Named fixtures for banana peels (#3822)
* Named fixtures for banana peels * Soaps and PDAs * Update submodule
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@@ -65,36 +65,36 @@ namespace Content.Shared.GameObjects.EntitySystems
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public void ThrowCollideInteraction(IEntity? user, IPhysBody thrown, IPhysBody target)
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{
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// TODO: Just pass in the bodies directly
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var collideMsg = new ThrowCollideMessage(user, thrown.Entity, target.Entity);
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var collideMsg = new ThrowCollideMessage(user, thrown.Owner, target.Owner);
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RaiseLocalEvent(collideMsg);
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if (collideMsg.Handled)
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{
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return;
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}
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var eventArgs = new ThrowCollideEventArgs(user, thrown.Entity, target.Entity);
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var eventArgs = new ThrowCollideEventArgs(user, thrown.Owner, target.Owner);
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foreach (var comp in target.Entity.GetAllComponents<IThrowCollide>())
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foreach (var comp in target.Owner.GetAllComponents<IThrowCollide>())
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{
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_throwCollide.Add(comp);
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}
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foreach (var collide in _throwCollide)
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{
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if (target.Entity.Deleted) break;
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if (target.Owner.Deleted) break;
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collide.HitBy(eventArgs);
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}
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_throwCollide.Clear();
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foreach (var comp in thrown.Entity.GetAllComponents<IThrowCollide>())
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foreach (var comp in thrown.Owner.GetAllComponents<IThrowCollide>())
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{
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_throwCollide.Add(comp);
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}
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foreach (var collide in _throwCollide)
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{
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if (thrown.Entity.Deleted) break;
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if (thrown.Owner.Deleted) break;
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collide.DoHit(eventArgs);
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}
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