From db290fd91e0c6ef89dd1d1b7d68939063e90d249 Mon Sep 17 00:00:00 2001 From: Clyybber Date: Tue, 16 Feb 2021 11:56:50 +0100 Subject: [PATCH] Fix potential reaction crash (#3251) --- .../Components/Chemistry/SolutionAreaEffectComponent.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Content.Server/GameObjects/Components/Chemistry/SolutionAreaEffectComponent.cs b/Content.Server/GameObjects/Components/Chemistry/SolutionAreaEffectComponent.cs index 8d6e634823..e9b8514704 100644 --- a/Content.Server/GameObjects/Components/Chemistry/SolutionAreaEffectComponent.cs +++ b/Content.Server/GameObjects/Components/Chemistry/SolutionAreaEffectComponent.cs @@ -144,7 +144,7 @@ namespace Content.Server.GameObjects.Components.Chemistry reagent.ReactionTile(tile, reagentQuantity.Quantity * solutionFraction); // Touch every entity on the tile - foreach (var entity in tile.GetEntitiesInTileFast()) + foreach (var entity in tile.GetEntitiesInTileFast().ToArray()) { reagent.ReactionEntity(entity, ReactionMethod.Touch, reagentQuantity.Quantity * solutionFraction); }