Named fixtures for banana peels (#3822)

* Named fixtures for banana peels

* Soaps and PDAs

* Update submodule
This commit is contained in:
metalgearsloth
2021-04-13 20:57:29 +10:00
committed by GitHub
parent 499cfe7c3d
commit dc48b25a3b
31 changed files with 124 additions and 97 deletions

View File

@@ -18,15 +18,15 @@ namespace Content.Shared.GameObjects.Components.Items
private Fixture? _fixture;
void IStartCollide.CollideWith(IPhysBody ourBody, IPhysBody otherBody, in Manifold manifold)
void IStartCollide.CollideWith(Fixture ourFixture, Fixture otherFixture, in Manifold manifold)
{
if (otherBody.Entity == Thrower) return;
EntitySystem.Get<ThrownItemSystem>().ThrowCollideInteraction(Thrower, ourBody, otherBody);
if (otherFixture.Body.Owner == Thrower) return;
EntitySystem.Get<ThrownItemSystem>().ThrowCollideInteraction(Thrower, ourFixture.Body, otherFixture.Body);
}
bool ICollideSpecial.PreventCollide(IPhysBody collidedwith)
{
return collidedwith.Entity == Thrower;
return collidedwith.Owner == Thrower;
}
void IThrown.Thrown(ThrownEventArgs eventArgs)