Change all of body system to use entities and components (#2074)

* Early commit

* Early commit 2

* merging master broke my git

* does anyone even read these

* life is fleeting

* it just works

* this time passing integration tests

* Remove hashset yaml serialization for now

* You got a license for those nullables?

* No examine, no context menu, part and mechanism parenting and visibility

* Fix wrong brain sprite state

* Removing layers was a mistake

* just tear body system a new one and see if it still breathes

* Remove redundant code

* Add that comment back

* Separate damage and body, component states, stomach rework

* Add containers for body parts

* Bring layers back pls

* Fix parts magically changing color

* Reimplement sprite layer visibility

* Fix tests

* Add leg test

* Active legs is gone

Crab rave

* Merge fixes, rename DamageState to CurrentState

* Remove IShowContextMenu and ICanExamine
This commit is contained in:
DrSmugleaf
2020-10-10 15:25:13 +02:00
committed by GitHub
parent 73c730d06c
commit dd385a0511
165 changed files with 4232 additions and 4650 deletions

View File

@@ -1,53 +0,0 @@
using System.Collections.Generic;
using Content.Server.Body;
using Content.Shared.GameObjects.Components.Body;
using NUnit.Framework;
using Robust.UnitTesting;
namespace Content.Tests.Shared.BodySystem
{
[TestFixture, Parallelizable, TestOf(typeof(BodyTemplate))]
public class BodyTemplateTest : RobustUnitTest
{
[Test]
public void BodyTemplateHashCodeTest()
{
var a = new BodyTemplate();
var b = new BodyTemplate();
var c = new BodyTemplate();
var d = new BodyTemplate();
var e = new BodyTemplate();
a.Slots.Add("torso", BodyPartType.Torso);
a.Slots.Add("left arm", BodyPartType.Arm);
a.Connections.Add("torso", new List<string>() { "left arm" });
a.CenterSlot = "torso";
b.Slots.Add("left arm", BodyPartType.Arm);
b.Slots.Add("torso", BodyPartType.Torso);
b.Connections.Add("left arm", new List<string>() { "torso" });
b.CenterSlot = "torso";
c.Slots.Add("torso", BodyPartType.Head);
c.Slots.Add("left arm", BodyPartType.Arm);
c.Connections.Add("torso", new List<string>() { "left arm" });
a.CenterSlot = "torso";
d.Slots.Add("torso", BodyPartType.Torso);
d.Slots.Add("left arm", BodyPartType.Arm);
d.Slots.Add("left hand", BodyPartType.Hand);
d.Connections.Add("left arm", new List<string>() { "left hand" });
d.CenterSlot = "torso";
e.Slots.Add("torso", BodyPartType.Torso);
e.Slots.Add("left arm", BodyPartType.Arm);
e.Slots.Add("left hand", BodyPartType.Hand);
e.Connections.Add("left arm", new List<string>() { "torso" });
e.CenterSlot = "left hand";
Assert.That(a.Equals(b) && a.GetHashCode() != 0 && b.GetHashCode() != 0);
Assert.That(!a.Equals(c) && a.GetHashCode() != 0 && c.GetHashCode() != 0);
Assert.That(!d.Equals(e) && d.GetHashCode() != 0 && e.GetHashCode() != 0);
}
}
}