Named fixtures for banana peels (#3822)
* Named fixtures for banana peels * Soaps and PDAs * Update submodule
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@@ -19,6 +19,7 @@ using Robust.Shared.GameObjects;
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using Robust.Shared.Localization;
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using Robust.Shared.Physics;
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using Robust.Shared.Physics.Collision;
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using Robust.Shared.Physics.Dynamics;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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@@ -144,9 +145,9 @@ namespace Content.Server.GameObjects.Components.Atmos
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}
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}
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void IStartCollide.CollideWith(IPhysBody ourBody, IPhysBody otherBody, in Manifold manifold)
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void IStartCollide.CollideWith(Fixture ourFixture, Fixture otherFixture, in Manifold manifold)
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{
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if (!otherBody.Entity.TryGetComponent(out FlammableComponent? otherFlammable))
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if (!otherFixture.Body.Owner.TryGetComponent(out FlammableComponent? otherFlammable))
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return;
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if (!FireSpread || !otherFlammable.FireSpread)
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