Decal system cleanup (#13493)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
This commit is contained in:
@@ -11,9 +11,6 @@ namespace Content.Shared.Decals
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[Dependency] protected readonly IPrototypeManager PrototypeManager = default!;
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[Dependency] protected readonly IMapManager MapManager = default!;
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// TODO move this data to the component
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protected readonly Dictionary<EntityUid, Dictionary<uint, Vector2i>> ChunkIndex = new();
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// Note that this constant is effectively baked into all map files, because of how they save the grid decal component.
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// So if this ever needs changing, the maps need converting.
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public const int ChunkSize = 32;
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@@ -24,78 +21,61 @@ namespace Content.Shared.Decals
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base.Initialize();
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SubscribeLocalEvent<GridInitializeEvent>(OnGridInitialize);
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SubscribeLocalEvent<DecalGridComponent, ComponentAdd>(OnCompAdd);
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SubscribeLocalEvent<DecalGridComponent, ComponentStartup>(OnCompStartup);
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SubscribeLocalEvent<DecalGridComponent, ComponentRemove>(OnCompRemove);
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}
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private void OnGridInitialize(GridInitializeEvent msg)
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{
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EnsureComp<DecalGridComponent>(msg.EntityUid);
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}
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protected virtual void OnCompRemove(EntityUid uid, DecalGridComponent component, ComponentRemove args)
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{
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ChunkIndex.Remove(uid);
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}
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protected virtual void OnCompAdd(EntityUid uid, DecalGridComponent component, ComponentAdd args)
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{
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ChunkIndex[uid] = new();
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}
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private void OnCompStartup(EntityUid uid, DecalGridComponent component, ComponentStartup args)
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{
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var index = ChunkIndex[uid];
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foreach (var (indices, decals) in component.ChunkCollection.ChunkCollection)
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{
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foreach (var decalUid in decals.Decals.Keys)
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{
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index[decalUid] = indices;
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component.DecalIndex[decalUid] = indices;
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}
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}
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}
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protected DecalGridChunkCollection? DecalGridChunkCollection(EntityUid gridEuid, DecalGridComponent? comp = null)
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protected Dictionary<Vector2i, DecalChunk>? ChunkCollection(EntityUid gridEuid, DecalGridComponent? comp = null)
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{
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if (!Resolve(gridEuid, ref comp))
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return null;
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return comp.ChunkCollection;
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}
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protected Dictionary<Vector2i, DecalChunk>? ChunkCollection(EntityUid gridEuid, DecalGridComponent? comp = null)
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{
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var collection = DecalGridChunkCollection(gridEuid, comp);
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return collection?.ChunkCollection;
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return comp.ChunkCollection.ChunkCollection;
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}
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protected virtual void DirtyChunk(EntityUid id, Vector2i chunkIndices, DecalChunk chunk) {}
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protected bool RemoveDecalInternal(EntityUid gridId, uint uid)
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// internal, so that client/predicted code doesn't accidentally remove decals. There is a public server-side function.
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protected bool RemoveDecalInternal(EntityUid gridId, uint decalId, [NotNullWhen(true)] out Decal? removed, DecalGridComponent? component = null)
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{
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if (!RemoveDecalHook(gridId, uid)) return false;
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if (!ChunkIndex.TryGetValue(gridId, out var values) || !values.TryGetValue(uid, out var indices))
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{
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removed = null;
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if (!Resolve(gridId, ref component))
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return false;
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}
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var chunkCollection = ChunkCollection(gridId);
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if (chunkCollection == null || !chunkCollection.TryGetValue(indices, out var chunk) || !chunk.Decals.Remove(uid))
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if (!component.DecalIndex.Remove(decalId, out var indices)
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|| !component.ChunkCollection.ChunkCollection.TryGetValue(indices, out var chunk)
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|| !chunk.Decals.Remove(decalId, out removed))
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{
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return false;
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}
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if (chunk.Decals.Count == 0)
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chunkCollection.Remove(indices);
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component.ChunkCollection.ChunkCollection.Remove(indices);
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ChunkIndex[gridId].Remove(uid);
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DirtyChunk(gridId, indices, chunk);
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OnDecalRemoved(gridId, decalId, component, indices, chunk);
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return true;
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}
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protected virtual bool RemoveDecalHook(EntityUid gridId, uint uid) => true;
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protected virtual void OnDecalRemoved(EntityUid gridId, uint decalId, DecalGridComponent component, Vector2i indices, DecalChunk chunk)
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{
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// used by client-side overlay code
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}
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}
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// TODO: Pretty sure paul was moving this somewhere but just so people know
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