Make melee damage not go through MeleeHitEvent.cs (#16881)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
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@@ -66,3 +66,10 @@ public sealed class MeleeHitEvent : HandledEntityEventArgs
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BaseDamage = baseDamage;
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}
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}
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/// <summary>
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/// Raised on a melee weapon to calculate potential damage bonuses or decreases.
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/// </summary>
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/// <param name="Damage"></param>
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[ByRefEvent]
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public record struct GetMeleeDamageEvent(DamageSpecifier Damage);
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