Fix pinpointer flicker (#15452)

This commit is contained in:
Slava0135
2023-05-07 11:20:43 +03:00
committed by GitHub
parent 7b5ad3ca83
commit dce7741b9d
6 changed files with 322 additions and 417 deletions

View File

@@ -8,7 +8,6 @@
- type: Transform
noRot: True
- type: Sprite
netsync: false
noRot: True
sprite: Objects/Devices/pinpointer.rsi
layers:
@@ -16,10 +15,26 @@
map: ["enum.PinpointerLayers.Base"]
- state: pinonnull
map: ["enum.PinpointerLayers.Screen"]
shader: unshaded
visible: false
- type: Item
sprite: Objects/Devices/pinpointer.rsi
- type: Pinpointer
- type: Appearance
- type: GenericVisualizer
visuals:
enum.PinpointerVisuals.IsActive:
enum.PinpointerLayers.Screen:
True: { visible: True }
False: { visible: False }
enum.PinpointerVisuals.TargetDistance:
enum.PinpointerLayers.Screen:
Unknown: { state: pinonnull }
Reached: { state: pinondirect }
Close: { state: pinonclose }
Medium: { state: pinonmedium }
Far: { state: pinonfar }
- type: AnimationPlayer
- type: entity
name: pinpointer