Revert "Upstream (#148)"

This reverts commit 9f00d4b9aa.
This commit is contained in:
Jabak
2024-10-22 22:47:57 +03:00
parent 9f00d4b9aa
commit dbc492f3f3
96 changed files with 1080 additions and 1047 deletions

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@@ -1,18 +0,0 @@
using Content.Server.Antag;
using Content.Shared.Objectives.Components;
using Robust.Shared.Prototypes;
namespace Content.Server.Antag.Components;
/// <summary>
/// Gives antags selected by this rule a fixed list of objectives.
/// </summary>
[RegisterComponent, Access(typeof(AntagObjectivesSystem))]
public sealed partial class AntagObjectivesComponent : Component
{
/// <summary>
/// List of static objectives to give.
/// </summary>
[DataField(required: true)]
public List<EntProtoId<ObjectiveComponent>> Objectives = new();
}

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@@ -1,52 +0,0 @@
using Content.Server.Antag;
using Content.Shared.Random;
using Robust.Shared.Prototypes;
namespace Content.Server.Antag.Components;
/// <summary>
/// Gives antags selected by this rule a random list of objectives.
/// </summary>
[RegisterComponent, Access(typeof(AntagRandomObjectivesSystem))]
public sealed partial class AntagRandomObjectivesComponent : Component
{
/// <summary>
/// Each set of objectives to add.
/// </summary>
[DataField(required: true)]
public List<AntagObjectiveSet> Sets = new();
/// <summary>
/// If the total difficulty of the currently given objectives exceeds, no more will be given.
/// </summary>
[DataField(required: true)]
public float MaxDifficulty;
}
/// <summary>
/// A set of objectives to try picking.
/// Difficulty is checked over all sets, but each set has its own probability and pick count.
/// </summary>
[DataRecord]
public record struct AntagObjectiveSet()
{
/// <summary>
/// The grouping used by the objective system to pick random objectives.
/// First a group is picked from these, then an objective from that group.
/// </summary>
[DataField(required: true)]
public ProtoId<WeightedRandomPrototype> Groups = string.Empty;
/// <summary>
/// Probability of this set being used.
/// </summary>
[DataField]
public float Prob = 1f;
/// <summary>
/// Number of times to try picking objectives from this set.
/// Even if there is enough difficulty remaining, no more will be given after this.
/// </summary>
[DataField]
public int MaxPicks = 20;
}

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@@ -41,13 +41,6 @@ public sealed partial class AntagSelectionComponent : Component
/// Is not serialized.
/// </summary>
public HashSet<ICommonSession> SelectedSessions = new();
/// <summary>
/// Locale id for the name of the antag.
/// If this is set then the antag is listed in the round-end summary.
/// </summary>
[DataField]
public LocId? AgentName;
}
[DataDefinition]