Fix pinpointer flicker (#15452)
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@@ -8,7 +8,6 @@
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- type: Transform
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noRot: True
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- type: Sprite
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netsync: false
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noRot: True
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sprite: Objects/Devices/pinpointer.rsi
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layers:
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@@ -16,10 +15,26 @@
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map: ["enum.PinpointerLayers.Base"]
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- state: pinonnull
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map: ["enum.PinpointerLayers.Screen"]
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shader: unshaded
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visible: false
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- type: Item
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sprite: Objects/Devices/pinpointer.rsi
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- type: Pinpointer
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- type: Appearance
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- type: GenericVisualizer
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visuals:
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enum.PinpointerVisuals.IsActive:
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enum.PinpointerLayers.Screen:
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True: { visible: True }
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False: { visible: False }
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enum.PinpointerVisuals.TargetDistance:
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enum.PinpointerLayers.Screen:
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Unknown: { state: pinonnull }
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Reached: { state: pinondirect }
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Close: { state: pinonclose }
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Medium: { state: pinonmedium }
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Far: { state: pinonfar }
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- type: AnimationPlayer
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- type: entity
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name: pinpointer
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