Merge branch 'master' into 2020-08-31-click-attack
This commit is contained in:
@@ -2,6 +2,8 @@
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using Content.Server.GameObjects.Components.NodeContainer;
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using Content.Server.GameObjects.Components.NodeContainer.Nodes;
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using Content.Shared.GameObjects.Components.Atmos;
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using Content.Shared.GameObjects.Atmos;
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using Robust.Server.GameObjects;
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using Robust.Shared.Log;
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using Robust.Shared.Serialization;
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using Robust.Shared.ViewVariables;
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@@ -14,6 +16,21 @@ namespace Content.Server.GameObjects.Components.Atmos.Piping
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/// </summary>
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public abstract class BasePumpComponent : PipeNetDeviceComponent
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{
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/// <summary>
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/// If the pump is currently pumping.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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public bool PumpEnabled
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{
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get => _pumpEnabled;
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set
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{
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_pumpEnabled = value;
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UpdateAppearance();
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}
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}
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private bool _pumpEnabled = true;
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/// <summary>
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/// Needs to be same <see cref="PipeDirection"/> as that of a <see cref="Pipe"/> on this entity.
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/// </summary>
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@@ -32,6 +49,8 @@ namespace Content.Server.GameObjects.Components.Atmos.Piping
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[ViewVariables]
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private PipeNode _outletPipe;
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private AppearanceComponent _appearance;
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public override void ExposeData(ObjectSerializer serializer)
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{
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base.ExposeData(serializer);
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@@ -57,13 +76,23 @@ namespace Content.Server.GameObjects.Components.Atmos.Piping
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Logger.Error($"{typeof(BasePumpComponent)} on entity {Owner.Uid} could not find compatible {nameof(PipeNode)}s on its {nameof(NodeContainerComponent)}.");
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return;
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}
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Owner.TryGetComponent(out _appearance);
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UpdateAppearance();
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}
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public override void Update()
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{
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if (!PumpEnabled)
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return;
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PumpGas(_inletPipe.Air, _outletPipe.Air);
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}
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protected abstract void PumpGas(GasMixture inletGas, GasMixture outletGas);
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private void UpdateAppearance()
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{
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_appearance?.SetData(PumpVisuals.VisualState, new PumpVisualState(_inletDirection, _outletDirection, _inletPipe.ConduitLayer, _outletPipe.ConduitLayer, PumpEnabled));
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}
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}
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}
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@@ -246,9 +246,12 @@ namespace Content.Server.GameObjects.Components.Instruments
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public void HandSelected(HandSelectedEventArgs eventArgs)
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{
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var session = eventArgs.User?.GetComponent<BasicActorComponent>()?.playerSession;
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if (eventArgs.User == null || !eventArgs.User.TryGetComponent(out BasicActorComponent? actor))
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return;
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if (session == null) return;
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var session = actor.playerSession;
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if (session.Status != SessionStatus.InGame) return;
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InstrumentPlayer = session;
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}
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