Change all of body system to use entities and components (#2074)
* Early commit * Early commit 2 * merging master broke my git * does anyone even read these * life is fleeting * it just works * this time passing integration tests * Remove hashset yaml serialization for now * You got a license for those nullables? * No examine, no context menu, part and mechanism parenting and visibility * Fix wrong brain sprite state * Removing layers was a mistake * just tear body system a new one and see if it still breathes * Remove redundant code * Add that comment back * Separate damage and body, component states, stomach rework * Add containers for body parts * Bring layers back pls * Fix parts magically changing color * Reimplement sprite layer visibility * Fix tests * Add leg test * Active legs is gone Crab rave * Merge fixes, rename DamageState to CurrentState * Remove IShowContextMenu and ICanExamine
This commit is contained in:
59
Content.IntegrationTests/Tests/Body/LegTest.cs
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59
Content.IntegrationTests/Tests/Body/LegTest.cs
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@@ -0,0 +1,59 @@
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using System.Threading.Tasks;
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using Content.Server.GameObjects.Components.Body;
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using Content.Shared.GameObjects.Components.Body;
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using Content.Shared.GameObjects.Components.Body.Part;
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using Content.Shared.GameObjects.Components.Rotation;
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using Content.Shared.GameObjects.EntitySystems;
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using NUnit.Framework;
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using Robust.Server.GameObjects;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Map;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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namespace Content.IntegrationTests.Tests.Body
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{
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[TestFixture]
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[TestOf(typeof(SharedBodyComponent))]
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[TestOf(typeof(BodyComponent))]
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public class LegTest : ContentIntegrationTest
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{
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[Test]
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public async Task RemoveLegsFallTest()
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{
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var server = StartServerDummyTicker();
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AppearanceComponent appearance = null;
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await server.WaitAssertion(() =>
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{
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var mapManager = IoCManager.Resolve<IMapManager>();
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var mapId = new MapId(0);
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mapManager.CreateNewMapEntity(mapId);
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var entityManager = IoCManager.Resolve<IEntityManager>();
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var human = entityManager.SpawnEntity("HumanMob_Content", MapCoordinates.Nullspace);
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Assert.That(human.TryGetBody(out var body));
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Assert.That(human.TryGetComponent(out appearance));
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Assert.That(!appearance.TryGetData(RotationVisuals.RotationState, out RotationState _));
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var legs = body.GetPartsOfType(BodyPartType.Leg);
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foreach (var leg in legs)
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{
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body.RemovePart(leg, false);
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}
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});
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await server.WaitAssertion(() =>
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{
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Assert.That(appearance.TryGetData(RotationVisuals.RotationState, out RotationState state));
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Assert.That(state, Is.EqualTo(RotationState.Horizontal));
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});
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}
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}
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}
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@@ -1,10 +1,12 @@
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using System.Linq;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading.Tasks;
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using Content.Server.Atmos;
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using Content.Server.GameObjects.Components.Body.Behavior;
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using Content.Server.GameObjects.Components.Body.Circulatory;
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using Content.Server.GameObjects.Components.Body.Respiratory;
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using Content.Server.GameObjects.Components.Metabolism;
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using Content.Shared.Atmos;
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using Content.Shared.GameObjects.Components.Body.Mechanism;
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using NUnit.Framework;
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using Robust.Server.Interfaces.Maps;
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using Robust.Shared.Interfaces.GameObjects;
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@@ -13,10 +15,10 @@ using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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namespace Content.IntegrationTests.Tests
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namespace Content.IntegrationTests.Tests.Body
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{
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[TestFixture]
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[TestOf(typeof(LungComponent))]
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[TestOf(typeof(LungBehaviorComponent))]
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public class LungTest : ContentIntegrationTest
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{
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[Test]
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@@ -34,7 +36,8 @@ namespace Content.IntegrationTests.Tests
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var human = entityManager.SpawnEntity("HumanMob_Content", MapCoordinates.Nullspace);
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Assert.True(human.TryGetComponent(out LungComponent lung));
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Assert.True(human.TryGetMechanismBehaviors(out List<LungBehaviorComponent> lungs));
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Assert.That(lungs.Count, Is.EqualTo(1));
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Assert.True(human.TryGetComponent(out BloodstreamComponent bloodstream));
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var gas = new GasMixture(1);
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@@ -46,6 +49,7 @@ namespace Content.IntegrationTests.Tests
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gas.AdjustMoles(Gas.Oxygen, originalOxygen);
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gas.AdjustMoles(Gas.Nitrogen, originalNitrogen);
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var lung = lungs[0];
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lung.Inhale(1, gas);
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var lungOxygen = originalOxygen * breathedPercentage;
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@@ -114,7 +118,6 @@ namespace Content.IntegrationTests.Tests
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MapId mapId;
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IMapGrid grid = null;
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LungComponent lung = null;
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MetabolismComponent metabolism = null;
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IEntity human = null;
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@@ -134,7 +137,7 @@ namespace Content.IntegrationTests.Tests
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var coordinates = new EntityCoordinates(grid.GridEntityId, center);
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human = entityManager.SpawnEntity("HumanMob_Content", coordinates);
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Assert.True(human.TryGetComponent(out lung));
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Assert.True(human.HasMechanismBehavior<LungBehaviorComponent>());
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Assert.True(human.TryGetComponent(out metabolism));
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Assert.False(metabolism.Suffocating);
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});
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@@ -4,6 +4,8 @@ using Content.Server.GameObjects.Components.GUI;
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using Content.Server.GameObjects.Components.Items.Storage;
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using Content.Server.GameObjects.Components.Strap;
