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f93bdcd226
commit
dc18997bf8
@@ -81,7 +81,6 @@ namespace Content.Client.Entry
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factory.RegisterClass<SharedCargoConsoleComponent>();
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factory.RegisterClass<SharedReagentDispenserComponent>();
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factory.RegisterClass<SharedChemMasterComponent>();
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factory.RegisterClass<SharedMicrowaveComponent>();
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factory.RegisterClass<SharedGravityGeneratorComponent>();
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factory.RegisterClass<SharedAMEControllerComponent>();
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@@ -2,7 +2,7 @@ using Content.Shared.DragDrop;
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using Content.Shared.Kitchen.Components;
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using Robust.Shared.GameObjects;
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namespace Content.Client.Kitchen
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namespace Content.Client.Kitchen.Components
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{
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[RegisterComponent]
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internal sealed class KitchenSpikeComponent : SharedKitchenSpikeComponent
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17
Content.Client/Kitchen/Components/MicrowaveComponent.cs
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17
Content.Client/Kitchen/Components/MicrowaveComponent.cs
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@@ -0,0 +1,17 @@
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using Content.Shared.Kitchen.Components;
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using Content.Shared.Sound;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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namespace Content.Client.Kitchen.Components
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{
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[RegisterComponent]
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public class MicrowaveComponent : SharedMicrowaveComponent
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{
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public IPlayingAudioStream? PlayingStream { get; set; }
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[DataField("loopingSound")]
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public SoundSpecifier LoopingSound = new SoundPathSpecifier("/Audio/Machines/microwave_loop.ogg");
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}
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}
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31
Content.Client/Kitchen/EntitySystems/MicrowaveSystem.cs
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31
Content.Client/Kitchen/EntitySystems/MicrowaveSystem.cs
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@@ -0,0 +1,31 @@
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using System;
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using Content.Client.Kitchen.Components;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Player;
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namespace Content.Client.Kitchen.EntitySystems
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{
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public class MicrowaveSystem : EntitySystem
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{
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public void StartSoundLoop(MicrowaveComponent microwave)
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{
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StopSoundLoop(microwave);
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microwave.PlayingStream = SoundSystem.Play(Filter.Local(), microwave.LoopingSound.GetSound(), microwave.Owner,
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AudioParams.Default.WithAttenuation(1).WithMaxDistance(5).WithLoop(true));
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}
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public void StopSoundLoop(MicrowaveComponent microwave)
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{
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try
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{
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microwave.PlayingStream?.Stop();
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}
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catch (Exception _)
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{
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// TODO: HOLY SHIT EXPOSE SOME DISPOSED PROPERTY ON PLAYING STREAM OR SOMETHING.
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}
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}
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}
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}
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@@ -1,10 +1,10 @@
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using Content.Client.Sound;
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using Content.Client.Kitchen.Components;
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using Content.Client.Kitchen.EntitySystems;
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using Content.Shared.Kitchen.Components;
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using Content.Shared.Power;
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using Content.Shared.Sound;
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using JetBrains.Annotations;
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using Robust.Client.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Log;
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namespace Content.Client.Kitchen.Visualizers
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@@ -17,35 +17,33 @@ namespace Content.Client.Kitchen.Visualizers
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base.OnChangeData(component);
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var sprite = component.Owner.GetComponent<ISpriteComponent>();
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var loopingSoundComponent = component.Owner.GetComponentOrNull<LoopingSoundComponent>();
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var microwaveComponent = component.Owner.GetComponentOrNull<MicrowaveComponent>();
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if (!component.TryGetData(PowerDeviceVisuals.VisualState, out MicrowaveVisualState state))
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{
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state = MicrowaveVisualState.Idle;
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}
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// The only reason we get the entity system so late is so that tests don't fail... Amazing, huh?
