Fixes and stuff (#229)
* - add: Add rites description. * - fix: Fix fuel tank explosion. * - tweak: Jug can attack now. * - tweak: Less material size. * - fix: Translation fix. * - tweak: Dead people are collideable. * - tweak: Less small mobs damage. * - add: You can now shoot yourself. * - add: Mood effect for felinids. * Revert "- fix: Fix fuel tank explosion." This reverts commit 72d9d6d2c5a3e579c50e8fa63a58e6d989dbe9e9. * - fix: Keyhole fixes. * - tweak: Doors now cost less material. * - fix: Change loc.
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@@ -1,5 +1,6 @@
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using Content.Shared._White.Cult.Components;
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using Content.Shared.Actions;
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using Content.Shared.Examine;
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using Content.Shared.Hands;
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using Content.Shared.StatusEffect;
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using Content.Shared.Stunnable;
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@@ -23,6 +24,12 @@ public sealed class BloodSpearSystem : EntitySystem
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SubscribeLocalEvent<BloodSpearComponent, ComponentRemove>(OnRemove);
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SubscribeLocalEvent<BloodSpearComponent, GotEquippedHandEvent>(OnEquip);
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SubscribeLocalEvent<BloodSpearComponent, ThrowDoHitEvent>(OnThrowDoHit);
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SubscribeLocalEvent<BloodSpearComponent, ExaminedEvent>(OnExamine);
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}
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private void OnExamine(Entity<BloodSpearComponent> ent, ref ExaminedEvent args)
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{
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args.PushMarkup(Loc.GetString("blood-spear-component-extra-desc"));
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}
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private void OnThrowDoHit(Entity<BloodSpearComponent> ent, ref ThrowDoHitEvent args)
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