Change all of body system to use entities and components (#2074)
* Early commit * Early commit 2 * merging master broke my git * does anyone even read these * life is fleeting * it just works * this time passing integration tests * Remove hashset yaml serialization for now * You got a license for those nullables? * No examine, no context menu, part and mechanism parenting and visibility * Fix wrong brain sprite state * Removing layers was a mistake * just tear body system a new one and see if it still breathes * Remove redundant code * Add that comment back * Separate damage and body, component states, stomach rework * Add containers for body parts * Bring layers back pls * Fix parts magically changing color * Reimplement sprite layer visibility * Fix tests * Add leg test * Active legs is gone Crab rave * Merge fixes, rename DamageState to CurrentState * Remove IShowContextMenu and ICanExamine
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@@ -1,88 +0,0 @@
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using System;
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using System.Collections.Generic;
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using Robust.Shared.GameObjects.Components.UserInterface;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Body.Surgery
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{
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[Serializable]
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[NetSerializable]
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public class RequestBodyPartSurgeryUIMessage : BoundUserInterfaceMessage
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{
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public Dictionary<string, int> Targets;
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public RequestBodyPartSurgeryUIMessage(Dictionary<string, int> targets)
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{
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Targets = targets;
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}
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}
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[Serializable]
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[NetSerializable]
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public class RequestMechanismSurgeryUIMessage : BoundUserInterfaceMessage
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{
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public Dictionary<string, int> Targets;
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public RequestMechanismSurgeryUIMessage(Dictionary<string, int> targets)
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{
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Targets = targets;
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}
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}
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[Serializable]
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[NetSerializable]
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public class RequestBodyPartSlotSurgeryUIMessage : BoundUserInterfaceMessage
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{
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public Dictionary<string, int> Targets;
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public RequestBodyPartSlotSurgeryUIMessage(Dictionary<string, int> targets)
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{
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Targets = targets;
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}
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}
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[Serializable]
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[NetSerializable]
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public class ReceiveBodyPartSurgeryUIMessage : BoundUserInterfaceMessage
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{
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public int SelectedOptionId;
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public ReceiveBodyPartSurgeryUIMessage(int selectedOptionId)
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{
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SelectedOptionId = selectedOptionId;
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}
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}
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[Serializable]
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[NetSerializable]
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public class ReceiveMechanismSurgeryUIMessage : BoundUserInterfaceMessage
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{
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public int SelectedOptionId;
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public ReceiveMechanismSurgeryUIMessage(int selectedOptionId)
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{
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SelectedOptionId = selectedOptionId;
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}
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}
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[Serializable]
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[NetSerializable]
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public class ReceiveBodyPartSlotSurgeryUIMessage : BoundUserInterfaceMessage
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{
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public int SelectedOptionId;
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public ReceiveBodyPartSlotSurgeryUIMessage(int selectedOptionId)
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{
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SelectedOptionId = selectedOptionId;
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}
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}
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[NetSerializable]
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[Serializable]
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public enum GenericSurgeryUiKey
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{
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Key
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}
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}
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