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switch (state)
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{
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case MicrowaveVisualState.Broken:
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sprite.LayerSetState(MicrowaveVisualizerLayers.BaseUnlit, "mwb");
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loopingSoundComponent?.StopAllSounds();
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if(microwaveComponent != null)
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EntitySystem.Get<MicrowaveSystem>().StopSoundLoop(microwaveComponent);
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break;
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case MicrowaveVisualState.Idle:
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sprite.LayerSetState(MicrowaveVisualizerLayers.Base, "mw");
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sprite.LayerSetState(MicrowaveVisualizerLayers.BaseUnlit, "mw_unlit");
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loopingSoundComponent?.StopAllSounds();
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if(microwaveComponent != null)
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EntitySystem.Get<MicrowaveSystem>().StopSoundLoop(microwaveComponent);
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break;
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case MicrowaveVisualState.Cooking:
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sprite.LayerSetState(MicrowaveVisualizerLayers.Base, "mw");
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sprite.LayerSetState(MicrowaveVisualizerLayers.BaseUnlit, "mw_running_unlit");
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var audioParams = AudioParams.Default;
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audioParams.Loop = true;
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var scheduledSound = new ScheduledSound();
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scheduledSound.Filename = "/Audio/Machines/microwave_loop.ogg";
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scheduledSound.AudioParams = audioParams;
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loopingSoundComponent?.StopAllSounds();
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loopingSoundComponent?.AddScheduledSound(scheduledSound);
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if(microwaveComponent != null)
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EntitySystem.Get<MicrowaveSystem>().StartSoundLoop(microwaveComponent);
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break;
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default:
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@@ -1,4 +1,5 @@
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using Content.Shared.Light.Component;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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namespace Content.Client.Light.Components
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@@ -9,6 +10,6 @@ namespace Content.Client.Light.Components
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[RegisterComponent]
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public class ExpendableLightComponent : SharedExpendableLightComponent
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{
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public IPlayingAudioStream? PlayingStream { get; set; }
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}
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}
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@@ -1,7 +1,10 @@
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using Content.Client.Light.Components;
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using System;
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using Content.Client.Light.Components;
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using Content.Shared.Light.Component;
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using JetBrains.Annotations;
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using Robust.Client.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.Player;
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namespace Content.Client.Light.Visualizers
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{
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@@ -17,7 +20,7 @@ namespace Content.Client.Light.Visualizers
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return;
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}
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if (component.TryGetData(ExpendableLightVisuals.State, out string lightBehaviourID))
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if (component.TryGetData(ExpendableLightVisuals.Behavior, out string lightBehaviourID))
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{
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if (component.Owner.TryGetComponent<LightBehaviourComponent>(out var lightBehaviour))
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{
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@@ -33,6 +36,35 @@ namespace Content.Client.Light.Visualizers
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}
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}
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}
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void TryStopStream(IPlayingAudioStream? stream)
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{
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try
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{
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stream?.Stop();
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}
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catch (Exception _)
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{
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// TODO: HOLY SHIT EXPOSE SOME DISPOSED PROPERTY ON PLAYING STREAM OR SOMETHING.
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}
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}
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if (component.TryGetData(ExpendableLightVisuals.State, out ExpendableLightState state)
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&& component.Owner.TryGetComponent<ExpendableLightComponent>(out var expendableLight))
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{
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switch (state)
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{
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case ExpendableLightState.Lit:
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TryStopStream(expendableLight.PlayingStream);
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expendableLight.PlayingStream = SoundSystem.Play(Filter.Local(), expendableLight.LoopedSound,
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expendableLight.Owner, SharedExpendableLightComponent.LoopedSoundParams.WithLoop(true));
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break;
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case ExpendableLightState.Dead:
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TryStopStream(expendableLight.PlayingStream);
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break;
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}
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}
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}
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}
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}
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@@ -1,105 +0,0 @@
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using System.Collections.Generic;
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using Content.Shared.Physics;
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using Content.Shared.Sound;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Network;
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using Robust.Shared.Player;
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using Robust.Shared.Players;
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using Robust.Shared.Random;
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using Robust.Shared.Serialization.Manager.Attributes;
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namespace Content.Client.Sound
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{
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[RegisterComponent]
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public class LoopingSoundComponent : SharedLoopingSoundComponent
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{
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[Dependency] private readonly IRobustRandom _random = default!;
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private readonly Dictionary<ScheduledSound, IPlayingAudioStream> _audioStreams = new();
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[DataField("schedules", true)]
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private List<ScheduledSound> _scheduledSounds
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{
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set => value.ForEach(AddScheduledSound);
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get => new();
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}
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public override void StopAllSounds()
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{
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foreach (var kvp in _audioStreams)
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{
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kvp.Key.Play = false;
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kvp.Value.Stop();
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}
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_audioStreams.Clear();
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}
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public override void StopScheduledSound(string filename)
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{
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foreach (var kvp in _audioStreams)
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{
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if (kvp.Key.Filename != filename) continue;
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kvp.Key.Play = false;
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kvp.Value.Stop();
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_audioStreams.Remove(kvp.Key);
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}
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}
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public override void AddScheduledSound(ScheduledSound schedule)
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{
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Play(schedule);
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}
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public void Play(ScheduledSound schedule)
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{
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if (!schedule.Play) return;
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Owner.SpawnTimer((int) schedule.Delay + (_random.Next((int) schedule.RandomDelay)),() =>
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{
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if (!schedule.Play) return; // We make sure this hasn't changed.
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if (!_audioStreams.ContainsKey(schedule))
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{
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_audioStreams.Add(schedule, SoundSystem.Play(Filter.Local(), schedule.Filename, Owner, schedule.AudioParams)!);
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}
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else
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{
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_audioStreams[schedule] = SoundSystem.Play(Filter.Local(), schedule.Filename, Owner, schedule.AudioParams)!;
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}
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if (schedule.Times == 0) return;
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if (schedule.Times > 0) schedule.Times--;
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Play(schedule);
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});
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}
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public override void HandleNetworkMessage(ComponentMessage message, INetChannel channel, ICommonSession? session = null)
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{
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base.HandleNetworkMessage(message, channel, session);
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switch (message)
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{
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case ScheduledSoundMessage msg:
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AddScheduledSound(msg.Schedule);
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break;
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case StopSoundScheduleMessage msg:
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StopScheduledSound(msg.Filename);
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break;
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case StopAllSoundsMessage _:
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StopAllSounds();
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break;
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}
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}
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protected override void Initialize()
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{
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base.Initialize();
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SoundSystem.OcclusionCollisionMask = (int) CollisionGroup.Impassable;
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}
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}
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}
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Reference in New Issue
Block a user