Fires now play a sound effect. (#6138)
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@@ -381,12 +381,6 @@ namespace Content.Shared.CCVar
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public static readonly CVarDef<bool> SpaceWind =
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CVarDef.Create("atmos.space_wind", true, CVar.SERVERONLY);
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/// <summary>
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/// The sound that plays when space wind occurs.
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/// </summary>
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public static readonly CVarDef<string> SpaceWindSound =
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CVarDef.Create("atmos.space_wind_sound", "/Audio/Effects/space_wind.ogg", CVar.SERVERONLY);
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/// <summary>
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/// Whether monstermos tile equalization is enabled.
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/// </summary>
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