Named fixtures for banana peels (#3822)

* Named fixtures for banana peels

* Soaps and PDAs

* Update submodule
This commit is contained in:
metalgearsloth
2021-04-13 20:57:29 +10:00
committed by GitHub
parent 499cfe7c3d
commit dc48b25a3b
31 changed files with 124 additions and 97 deletions

View File

@@ -13,6 +13,7 @@ using Robust.Shared.Physics.Broadphase;
using Robust.Shared.ViewVariables;
using Robust.Server.GameObjects;
using Robust.Shared.Physics.Collision;
using Robust.Shared.Physics.Dynamics;
namespace Content.Server.GameObjects.Components.Singularity
{
@@ -177,9 +178,9 @@ namespace Content.Server.GameObjects.Components.Singularity
}
}
void IStartCollide.CollideWith(IPhysBody ourBody, IPhysBody otherBody, in Manifold manifold)
void IStartCollide.CollideWith(Fixture ourFixture, Fixture otherFixture, in Manifold manifold)
{
if(otherBody.Entity.HasTag("EmitterBolt")) {
if(otherFixture.Body.Owner.HasTag("EmitterBolt")) {
ReceivePower(4);
}
}