Visual popup types (#9523)
* Visual popup types * Pass over `PopupCoordinates` and `PopupCursor` * `PopupEntity` pass * Disease and reagent popup pass * COLOUR
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@@ -10,6 +10,7 @@ using Content.Shared.Damage;
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using Content.Shared.Damage.Prototypes;
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using Content.Shared.FixedPoint;
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using Content.Shared.MobState.Components;
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using Content.Shared.Popups;
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using Robust.Shared.Audio;
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using Robust.Shared.Player;
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using Robust.Shared.Prototypes;
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@@ -164,7 +165,7 @@ public sealed class BloodstreamSystem : EntitySystem
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// We'll play a special sound and popup for feedback.
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SoundSystem.Play(component.BloodHealedSound.GetSound(), Filter.Pvs(uid), uid, AudioParams.Default);
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_popupSystem.PopupEntity(Loc.GetString("bloodstream-component-wounds-cauterized"), uid,
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Filter.Entities(uid));
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Filter.Entities(uid), PopupType.Medium);
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; }
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}
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