Named fixtures for banana peels (#3822)

* Named fixtures for banana peels

* Soaps and PDAs

* Update submodule
This commit is contained in:
metalgearsloth
2021-04-13 20:57:29 +10:00
committed by GitHub
parent 499cfe7c3d
commit dc48b25a3b
31 changed files with 124 additions and 97 deletions

View File

@@ -4,6 +4,7 @@ using Robust.Shared.GameObjects;
using Robust.Shared.Maths;
using Robust.Shared.Physics;
using Robust.Shared.Physics.Collision;
using Robust.Shared.Physics.Dynamics;
namespace Content.Shared.GameObjects.EntitySystems
{
@@ -24,13 +25,15 @@ namespace Content.Shared.GameObjects.EntitySystems
/// <summary>
/// Fake pushing for player collisions.
/// </summary>
private void HandleCollisionMessage(IPhysBody ourBody, IPhysBody otherBody, float frameTime, Manifold manifold)
private void HandleCollisionMessage(Fixture ourFixture, Fixture otherFixture, float frameTime, Manifold manifold)
{
if (otherBody.BodyType != BodyType.Dynamic) return;
var otherBody = otherFixture.Body;
if (otherBody.BodyType != BodyType.Dynamic || !otherFixture.Hard) return;
var normal = manifold.LocalNormal;
if (!ourBody.Entity.TryGetComponent(out IMobMoverComponent? mobMover) || normal == Vector2.Zero) return;
if (!ourFixture.Body.Owner.TryGetComponent(out IMobMoverComponent? mobMover) || normal == Vector2.Zero) return;
otherBody.ApplyLinearImpulse(-normal * mobMover.PushStrength * frameTime);
}

View File

@@ -65,36 +65,36 @@ namespace Content.Shared.GameObjects.EntitySystems
public void ThrowCollideInteraction(IEntity? user, IPhysBody thrown, IPhysBody target)
{
// TODO: Just pass in the bodies directly
var collideMsg = new ThrowCollideMessage(user, thrown.Entity, target.Entity);
var collideMsg = new ThrowCollideMessage(user, thrown.Owner, target.Owner);
RaiseLocalEvent(collideMsg);
if (collideMsg.Handled)
{
return;
}
var eventArgs = new ThrowCollideEventArgs(user, thrown.Entity, target.Entity);
var eventArgs = new ThrowCollideEventArgs(user, thrown.Owner, target.Owner);
foreach (var comp in target.Entity.GetAllComponents<IThrowCollide>())
foreach (var comp in target.Owner.GetAllComponents<IThrowCollide>())
{
_throwCollide.Add(comp);
}
foreach (var collide in _throwCollide)
{
if (target.Entity.Deleted) break;
if (target.Owner.Deleted) break;
collide.HitBy(eventArgs);
}
_throwCollide.Clear();
foreach (var comp in thrown.Entity.GetAllComponents<IThrowCollide>())
foreach (var comp in thrown.Owner.GetAllComponents<IThrowCollide>())
{
_throwCollide.Add(comp);
}
foreach (var collide in _throwCollide)
{
if (thrown.Entity.Deleted) break;
if (thrown.Owner.Deleted) break;
collide.DoHit(eventArgs);
}