Change all of body system to use entities and components (#2074)
* Early commit * Early commit 2 * merging master broke my git * does anyone even read these * life is fleeting * it just works * this time passing integration tests * Remove hashset yaml serialization for now * You got a license for those nullables? * No examine, no context menu, part and mechanism parenting and visibility * Fix wrong brain sprite state * Removing layers was a mistake * just tear body system a new one and see if it still breathes * Remove redundant code * Add that comment back * Separate damage and body, component states, stomach rework * Add containers for body parts * Bring layers back pls * Fix parts magically changing color * Reimplement sprite layer visibility * Fix tests * Add leg test * Active legs is gone Crab rave * Merge fixes, rename DamageState to CurrentState * Remove IShowContextMenu and ICanExamine
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@@ -23,20 +23,12 @@ namespace Content.Shared.Damage.DamageContainer
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public DamageContainer(HealthChangedDelegate onHealthChanged, DamageContainerPrototype data)
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{
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ID = data.ID;
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OnHealthChanged = onHealthChanged;
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SupportedClasses = data.ActiveDamageClasses;
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}
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public DamageContainer(HealthChangedDelegate onHealthChanged, List<DamageClass> supportedClasses)
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{
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OnHealthChanged = onHealthChanged;
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SupportedClasses = supportedClasses;
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}
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public DamageContainer(HealthChangedDelegate onHealthChanged)
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{
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OnHealthChanged = onHealthChanged;
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}
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public string ID { get; }
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[ViewVariables] public virtual List<DamageClass> SupportedClasses { get; }
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@@ -11,8 +11,7 @@ namespace Content.Shared.Damage.DamageContainer
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/// Prototype for the DamageContainer class.
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/// </summary>
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[Prototype("damageContainer")]
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[NetSerializable]
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[Serializable]
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[Serializable, NetSerializable]
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public class DamageContainerPrototype : IPrototype, IIndexedPrototype
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{
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private List<DamageClass> _activeDamageClasses;
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@@ -26,9 +26,12 @@ namespace Content.Shared.Damage.ResistanceSet
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public ResistanceSet(ResistanceSetPrototype data)
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{
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ID = data.ID;
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_resistances = data.Resistances;
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}
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public string ID { get; }
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/// <summary>
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/// Adjusts input damage with the resistance set values. Only applies reduction if the amount is damage (positive), not
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/// healing (negative).
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@@ -11,8 +11,7 @@ namespace Content.Shared.Damage.ResistanceSet
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/// Prototype for the BodyPart class.
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/// </summary>
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[Prototype("resistanceSet")]
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[NetSerializable]
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[Serializable]
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[Serializable, NetSerializable]
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public class ResistanceSetPrototype : IPrototype, IIndexedPrototype
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{
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private Dictionary<DamageType, float> _coefficients;
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