Underplating, go away (#8138)

This commit is contained in:
20kdc
2022-05-17 19:11:47 +01:00
committed by GitHub
parent 03c507de36
commit dc45f14536
6 changed files with 102 additions and 18 deletions

View File

@@ -1,6 +1,7 @@
using Content.Server.Administration;
using Content.Shared.Administration;
using Content.Shared.Maps;
using Content.Shared.Tag;
using Robust.Server.Player;
using Robust.Shared.Console;
using Robust.Shared.Map;
@@ -16,6 +17,9 @@ namespace Content.Server.Construction.Commands
public string Description => "Puts an underplating tile below every wall on a grid.";
public string Help => $"Usage: {Command} <gridId> | {Command}";
public const string TilePrototypeID = "plating";
public const string WallTag = "Wall";
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
var player = shell.Player as IPlayerSession;
@@ -61,8 +65,8 @@ namespace Content.Server.Construction.Commands
}
var tileDefinitionManager = IoCManager.Resolve<ITileDefinitionManager>();
var prototypeManager = IoCManager.Resolve<IPrototypeManager>();
var underplating = tileDefinitionManager["underplating"];
var tagSystem = EntitySystem.Get<TagSystem>();
var underplating = tileDefinitionManager[TilePrototypeID];
var underplatingTile = new Tile(underplating.TileId);
var changed = 0;
foreach (var child in entityManager.GetComponent<TransformComponent>(grid.GridEntityId).ChildEntities)
@@ -72,18 +76,7 @@ namespace Content.Server.Construction.Commands
continue;
}
var prototype = entityManager.GetComponent<MetaDataComponent>(child).EntityPrototype;
while (true)
{
if (prototype?.Parent == null)
{
break;
}
prototype = prototypeManager.Index<EntityPrototype>(prototype.Parent);
}
if (prototype?.ID != "base_wall")
if (!tagSystem.HasTag(child, WallTag))
{
continue;
}
@@ -98,7 +91,7 @@ namespace Content.Server.Construction.Commands
var tile = grid.GetTileRef(childTransform.Coordinates);
var tileDef = (ContentTileDefinition) tileDefinitionManager[tile.Tile.TypeId];
if (tileDef.ID == "underplating")
if (tileDef.ID == TilePrototypeID)
{
continue;
}