CCVars.SpaceWind, value => SpaceWind = value, true);
_cfg.OnValueChanged(CCVars.SpaceWindSound, value => SpaceWindSound = value, true);
_cfg.OnValueChanged(CCVars.MonstermosEqualization, value => MonstermosEqualization = value, true);
_cfg.OnValueChanged(CCVars.MonstermosDepressurization, value => MonstermosDepressurization = value, true);
_cfg.OnValueChanged(CCVars.MonstermosRipTiles, value => MonstermosRipTiles = value, true);