Make melee damage not go through MeleeHitEvent.cs (#16881)

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
This commit is contained in:
Nemanja
2023-05-28 03:03:25 -04:00
committed by GitHub
parent 0053ddb8f8
commit dd044f4a91
9 changed files with 73 additions and 48 deletions

View File

@@ -28,7 +28,7 @@ public sealed class EnergySwordSystem : EntitySystem
base.Initialize();
SubscribeLocalEvent<EnergySwordComponent, MapInitEvent>(OnMapInit);
SubscribeLocalEvent<EnergySwordComponent, MeleeHitEvent>(OnMeleeHit);
SubscribeLocalEvent<EnergySwordComponent, GetMeleeDamageEvent>(OnGetMeleeDamage);
SubscribeLocalEvent<EnergySwordComponent, UseInHandEvent>(OnUseInHand);
SubscribeLocalEvent<EnergySwordComponent, InteractUsingEvent>(OnInteractUsing);
SubscribeLocalEvent<EnergySwordComponent, IsHotEvent>(OnIsHotEvent);
@@ -42,13 +42,13 @@ public sealed class EnergySwordSystem : EntitySystem
comp.BladeColor = _random.Pick(comp.ColorOptions);
}
private void OnMeleeHit(EntityUid uid, EnergySwordComponent comp, MeleeHitEvent args)
private void OnGetMeleeDamage(EntityUid uid, EnergySwordComponent comp, ref GetMeleeDamageEvent args)
{
if (!comp.Activated)
return;
// Overrides basic blunt damage with burn+slash as set in yaml
args.BonusDamage = comp.LitDamageBonus;
args.Damage = comp.LitDamageBonus;
}
private void OnUseInHand(EntityUid uid, EnergySwordComponent comp, UseInHandEvent args)
@@ -57,7 +57,7 @@ public sealed class EnergySwordSystem : EntitySystem
return;
args.Handled = true;
if (comp.Activated)
{
var ev = new EnergySwordDeactivatedEvent();
@@ -120,7 +120,7 @@ public sealed class EnergySwordSystem : EntitySystem
{
malus.Malus += comp.LitDisarmMalus;
}
_audio.Play(comp.ActivateSound, Filter.Pvs(uid, entityManager: EntityManager), uid, true, comp.ActivateSound.Params);
comp.Activated = true;

View File

@@ -62,16 +62,7 @@ public sealed class MeleeWeaponSystem : SharedMeleeWeaponSystem
if (!args.CanInteract || !args.CanAccess || component.HideFromExamine)
return;
var getDamage = new MeleeHitEvent(new List<EntityUid>(), args.User, uid, component.Damage);
getDamage.IsHit = false;
RaiseLocalEvent(uid, getDamage);
var damageSpec = GetDamage(component);
if (damageSpec == null)
damageSpec = new DamageSpecifier();
damageSpec += getDamage.BonusDamage;
var damageSpec = GetDamage(uid, component);
if (damageSpec.Total == FixedPoint2.Zero)
return;
@@ -115,10 +106,6 @@ public sealed class MeleeWeaponSystem : SharedMeleeWeaponSystem
return true;
}
private DamageSpecifier? GetDamage(MeleeWeaponComponent component)
{
return component.Damage.Total > FixedPoint2.Zero ? component.Damage : null;
}
protected override void Popup(string message, EntityUid? uid, EntityUid? user)
{