Change all of body system to use entities and components (#2074)
* Early commit * Early commit 2 * merging master broke my git * does anyone even read these * life is fleeting * it just works * this time passing integration tests * Remove hashset yaml serialization for now * You got a license for those nullables? * No examine, no context menu, part and mechanism parenting and visibility * Fix wrong brain sprite state * Removing layers was a mistake * just tear body system a new one and see if it still breathes * Remove redundant code * Add that comment back * Separate damage and body, component states, stomach rework * Add containers for body parts * Bring layers back pls * Fix parts magically changing color * Reimplement sprite layer visibility * Fix tests * Add leg test * Active legs is gone Crab rave * Merge fixes, rename DamageState to CurrentState * Remove IShowContextMenu and ICanExamine
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@@ -1,4 +1,5 @@
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using System;
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using Content.Shared.GameObjects.Components.Body.Part;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Preferences.Appearance
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@@ -23,4 +24,46 @@ namespace Content.Shared.Preferences.Appearance
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StencilMask,
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Fire,
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}
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public static class HumanoidVisualLayersExtension
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{
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public static HumanoidVisualLayers? ToHumanoidLayer(this IBodyPart part)
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{
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return part.PartType switch
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{
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BodyPartType.Other => null,
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BodyPartType.Torso => HumanoidVisualLayers.Chest,
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BodyPartType.Head => HumanoidVisualLayers.Head,
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BodyPartType.Arm => part.Symmetry switch
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{
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BodyPartSymmetry.None => null,
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BodyPartSymmetry.Left => HumanoidVisualLayers.LArm,
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BodyPartSymmetry.Right => HumanoidVisualLayers.RArm,
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_ => throw new ArgumentOutOfRangeException()
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},
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BodyPartType.Hand => part.Symmetry switch
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{
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BodyPartSymmetry.None => null,
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BodyPartSymmetry.Left => HumanoidVisualLayers.LHand,
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BodyPartSymmetry.Right => HumanoidVisualLayers.RHand,
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_ => throw new ArgumentOutOfRangeException()
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},
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BodyPartType.Leg => part.Symmetry switch
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{
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BodyPartSymmetry.None => null,
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BodyPartSymmetry.Left => HumanoidVisualLayers.LLeg,
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BodyPartSymmetry.Right => HumanoidVisualLayers.RLeg,
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_ => throw new ArgumentOutOfRangeException()
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},
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BodyPartType.Foot => part.Symmetry switch
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{
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BodyPartSymmetry.None => null,
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BodyPartSymmetry.Left => HumanoidVisualLayers.LFoot,
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BodyPartSymmetry.Right => HumanoidVisualLayers.RFoot,
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_ => throw new ArgumentOutOfRangeException()
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},
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_ => throw new ArgumentOutOfRangeException()
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};
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}
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}
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}
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@@ -69,7 +69,7 @@ namespace Content.Shared.Preferences
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"Shaved",
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Color.Black,
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Color.Black,
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Color.Black
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Color.FromHex("#C0967F")
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);
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}
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