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using Content.Shared.Damage;
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using Content.Shared.GameObjects.Components.Body;
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using Content.Shared.GameObjects.Components.Body.Part;
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using Content.Shared.GameObjects.Components.Buckle;
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using Content.Shared.GameObjects.Components.Damage;
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using Content.Shared.GameObjects.EntitySystems;
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@@ -182,7 +184,7 @@ namespace Content.IntegrationTests.Tests
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BuckleComponent buckle = null;
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StrapComponent strap = null;
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HandsComponent hands = null;
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IDamageableComponent humanDamageable = null;
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IBody body = null;
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server.Assert(() =>
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{
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@@ -208,7 +210,7 @@ namespace Content.IntegrationTests.Tests
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Assert.True(human.TryGetComponent(out buckle));
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Assert.True(chair.TryGetComponent(out strap));
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Assert.True(human.TryGetComponent(out hands));
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Assert.True(human.TryGetComponent(out humanDamageable));
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Assert.True(human.TryGetBody(out body));
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// Buckle
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Assert.True(buckle.TryBuckle(human, chair));
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@@ -239,8 +241,13 @@ namespace Content.IntegrationTests.Tests
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Assert.NotNull(hands.GetItem(slot));
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}
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// Banish our guy into the shadow realm
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humanDamageable.ChangeDamage(DamageClass.Brute, 1000000, true);
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var legs = body.GetPartsOfType(BodyPartType.Leg);
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// Break our guy's kneecaps
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foreach (var leg in legs)
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{
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body.RemovePart(leg, false);
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}
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});
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server.RunTicks(10);
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@@ -1,20 +1,17 @@
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#nullable enable
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using System.Linq;
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using System.Threading.Tasks;
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using Content.Client.GameObjects.Components.Items;
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using Content.Server.Body;
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using Content.Server.GameObjects.Components.ActionBlocking;
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using Content.Server.GameObjects.Components.Body;
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using Content.Server.Interfaces.GameObjects.Components.Items;
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using Content.Shared.Body.Part;
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using Content.Shared.GameObjects.Components.Body;
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using NUnit.Framework;
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using Robust.Server.Interfaces.Console;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Map;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.Prototypes;
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namespace Content.IntegrationTests.Tests.GameObjects.Components.ActionBlocking
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{
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@@ -36,7 +33,7 @@ namespace Content.IntegrationTests.Tests.GameObjects.Components.ActionBlocking
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HandcuffComponent handcuff;
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CuffableComponent cuffed;
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IHandsComponent hands;
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BodyManagerComponent body;
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IBody body;
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server.Assert(() =>
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{
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@@ -56,7 +53,7 @@ namespace Content.IntegrationTests.Tests.GameObjects.Components.ActionBlocking
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// Test for components existing
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Assert.True(human.TryGetComponent(out cuffed!), $"Human has no {nameof(CuffableComponent)}");
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Assert.True(human.TryGetComponent(out hands!), $"Human has no {nameof(HandsComponent)}");
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Assert.True(human.TryGetComponent(out body!), $"Human has no {nameof(BodyManagerComponent)}");
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Assert.True(human.TryGetBody(out body!), $"Human has no {nameof(IBody)}");
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Assert.True(cuffs.TryGetComponent(out handcuff!), $"Handcuff has no {nameof(HandcuffComponent)}");
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Assert.True(cables.TryGetComponent(out cableHandcuff!), $"Cablecuff has no {nameof(HandcuffComponent)}");
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@@ -65,8 +62,8 @@ namespace Content.IntegrationTests.Tests.GameObjects.Components.ActionBlocking
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Assert.True(cuffed.CuffedHandCount > 0, "Handcuffing a player did not result in their hands being cuffed");
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// Test to ensure a player with 4 hands will still only have 2 hands cuffed
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AddHand(body);
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AddHand(body);
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AddHand(cuffed.Owner);
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AddHand(cuffed.Owner);
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Assert.True(cuffed.CuffedHandCount == 2 && hands.Hands.Count() == 4, "Player doesn't have correct amount of hands cuffed");
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// Test to give a player with 4 hands 2 sets of cuffs
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@@ -78,16 +75,10 @@ namespace Content.IntegrationTests.Tests.GameObjects.Components.ActionBlocking
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await server.WaitIdleAsync();
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}
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private void AddHand(BodyManagerComponent body)
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private void AddHand(IEntity to)
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{
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var prototypeManager = IoCManager.Resolve<IPrototypeManager>();
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prototypeManager.TryIndex("bodyPart.LHand.BasicHuman", out BodyPartPrototype prototype);
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var part = new BodyPart(prototype);
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var slot = part.GetHashCode().ToString();
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body.Template.Slots.Add(slot, BodyPartType.Hand);
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body.TryAddPart(slot, part, true);
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var shell = IoCManager.Resolve<IConsoleShell>();
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shell.ExecuteCommand($"addhand {to.Uid}");
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}
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}
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}
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@@ -43,8 +43,8 @@ namespace Content.IntegrationTests.Tests
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entities = tileLookup.GetEntitiesIntersecting(gridOne.Index, new MapIndices(1000, 1000)).ToList();
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Assert.That(entities.Count, Is.EqualTo(0));
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var entityOne = entityManager.SpawnEntity("HumanMob_Content", new EntityCoordinates(gridOne.GridEntityId, Vector2.Zero));
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entityManager.SpawnEntity("HumanMob_Content", new EntityCoordinates(gridOne.GridEntityId, Vector2.One));
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var entityOne = entityManager.SpawnEntity("Food4NoRaisins", new EntityCoordinates(gridOne.GridEntityId, Vector2.Zero));
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entityManager.SpawnEntity("Food4NoRaisins", new EntityCoordinates(gridOne.GridEntityId, Vector2.One));
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var entityTiles = tileLookup.GetIndices(entityOne);
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Assert.That(entityTiles.Count, Is.EqualTo(2));
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