Adjust interaction ordering & interaction conditions (#6387)
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@@ -215,7 +215,7 @@ namespace Content.Server.Weapon.Melee
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/// </summary>
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private void OnAfterInteract(EntityUid owner, MeleeWeaponComponent comp, AfterInteractEvent args)
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{
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if (!args.CanReach)
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if (args.Handled || !args.CanReach)
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return;
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var curTime = _gameTiming.CurTime;
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