Replaced static Rounders with an impleneted interface
This commit is contained in:
@@ -1,8 +1,7 @@
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using System;
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using Content.Shared.Interfaces.Chemistry;
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using Content.Shared.Maths;
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using Content.Shared.Interfaces.Chemistry;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Serialization;
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using Robust.Shared.IoC;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Chemistry
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@@ -10,6 +9,9 @@ namespace Content.Shared.Chemistry
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//Default metabolism for reagents. Metabolizes the reagent with no effects
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class DefaultMetabolizable : IMetabolizable
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{
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#pragma warning disable 649
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[Dependency] private readonly IRounderForReagents _rounder;
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#pragma warning restore 649
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//Rate of metabolism in units / second
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private decimal _metabolismRate = 1;
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public decimal MetabolismRate => _metabolismRate;
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@@ -21,7 +23,7 @@ namespace Content.Shared.Chemistry
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decimal IMetabolizable.Metabolize(IEntity solutionEntity, string reagentId, float tickTime)
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{
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var metabolismAmount = (MetabolismRate * (decimal)tickTime).RoundForReagents();
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var metabolismAmount = _rounder.Round(MetabolismRate * (decimal)tickTime);
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return metabolismAmount;
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}
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}
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14
Content.Shared/Chemistry/RounderForReagents.cs
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14
Content.Shared/Chemistry/RounderForReagents.cs
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@@ -0,0 +1,14 @@
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using Content.Shared.Interfaces.Chemistry;
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using System;
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namespace Content.Shared.Chemistry
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{
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public class RounderForReagents : IRounderForReagents
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{
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public decimal Round(decimal value)
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{
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return Math.Round(value, 2);
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}
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}
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}
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@@ -1,12 +1,13 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Diagnostics.CodeAnalysis;
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using Content.Shared.Maths;
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using Content.Shared.Interfaces.Chemistry;
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using Robust.Shared.Interfaces.Serialization;
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using Robust.Shared.IoC;
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using Robust.Shared.Serialization;
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using Robust.Shared.Utility;
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using Robust.Shared.ViewVariables;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Diagnostics.CodeAnalysis;
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namespace Content.Shared.Chemistry
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{
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@@ -15,6 +16,9 @@ namespace Content.Shared.Chemistry
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/// </summary>
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public class Solution : IExposeData, IEnumerable<Solution.ReagentQuantity>
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{
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#pragma warning disable 649
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[Dependency] private readonly IRounderForReagents _rounder;
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#pragma warning restore 649
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// Most objects on the station hold only 1 or 2 reagents
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[ViewVariables]
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private List<ReagentQuantity> _contents = new List<ReagentQuantity>(2);
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@@ -63,7 +67,7 @@ namespace Content.Shared.Chemistry
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/// <param name="quantity">The quantity in milli-units.</param>
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public void AddReagent(string reagentId, decimal quantity)
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{
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quantity = quantity.RoundForReagents();
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quantity = _rounder.Round(quantity);
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if (quantity <= 0)
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return;
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@@ -111,7 +115,7 @@ namespace Content.Shared.Chemistry
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var curQuantity = reagent.Quantity;
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var newQuantity = (curQuantity - quantity).RoundForReagents();
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var newQuantity = _rounder.Round(curQuantity - quantity);
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if (newQuantity <= 0)
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{
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_contents.RemoveSwap(i);
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@@ -136,7 +140,7 @@ namespace Content.Shared.Chemistry
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if(quantity <= 0)
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return;
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var ratio = (TotalVolume - quantity).RoundForReagents() / TotalVolume;
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var ratio = _rounder.Round(TotalVolume - quantity) / TotalVolume;
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if (ratio <= 0)
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{
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@@ -151,12 +155,12 @@ namespace Content.Shared.Chemistry
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// quantity taken is always a little greedy, so fractional quantities get rounded up to the nearest
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// whole unit. This should prevent little bits of chemical remaining because of float rounding errors.
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var newQuantity = (oldQuantity * ratio).RoundForReagents();
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var newQuantity = _rounder.Round(oldQuantity * ratio);
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_contents[i] = new ReagentQuantity(reagent.ReagentId, newQuantity);
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}
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TotalVolume = (TotalVolume * ratio).RoundForReagents();
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TotalVolume = _rounder.Round(TotalVolume * ratio);
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}
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public void RemoveAllSolution()
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@@ -1,12 +1,12 @@
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using System;
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using System.Collections.Generic;
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using Content.Shared.Chemistry;
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using Content.Shared.Chemistry;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Maths;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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using Robust.Shared.ViewVariables;
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using System;
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using System.Collections.Generic;
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namespace Content.Shared.GameObjects.Components.Chemistry
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{
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@@ -17,8 +17,8 @@ namespace Content.Shared.GameObjects.Components.Chemistry
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#pragma warning restore 649
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[ViewVariables]
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protected Solution _containedSolution = new Solution();
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protected decimal _maxVolume;
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protected Solution ContainedSolution = new Solution();
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private decimal _maxVolume;
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private SolutionCaps _capabilities;
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/// <summary>
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@@ -40,7 +40,7 @@ namespace Content.Shared.GameObjects.Components.Chemistry
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/// The total volume of all the of the reagents in the container.
