Change all of body system to use entities and components (#2074)
* Early commit * Early commit 2 * merging master broke my git * does anyone even read these * life is fleeting * it just works * this time passing integration tests * Remove hashset yaml serialization for now * You got a license for those nullables? * No examine, no context menu, part and mechanism parenting and visibility * Fix wrong brain sprite state * Removing layers was a mistake * just tear body system a new one and see if it still breathes * Remove redundant code * Add that comment back * Separate damage and body, component states, stomach rework * Add containers for body parts * Bring layers back pls * Fix parts magically changing color * Reimplement sprite layer visibility * Fix tests * Add leg test * Active legs is gone Crab rave * Merge fixes, rename DamageState to CurrentState * Remove IShowContextMenu and ICanExamine
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@@ -44,7 +44,7 @@ namespace Content.Server.StationEvents
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if (inventory.TryGetSlotItem(EquipmentSlotDefines.Slots.BELT, out ItemComponent? item)
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&& item?.Owner.Prototype?.ID == "UtilityBeltClothingFilledEvent") return;
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if (player.AttachedEntity.TryGetComponent<IDamageableComponent>(out var damageable)
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&& damageable.CurrentDamageState == DamageState.Dead) return;
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&& damageable.CurrentState == DamageState.Dead) return;
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var entityManager = IoCManager.Resolve<IEntityManager>();
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var playerPos = player.AttachedEntity.Transform.Coordinates;
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