Zombies!!! (#7509)
* wip * heal on bite * more fixes and additions * don't crash * Update medicine.yml * zombie claw item and damage resist * ignoredcomponents.cs * Add zombie claw, fix infection, add immunities * fix * razzle dazzle * yaml fix * Update Content.Server/Disease/DiseaseZombieSystem.cs Co-authored-by: Moony <moonheart08@users.noreply.github.com> * Update Content.Server/Disease/DiseaseZombieSystem.cs Co-authored-by: Moony <moonheart08@users.noreply.github.com> * Update Content.Server/Disease/DiseaseZombieSystem.cs Co-authored-by: Moony <moonheart08@users.noreply.github.com> * Update Content.Server/Disease/DiseaseZombieSystem.cs Co-authored-by: Moony <moonheart08@users.noreply.github.com> * sdasadsadsadasd * Generalize DiseaseProgression.cs * final final final final final final cope seethe * Update medicine.yml * Update Content.Server/Disease/Components/DiseaseZombieComponent.cs Co-authored-by: mirrorcult <lunarautomaton6@gmail.com> * Update BloodstreamSystem.cs * Update Content.Server/Disease/Components/DiseaseZombieComponent.cs Co-authored-by: mirrorcult <lunarautomaton6@gmail.com> * Update Content.Server/Disease/DiseaseZombieSystem.cs Co-authored-by: mirrorcult <lunarautomaton6@gmail.com> * fixing until i die * folder + zombietransfer fix * smol fixe * the smallest of fixes * aaaa * Infection timer buff Co-authored-by: Moony <moonheart08@users.noreply.github.com> Co-authored-by: mirrorcult <lunarautomaton6@gmail.com>
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@@ -104,6 +104,17 @@
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Heat: 0.9
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Poison: 0.9
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- type: damageModifierSet
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id: Zombie #Blunt resistent and immune to biological threats, but can be hacked apart and burned
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coefficients:
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Blunt: 0.4
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Slash: 0.8
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Piercing: 0.9
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Shock: 0.8
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Cold: 0.2
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Heat: 3.0
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Poison: 0.0
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# Represents which damage types should be modified
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# in relation to how they cause bloodloss damage.
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- type: damageModifierSet
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@@ -15,4 +15,29 @@
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- !type:DiseaseReagentCure
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reagent: Phalanximine
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min: 15
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### Once radiation is refactored I want it to have a small chance of giving you regular cancer
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- type: disease
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id: ZombieInfection
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name: Zombie Infection #This is the incubation period of the zombie disease.
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infectious: false
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cureResist: 0.2
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effects:
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- !type:DiseaseHealthChange
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probability: 0.05
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damage:
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types:
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Blunt: 3
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- !type:DiseaseSnough
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probability: 0.005
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snoughMessage: disease-cough
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snoughSound:
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collection: Coughs
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- !type:DiseaseProgression
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probability: 0.5
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comp: DiseaseZombie
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cures:
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- !type:DiseaseReagentCure
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reagent: Romerol
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min: 10
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@@ -35,3 +35,13 @@
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- type: HealthAnalyzer
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fake: true
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disease: OwOnavirus
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- type: entity
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parent: HandheldHealthAnalyzer
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id: HandheldHealthAnalyzerZombie
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name: Zombie Infector
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suffix: DEBUG
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components:
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- type: HealthAnalyzer
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fake: true
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disease: ZombieInfection
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@@ -0,0 +1,21 @@
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# Special entity used to fill zombie's hands when they turn undead
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- type: entity
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id: ZombieClaw
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name: Zombie Claw
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noSpawn: true
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components:
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- type: Sprite
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sprite: Objects/Weapons/Melee/zombie_claw.rsi
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state: icon
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- type: Item
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- type: ZombieTransfer
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- type: Unremoveable
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- type: MeleeWeapon
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damage:
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types:
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Slash: 13
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Piercing: 7
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range: 1
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arcwidth: 0
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arc: claw
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@@ -726,6 +726,14 @@
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- type: Sprite
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state: xenolab
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- type: entity
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parent: BaseSign
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id: SignZomlab
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name: zombie lab sign
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components:
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- type: Sprite
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state: zomlab
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- type: entity
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parent: BaseSign
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id: SignSecureMedRed
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@@ -319,6 +319,21 @@
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Cellular: -1
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Radiation: 1
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- type: reagent
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id: Romerol
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name: romerol
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group: Medicine
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desc: A difficult to procure chemical used in the reversal of the zombification process. Tastes like death.
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physicalDesc: acrid
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color: "#7e916e"
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metabolisms:
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Medicine:
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effects:
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- !type:HealthChange
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damage:
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types:
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Poison: 2
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- type: reagent
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id: PulpedBananaPeel
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name: pulped banana peel
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@@ -189,6 +189,16 @@
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products:
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Phalanximine: 3
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- type: reaction
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id: Romerol
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reactants:
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Phalanximine:
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amount: 1
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Tricordrazine:
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amount: 1
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products:
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Romerol: 2
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- type: reaction
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id: Synaptizine
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reactants:
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@@ -47,6 +47,14 @@
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- Hisssuuu...
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- Hiss...!
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- type: accent
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id: zombie
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words:
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- Gruaahhhh...
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- Mmuaaaa..
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- Braainnssss...
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- Grrrrr...
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- type: accent
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id: genericAggressive
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words:
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