Removes LoopingSoundComponent. (#4396)

I'm sorry.
This commit is contained in:
Vera Aguilera Puerto
2021-07-31 12:41:59 +02:00
committed by GitHub
parent f93bdcd226
commit dc18997bf8
50 changed files with 120 additions and 380 deletions

View File

@@ -2,7 +2,7 @@ using Content.Shared.DragDrop;
using Content.Shared.Kitchen.Components;
using Robust.Shared.GameObjects;
namespace Content.Client.Kitchen
namespace Content.Client.Kitchen.Components
{
[RegisterComponent]
internal sealed class KitchenSpikeComponent : SharedKitchenSpikeComponent

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@@ -0,0 +1,17 @@
using Content.Shared.Kitchen.Components;
using Content.Shared.Sound;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Client.Kitchen.Components
{
[RegisterComponent]
public class MicrowaveComponent : SharedMicrowaveComponent
{
public IPlayingAudioStream? PlayingStream { get; set; }
[DataField("loopingSound")]
public SoundSpecifier LoopingSound = new SoundPathSpecifier("/Audio/Machines/microwave_loop.ogg");
}
}

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@@ -0,0 +1,31 @@
using System;
using Content.Client.Kitchen.Components;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.Player;
namespace Content.Client.Kitchen.EntitySystems
{
public class MicrowaveSystem : EntitySystem
{
public void StartSoundLoop(MicrowaveComponent microwave)
{
StopSoundLoop(microwave);
microwave.PlayingStream = SoundSystem.Play(Filter.Local(), microwave.LoopingSound.GetSound(), microwave.Owner,
AudioParams.Default.WithAttenuation(1).WithMaxDistance(5).WithLoop(true));
}
public void StopSoundLoop(MicrowaveComponent microwave)
{
try
{
microwave.PlayingStream?.Stop();
}
catch (Exception _)
{
// TODO: HOLY SHIT EXPOSE SOME DISPOSED PROPERTY ON PLAYING STREAM OR SOMETHING.
}
}
}
}

View File

@@ -1,10 +1,10 @@
using Content.Client.Sound;
using Content.Client.Kitchen.Components;
using Content.Client.Kitchen.EntitySystems;
using Content.Shared.Kitchen.Components;
using Content.Shared.Power;
using Content.Shared.Sound;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.Log;
namespace Content.Client.Kitchen.Visualizers
@@ -17,35 +17,33 @@ namespace Content.Client.Kitchen.Visualizers
base.OnChangeData(component);
var sprite = component.Owner.GetComponent<ISpriteComponent>();
var loopingSoundComponent = component.Owner.GetComponentOrNull<LoopingSoundComponent>();
var microwaveComponent = component.Owner.GetComponentOrNull<MicrowaveComponent>();
if (!component.TryGetData(PowerDeviceVisuals.VisualState, out MicrowaveVisualState state))
{
state = MicrowaveVisualState.Idle;
}
// The only reason we get the entity system so late is so that tests don't fail... Amazing, huh?
switch (state)
{
case MicrowaveVisualState.Broken:
sprite.LayerSetState(MicrowaveVisualizerLayers.BaseUnlit, "mwb");
loopingSoundComponent?.StopAllSounds();
if(microwaveComponent != null)
EntitySystem.Get<MicrowaveSystem>().StopSoundLoop(microwaveComponent);
break;
case MicrowaveVisualState.Idle:
sprite.LayerSetState(MicrowaveVisualizerLayers.Base, "mw");
sprite.LayerSetState(MicrowaveVisualizerLayers.BaseUnlit, "mw_unlit");
loopingSoundComponent?.StopAllSounds();
if(microwaveComponent != null)
EntitySystem.Get<MicrowaveSystem>().StopSoundLoop(microwaveComponent);
break;
case MicrowaveVisualState.Cooking:
sprite.LayerSetState(MicrowaveVisualizerLayers.Base, "mw");
sprite.LayerSetState(MicrowaveVisualizerLayers.BaseUnlit, "mw_running_unlit");
var audioParams = AudioParams.Default;
audioParams.Loop = true;
var scheduledSound = new ScheduledSound();
scheduledSound.Filename = "/Audio/Machines/microwave_loop.ogg";
scheduledSound.AudioParams = audioParams;
loopingSoundComponent?.StopAllSounds();
loopingSoundComponent?.AddScheduledSound(scheduledSound);
if(microwaveComponent != null)
EntitySystem.Get<MicrowaveSystem>().StartSoundLoop(microwaveComponent);
break;
default: