Make radio jammer block suit sensors (#26046)
* Make radio jammer block suit sensors * Fix stupid Use CancellableEventArgs instead of doing what the hell I was doing before. * Address Reviews. Change the event from a CancellableEntityEventArgs to a ByRefEvent.
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@@ -146,7 +146,7 @@ uplink-clothing-eyes-hud-syndicate-name = Syndicate Visor
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uplink-clothing-eyes-hud-syndicate-desc = The syndicate's professional head-up display, designed for better detection of humanoids and their subsequent elimination.
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uplink-radio-jammer-name = Radio Jammer
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uplink-radio-jammer-desc = This device will disrupt any nearby outgoing radio communication when activated.
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uplink-radio-jammer-desc = This device will disrupt any nearby outgoing radio communication as well as suit sensors when activated.
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uplink-syndicate-weapon-module-name = Weapon Cyborg Module
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uplink-syndicate-weapon-module-desc = This module will give a cyborg advanced laser and machete
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@@ -2,7 +2,7 @@
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name: radio jammer
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parent: BaseItem
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id: RadioJammer
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description: This device will disrupt any nearby outgoing radio communication when activated.
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description: This device will disrupt any nearby outgoing radio communication as well as suit sensors when activated.
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components:
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- type: Sprite
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sprite: Objects/Devices/jammer.rsi
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