Revert "Upstream (#148)"

This reverts commit 9f00d4b9aa.
This commit is contained in:
Jabak
2024-10-22 22:47:57 +03:00
parent 9f00d4b9aa
commit dbc492f3f3
96 changed files with 1080 additions and 1047 deletions

View File

@@ -24,6 +24,7 @@ public sealed class ThiefRuleSystem : GameRuleSystem<ThiefRuleComponent>
SubscribeLocalEvent<ThiefRuleComponent, AfterAntagEntitySelectedEvent>(AfterAntagSelected);
SubscribeLocalEvent<ThiefRoleComponent, GetBriefingEvent>(OnGetBriefing);
SubscribeLocalEvent<ThiefRuleComponent, ObjectivesTextGetInfoEvent>(OnObjectivesTextGetInfo);
}
private void AfterAntagSelected(Entity<ThiefRuleComponent> ent, ref AfterAntagEntitySelectedEvent args)
@@ -32,9 +33,41 @@ public sealed class ThiefRuleSystem : GameRuleSystem<ThiefRuleComponent>
return;
//Generate objectives
GenerateObjectives(mindId, mind, ent);
_antag.SendBriefing(args.EntityUid, MakeBriefing(args.EntityUid), null, null);
}
private void GenerateObjectives(EntityUid mindId, MindComponent mind, ThiefRuleComponent thiefRule)
{
// Give thieves their objectives
var difficulty = 0f;
if (_random.Prob(thiefRule.BigObjectiveChance)) // 70% chance to 1 big objective (structure or animal)
{
var objective = _objectives.GetRandomObjective(mindId, mind, thiefRule.BigObjectiveGroup);
if (objective != null)
{
_mindSystem.AddObjective(mindId, mind, objective.Value);
difficulty += Comp<ObjectiveComponent>(objective.Value).Difficulty;
}
}
for (var i = 0; i < thiefRule.MaxStealObjectives && thiefRule.MaxObjectiveDifficulty > difficulty; i++) // Many small objectives
{
var objective = _objectives.GetRandomObjective(mindId, mind, thiefRule.SmallObjectiveGroup);
if (objective == null)
continue;
_mindSystem.AddObjective(mindId, mind, objective.Value);
difficulty += Comp<ObjectiveComponent>(objective.Value).Difficulty;
}
//Escape target
var escapeObjective = _objectives.GetRandomObjective(mindId, mind, thiefRule.EscapeObjectiveGroup);
if (escapeObjective != null)
_mindSystem.AddObjective(mindId, mind, escapeObjective.Value);
}
//Add mind briefing
private void OnGetBriefing(Entity<ThiefRoleComponent> thief, ref GetBriefingEvent args)
{
@@ -54,4 +87,10 @@ public sealed class ThiefRuleSystem : GameRuleSystem<ThiefRuleComponent>
briefing += "\n \n" + Loc.GetString("thief-role-greeting-equipment") + "\n";
return briefing;
}
private void OnObjectivesTextGetInfo(Entity<ThiefRuleComponent> ent, ref ObjectivesTextGetInfoEvent args)
{
args.Minds = _antag.GetAntagMindEntityUids(ent.Owner);
args.AgentName = Loc.GetString("thief-round-end-agent-name");
}
}