Change all of body system to use entities and components (#2074)
* Early commit * Early commit 2 * merging master broke my git * does anyone even read these * life is fleeting * it just works * this time passing integration tests * Remove hashset yaml serialization for now * You got a license for those nullables? * No examine, no context menu, part and mechanism parenting and visibility * Fix wrong brain sprite state * Removing layers was a mistake * just tear body system a new one and see if it still breathes * Remove redundant code * Add that comment back * Separate damage and body, component states, stomach rework * Add containers for body parts * Bring layers back pls * Fix parts magically changing color * Reimplement sprite layer visibility * Fix tests * Add leg test * Active legs is gone Crab rave * Merge fixes, rename DamageState to CurrentState * Remove IShowContextMenu and ICanExamine
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@@ -1,53 +0,0 @@
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using System.Collections.Generic;
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using Content.Server.Body;
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using Content.Shared.GameObjects.Components.Body;
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using NUnit.Framework;
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using Robust.UnitTesting;
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namespace Content.Tests.Shared.BodySystem
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{
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[TestFixture, Parallelizable, TestOf(typeof(BodyTemplate))]
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public class BodyTemplateTest : RobustUnitTest
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{
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[Test]
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public void BodyTemplateHashCodeTest()
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{
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var a = new BodyTemplate();
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var b = new BodyTemplate();
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var c = new BodyTemplate();
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var d = new BodyTemplate();
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var e = new BodyTemplate();
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a.Slots.Add("torso", BodyPartType.Torso);
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a.Slots.Add("left arm", BodyPartType.Arm);
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a.Connections.Add("torso", new List<string>() { "left arm" });
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a.CenterSlot = "torso";
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b.Slots.Add("left arm", BodyPartType.Arm);
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b.Slots.Add("torso", BodyPartType.Torso);
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b.Connections.Add("left arm", new List<string>() { "torso" });
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b.CenterSlot = "torso";
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c.Slots.Add("torso", BodyPartType.Head);
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c.Slots.Add("left arm", BodyPartType.Arm);
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c.Connections.Add("torso", new List<string>() { "left arm" });
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a.CenterSlot = "torso";
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d.Slots.Add("torso", BodyPartType.Torso);
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d.Slots.Add("left arm", BodyPartType.Arm);
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d.Slots.Add("left hand", BodyPartType.Hand);
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d.Connections.Add("left arm", new List<string>() { "left hand" });
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d.CenterSlot = "torso";
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e.Slots.Add("torso", BodyPartType.Torso);
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e.Slots.Add("left arm", BodyPartType.Arm);
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e.Slots.Add("left hand", BodyPartType.Hand);
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e.Connections.Add("left arm", new List<string>() { "torso" });
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e.CenterSlot = "left hand";
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Assert.That(a.Equals(b) && a.GetHashCode() != 0 && b.GetHashCode() != 0);
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Assert.That(!a.Equals(c) && a.GetHashCode() != 0 && c.GetHashCode() != 0);
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Assert.That(!d.Equals(e) && d.GetHashCode() != 0 && e.GetHashCode() != 0);
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}
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}
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}
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