* - add: Flash protection for wiz hardsuit helmet.

* - tweak: Cheaper wiz melee weapons.

* - add: Rework alt lightning.

* - fix: Timestop fixes.

* - add: Don't end round on midround wizard death.

* - tweak: Better shield.

* - fix: Some fixes.

* - fix: Fix wizard teleport pulling.

* - add: Improve arc.

* - add: Update knock.

* - add: Update knock desc.

* - add: Arcane Barrage.
This commit is contained in:
Aviu00
2024-06-22 12:55:50 +00:00
committed by GitHub
parent 5137493c4c
commit dccd8aab1a
41 changed files with 394 additions and 52 deletions

View File

@@ -8,6 +8,7 @@ using Content.Shared.Inventory.Events;
using Content.Shared.Item;
using Content.Shared.Movement.Events;
using Content.Shared.Speech;
using Content.Shared.Standing.Systems;
using Content.Shared.Throwing;
using Robust.Shared.Containers;
using Robust.Shared.Physics;
@@ -30,11 +31,14 @@ public sealed class FreezeContactsSystem : EntitySystem
SubscribeLocalEvent<FreezeContactsComponent, StartCollideEvent>(OnEntityEnter);
SubscribeLocalEvent<FreezeContactsComponent, EndCollideEvent>(OnEntityExit);
SubscribeLocalEvent<FrozenComponent, ComponentInit>(OnInit);
SubscribeLocalEvent<FrozenComponent, ComponentRemove>(OnRemove);
SubscribeLocalEvent<FrozenComponent, PreventCollideEvent>(OnPreventCollide);
SubscribeLocalEvent<FrozenComponent, EntGotInsertedIntoContainerMessage>(OnGetInserted);
SubscribeLocalEvent<FrozenComponent, StandAttemptEvent>(OnAttempt);
SubscribeLocalEvent<FrozenComponent, DownAttemptEvent>(OnAttempt);
SubscribeLocalEvent<FrozenComponent, SpeakAttemptEvent>(OnAttempt);
SubscribeLocalEvent<FrozenComponent, EmoteAttemptEvent>(OnAttempt);
SubscribeLocalEvent<FrozenComponent, ChangeDirectionAttemptEvent>(OnAttempt);
@@ -152,21 +156,25 @@ public sealed class FreezeContactsSystem : EntitySystem
private void OnEntityEnter(Entity<FreezeContactsComponent> ent, ref StartCollideEvent args)
{
var hadFrozen = HasComp<FrozenComponent>(args.OtherEntity);
var frozen = EnsureComp<FrozenComponent>(args.OtherEntity);
FreezeEm(args.OtherEntity, ent);
}
if (!TryComp(ent, out TimedDespawnComponent? timedDespawn))
private void FreezeEm(EntityUid uid, EntityUid freezeContact)
{
if (HasComp<FrozenComponent>(uid))
return;
var frozen = EnsureComp<FrozenComponent>(uid);
if (!TryComp(freezeContact, out TimedDespawnComponent? timedDespawn))
return;
frozen.Lifetime = timedDespawn.Lifetime;
if (TryComp(args.OtherEntity, out TimedDespawnComponent? otherTimedDespawn))
if (TryComp(uid, out TimedDespawnComponent? otherTimedDespawn))
otherTimedDespawn.Lifetime += timedDespawn.Lifetime;
if (hadFrozen)
return;
if (!TryComp(args.OtherEntity, out ThrownItemComponent? thrownItem))
if (!TryComp(uid, out ThrownItemComponent? thrownItem))
return;
if (thrownItem.LandTime != null)