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/// </summary>
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[ViewVariables]
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public decimal CurrentVolume => _containedSolution.TotalVolume;
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public decimal CurrentVolume => ContainedSolution.TotalVolume;
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/// <summary>
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/// The volume without reagents remaining in the container.
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@@ -64,7 +64,7 @@ namespace Content.Shared.GameObjects.Components.Chemistry
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set => _capabilities = value;
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}
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public IReadOnlyList<Solution.ReagentQuantity> ReagentList => _containedSolution.Contents;
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public IReadOnlyList<Solution.ReagentQuantity> ReagentList => ContainedSolution.Contents;
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/// <summary>
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/// Shortcut for Capabilities PourIn flag to avoid binary operators.
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@@ -94,8 +94,8 @@ namespace Content.Shared.GameObjects.Components.Chemistry
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{
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base.ExposeData(serializer);
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serializer.DataField(ref _maxVolume, "maxVol", 0);
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serializer.DataField(ref _containedSolution, "contents", _containedSolution);
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serializer.DataField(ref _maxVolume, "maxVol", 0M);
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serializer.DataField(ref ContainedSolution, "contents", ContainedSolution);
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serializer.DataField(ref _capabilities, "caps", SolutionCaps.None);
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}
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@@ -112,13 +112,13 @@ namespace Content.Shared.GameObjects.Components.Chemistry
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{
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base.Shutdown();
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_containedSolution.RemoveAllSolution();
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_containedSolution = new Solution();
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ContainedSolution.RemoveAllSolution();
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ContainedSolution = new Solution();
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}
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public void RemoveAllSolution()
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{
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_containedSolution.RemoveAllSolution();
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ContainedSolution.RemoveAllSolution();
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OnSolutionChanged();
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}
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@@ -126,7 +126,7 @@ namespace Content.Shared.GameObjects.Components.Chemistry
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{
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if (!ContainsReagent(reagentId, out var currentQuantity)) return false;
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_containedSolution.RemoveReagent(reagentId, quantity);
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ContainedSolution.RemoveReagent(reagentId, quantity);
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OnSolutionChanged();
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return true;
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}
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@@ -141,27 +141,27 @@ namespace Content.Shared.GameObjects.Components.Chemistry
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if (CurrentVolume == 0)
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return false;
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_containedSolution.RemoveSolution(quantity);
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ContainedSolution.RemoveSolution(quantity);
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OnSolutionChanged();
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return true;
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}
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public Solution SplitSolution(decimal quantity)
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{
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var solutionSplit = _containedSolution.SplitSolution(quantity);
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var solutionSplit = ContainedSolution.SplitSolution(quantity);
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OnSolutionChanged();
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return solutionSplit;
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}
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protected void RecalculateColor()
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{
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if(_containedSolution.TotalVolume == 0)
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if(ContainedSolution.TotalVolume == 0)
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SubstanceColor = Color.White;
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Color mixColor = default;
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var runningTotalQuantity = 0M;
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foreach (var reagent in _containedSolution)
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foreach (var reagent in ContainedSolution)
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{
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runningTotalQuantity += reagent.Quantity;
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@@ -218,7 +218,7 @@ namespace Content.Shared.GameObjects.Components.Chemistry
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/// <returns>Return true if the solution contains the reagent.</returns>
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public bool ContainsReagent(string reagentId, out decimal quantity)
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{
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foreach (var reagent in _containedSolution.Contents)
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foreach (var reagent in ContainedSolution.Contents)
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{
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if (reagent.ReagentId == reagentId)
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{
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@@ -0,0 +1,7 @@
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namespace Content.Shared.Interfaces.Chemistry
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{
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public interface IRounderForReagents
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{
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decimal Round(decimal value);
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}
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}
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@@ -1,12 +0,0 @@
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using System;
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namespace Content.Shared.Maths
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{
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public static class Rounders
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{
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public static decimal RoundForReagents(this decimal me)
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{
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return Math.Round(me, 2);
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}
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}
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}
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